Workflow to store missions in git ? - ED Forums
 


Notices

Reply
 
Thread Tools Display Modes
Old 02-14-2020, 01:22 AM   #1
bswift
Junior Member
 
Join Date: Feb 2019
Posts: 8
Default Workflow to store missions in git ?

So .miz files are basically compressed archives.

Is there a setting somewhere to have the unarchived structure remain? I'm not sure if storing these in git makes sense - if a buddy and I make mods to these will the diffs make any sense? Lua files seem like it'd be easy to mangle it.

Is the best option to just.... save file copies with a different name?
bswift is offline   Reply With Quote
Old 02-14-2020, 02:10 AM   #2
Rudel_chw
Veteran
 
Join Date: Nov 2013
Location: Antofagasta, Chile
Posts: 5,448
Default

Quote:
Originally Posted by bswift View Post
Is the best option to just.... save file copies with a different name?
I keep my saved games\dcs\missions folder on the cloud, where I have automatic versioning (I use MS OneDrive, but Dropbox and Google Drive are similar)

__________________
For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra
For Gaming: 27" Monitor - Ryzen 1500X - 32 GB DDR4 2400 - MSI GTX970 - SSD 1.25 TB - HDD 10 TB - Windows 10 Pro - Thrustmaster HOTAS Cougar - Oculus Rift CV1
Mobile: iPad Pro 12.9" of 256 GB
Rudel_chw is online now   Reply With Quote
Old 02-14-2020, 10:08 PM   #3
davidp57
Member
 
Join Date: Jul 2011
Location: Metz, France
Posts: 418
Default

https://veaf.github.io/VEAF-Mission-Creation-Tools/
__________________
Zip - VEAF

If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum
If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze !
davidp57 is offline   Reply With Quote
Old 02-17-2020, 12:19 PM   #4
Pikey
Veteran
 
Pikey's Avatar
 
Join Date: Sep 2009
Location: Reading, UK (GMT)
Posts: 3,847
Default

Quote:
Originally Posted by bswift View Post
So .miz files are basically compressed archives.

Is there a setting somewhere to have the unarchived structure remain? I'm not sure if storing these in git makes sense - if a buddy and I make mods to these will the diffs make any sense? Lua files seem like it'd be easy to mangle it.

Is the best option to just.... save file copies with a different name?

Depends on the storage mechanism. For Google Drive, it synched and would retain previous versions without decompressing, but only make available these fo rhte account owner. However I see most serious people use Git and assemble the mission from its components manually. Seems a bit complex, I do not use that mechanism, but plenty do.
__________________
___________________________________________________________________________
SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * PLAYLIST
===========
Pikey is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 05:59 PM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.