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DCS: Roadmap (unofficial - NO DISCUSSION HERE)


Silver_Dragon
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Development screenshots taken from the newsletter:

WWII Marianas:

In_Dev_11.03.2022.1.jpg

In_Dev_11.03.2022.2.jpg

In_Dev_11.03.2022.3.jpg

 

Syria:

In_Dev_11.03.2022.4.jpg

In_Dev_11.03.2022.5.jpg

In_Dev_11.03.2022.6.jpg

In_Dev_11.03.2022.7.jpg

In_Dev_11.03.2022.9.jpg

In_Dev_11.03.2022.10.jpg

(with a Mirage F1 tease)

In_Dev_11.03.2022.11.jpg

In_Dev_11.03.2022.12.jpg

In_Dev_11.03.2022.13.jpg

In_Dev_11.03.2022.14.jpg


Edited by Northstar98
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Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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|SSD|: Kingston A2000 500GB M.2 NVMe,

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|GPU|: MSI Gaming 980Ti,

|Monitor|: LG UltraWide 34UM68,

|Joystick 1|: Thrustmaster Hotas Warthog,

|Joystick 2|: T.Flight Rudder Pedals,

|Head Motion|: TrackIr 5.

 

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WORK-IN-PROGRESS Growling Sidewinder Viper Flight Model Changes Preview: https://youtu.be/mz1ZhS78wws In our next open beta update, we’ll be adding many new features to the Viper. In this video, we’ll go over the more visible items, but please consult the change log for the full list once released. One of the biggest items in the update has been tuning of the G onset and instantaneous turn rate, or ITR. These have been adjusted to better match public data, and we feel more accurately depicts the performance of the Viper. Please note though that you can’t simply pull 9 G in any situation, it is highly dependent on your gross weight, drag index, altitude, airspeed, and more. To provide an impartial view on these changes, we invite you to check out Growling Sidewinder’s video on these changes. Okay, let’s start talking about the more visible changes coming to this update. We have adjusted nose pitch at takeoff. It will no longer continue to rise on you un-commanded when the gear and flaps come up. To best see this, keep an eye on the boresight cross, and not the flight path vector. against the pitch ladder. When in an Air Combat Maneuver, or ACM, radar mode and you lock a target, you will now hear a “Lock” audio message. Also, when in ACM mode and you command the Slew sub-mode, the Helmet Mounted Cueing System, or HMCS, will now display just the aiming cross. If in Dive Toss Bombing mode, you can now designate the target by also depressing the weapon release button on the control stick. We’ve added three more types of inert training bombs. These include the BDU-50LD low drag training bomb, BDU-50HD high drag training bomb, and the BDU-50LGB laser-guided training bomb. We have added the final Markpoint option, an overfly Markpoint. To create an overfly Markpoint, select AA master mode, select MARK from the ICP, select the OFLY option, and press TMS forward twice to set the location to the next available Steerpoint in the Markpoint range of Steerpoints. The location is marked with a small yellow cross on the HSD. Related, to Markpoints, we have also corrected a Markpoint location sometimes drifting on the HSD. Although not complete, we have added several new datalink functions in this update. With the HSD as your Sensor of Interest, or SOI, indicated by the box around the periphery, and the COMM switch on the throttle is held to the right for greater than .5 seconds, your current steerpoint will be sent to all your flight members. Your flight members will hear a “data” message and see Markpoint and the Steerpoint number that the location was saved to, 71 to 80. They will also see a large, white cross on their HSD at the sent location. To remove, press the Warning Reset Button on the ICP. You can then slew your HSD cursor over the point and TMS forward over it to set it as your steerpoint. When the HSD is not SOI and you press long right on the COMM switch, your Sensor Point of Interest will be sent to your flight members. They will see it as a red tringle with a line and the reference number of the flight member. You will also see a dashed, blue line between the flight member and the target. With a HARM Targeting System, or HTS, pod loaded, you can also send detected locations of radar emitters to flight members. With the HAD as your SOI, designate a contact and press the COMM switch long to the right. Your flight members will see the datalinked location as a yellow sysmbol with a strike through it. Also, on the HAD, we added the cursor bullseye location.

