Why does RAZBAM ignore the sound quality of their modules? - ED Forums
 


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Old 04-11-2019, 10:11 AM   #1
112th_Rossi
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Default Why does RAZBAM ignore the sound quality of their modules?

This is an open post, to which I hope RAZBAM will take note of and perhaps do something about in future updates of their products. And yes I know, early access blah blah, but the point remains...

For the Harrier, the M2000C and now the MiG-19, the overall quality and immersion of the sounds of these modules is, to be frank, poor.

When creating simulations we are aiming in general for something to be as realistic as possible. Because a simulation cannot fully realise the sensation of the real thing, the things we can simulate accurately have to be all the more realistic. For example, while flying a jet in DCS we do not have the sensation of movement, nothing much can be done about that, we do not have the sense of smell, again nothing can be done. But we do have other senses we can use. Sight and Sound. For the former we can employ great graphics and rendering to make things look as real as possible and RAZBAM have done an excellent job in this respect. However, the next sense, sound is whats immersion breaking. In the absence of some of the major senses, these two have to be extra special.

As it stands, the sounds of the Harrier are 'OK' however, the main engine sound has a distinct seam at where the loop occurs. This sounds horrible. Also, the start up and in cockpit ambient sounds are really bad too. In the end I created a mod to improve this ( https://www.digitalcombatsimulator.c...files/3300537/ ).

The M2000C is almost as bad, terrible start up ambiance, some kind of sonic boom sound when the afterburner ignites (which is not realistic at all). As for the MiG19, well, ok it's early but it's still bad.

As stated before, the importance of creating immersive atmosphere relies heavily on exciting the senses available to use in the simulation. It is not an after thought. The simulation goes above just the systems and modelling, its the way it feels. At the moment, RAZBAM lack behind the likes of ED (F18 etc) and HB (F14) for general feel.

Please look to change and improve these aspects and don't rely on the community to fix them.

Thanks.
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Old 04-11-2019, 12:58 PM   #2
Bogey Jammer
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There is a thread about how bad are F-14's sounds. From what I heard from the videos, I can say that I just hate the cringy overdramatized buttons and switches sounds and the cheesy afterburner in-cockpit sound (the same as Viggen's and MiG-21bis').
If you ask for that kind of stuff, Razbam can keep the sounds as they are now.
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Old 04-11-2019, 01:28 PM   #3
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The sound is almost subjective, following what's your setup, how you remember how is a jet sound IRL, what you are comparing, ...

The current sounds of those three planes are ok for me
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Old 04-11-2019, 02:51 PM   #4
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There is something else to know, the 3rd part dev' team were not all the time free to do what they want with the sound:



So let's wait and hear what will be redo
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Old 04-11-2019, 05:25 PM   #5
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with dcs, we need just to be patient. for me it is ok, we will see updates later, it will be better later, we can have now some fun, the F18 seem to have 2 years of work, lot of update.

may be, they can put also a better music theme for m2000, harrier, mig19 like other product for good ambiance.

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Old 04-11-2019, 05:34 PM   #6
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Or the complete absence of sounds... Some switches currently dont have a sound at all.
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Old 04-12-2019, 03:21 PM   #7
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Quote:
Originally Posted by Bogey Jammer View Post
cringy overdramatized buttons and switches sounds
The problem with virtual cockpit controls is that they don't give sensual feedback like in real life when we flip the switch and feel it click into position. But it can be substituted with sound.
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Old 04-12-2019, 04:23 PM   #8
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When you're sat in an aircraft flicking switches, you can't normally hear them move, especially if the avionics and APU are powered up. In this way the switch sounds in game are often over played. Remember, in the simulation you're supposed to be wearing a helmet, one of the purposes of which is to cut down on the ambient sounds in order to protect your virtual hearing. Most fast jet pilots also wear a secondary form of hearing protection so that reduces in cockpit sound even more.
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Old 04-12-2019, 05:51 PM   #9
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Quote:
Originally Posted by Кош View Post
But it can be substituted with sound.
You get both haptic feedback and sound with your mouse button when you click on the cockpit controls


Perfect balance is MiG-19P, with "normal" switches sounds, and animations which I like very much. The Mirage has nothing of that, and I just noticed it now.
I agree that it's a subjective matter.
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FC3 МиГ-21бис МиГ-15бис Ми-8МТВ2 Mirage 2000C Ka-50 F-5E Bf109K-4 SA342 A-10C МиГ-19
I'll buy :
МиГ-23МЛД & МЛА МиГ-27К МиГ-25 F-14A Mirage III F-4E any IJ plane 1950' Korea Dynamic campaign module
Quote:
Originally Posted by shagrat View Post
If you can't stand Early Access, don't buy Early Access.
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Old 04-13-2019, 01:26 PM   #10
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The external sounds of the Harrier are all static there are no flyby elements at all which means that it sounds the same flying overhead as it dose in a static engine run , this unrealistic but is becoming the trend from developers it seems.

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