 


Edited by Silver_Dragon
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Wags Livestream (currently offline):

EDIT: Disregard, thanks @Mike_Romeo


Edited by Northstar98

Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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10 hours ago, XCNuse said:

For those wondering: Looks like an A6M5c. Has the 20mm in the wings as well as 13.2mm, of which another one is in the right cowling slot as well, the left looks empty (7.7mm removed). Probably AI only first. (not meant as discussion post, just throwing in what I know about the thing I see there)

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dcsdashie-hb-ed.jpg

 

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From Air Combat sim Podcast - Episode #25 (Sorry mistakes, ommissions and my bad english)

- Eagle Dynamics has a international Team with contractors on many countries on Swizt, no a Russian company
- Develop modules has more fasters by better APIs, Know Knok, better teams and SMEs.
- More SMEs involved on module develop with better info about open sources.
- Closed Beta Team to better QA.
- FLIR has a common API
- Systems and Avionics teams has concise and entire teams, no one or two peoples.
- ED has increase the numbers of the staff and your quality 
- Has very early to talk about a Apache A version, now centred on D variant.
- The Fire control radar, the SCR and the interflight data link can be the follow systems on the Apache D.
- Has another helicopter on the pipeline, no coments yet.
- BS3 has very much on development and can get a new standar on modeling. More detail coming when AH-64D has been release.
- Updates on old helos (as multicrew on Mi-8) has a question of resources, when that will be available, that comming.
- AI has a very high priority, nothing has been ignore but has a matter of time and resources.
- Hook on Apache D can be after EA.
- Better phisics on the Hook has planned.
- ED has the goal of better VR.
- Pilot body comming after EA. Has a new animation system.
- Infantry models coming after AH-64 Pilots.
- Copilot AI George has based initially on Petrovik AI, but better refined and modify based on AH-64 work. New Wags video can be George AI. On Gunner seat, you can get pilots orders to hover, BOB up, cruise and transition mode. Command menu has no intrusive system. That coming after EA release.
- GS and argumentation system on AH-64 was need a loot of work. 
- Next Fixed Wing module has AI "George / Petrovik" system adapted to aircrafts, more elegant menus and easy to use.
- No retrofit of "George" on previous helos, that has being build exclusive to the Apache. Meanwhile, Petrovik can be adapted to Ka-50
- AH-64D has no Link16 datalink system, not share info with A-10C. That can share info with other Apaches and Jtac.
- PreSetting maps coming after EA
- VR cueling system can configured on left, right and both eyes.
- NVG system on game has room to tune them.
- ED has not like repeat the problems with the Viper EA release by the public presure, and has centred on release a quality product. 
- APKWS rocket has inacurated to actual Apache release
- F-16 HARMs on inner pilons, ED get info about some USAF units wired pilons and others not, that was implementated has a option.
- ED require patience with the delays. Some item take more longed develop and Covid affect them on terms of staff availability. Force to delay them to January / Q1 2022.
- Some features as dynamic campaing take large times to develop, with dedicate staff at full time on code, front end and more.
- Vulkan has actully more important with multicore. Very dedicate staffs at full time. All based on code and very little to show. Multicore more centred on perfomance. Work has ongoin everyday. No dates yet. 
- Multicore will see a big perfomance improvements incoming.
- Wags has the polity of no talk about 3rd party work.
- Wags expected some day, build in a future a F/A-18E.
- Wags dont talk about the mistery helicopter.
- Persistence Multi-Player Dynamic campaing has the pinacle of better gameplay on DCS
- Second has improve AI with some progress, that continue evolved with the ground AI
- Others comunicantion go to improved as futhers ATC, ready to go as the comunication system.
- Very dedicated team building Whole World technology maps.
- Better optimization on actual and future maps (that been affected with Multicore tecnology will release).
- Marianas WW2 map has on progress.
- No compresed map planned, that will be intent build on a future a streaming Cloud based data map system (very long future).
- Next steep on weather systems has moving cloud fronts, stratocumulous clouds, next coming sensor blocking. New weather interface has no seen yet.
- A very talent AI enginier has working on the AI flight maneuvers
- DCS comunity grown at good pace.
- teams to convert on third party need demostrate a cockpit quality matching with the original and not as FC3, flight model based more near to availble sources, system very detailed, continuous suport and reach the quality bar to get 3rd party license agreement, SDK and others, similarly to a content creator with maps, campaings, etc.
- The problem with the flight model of F/A-18C has been the ground effect and the touck and go mecanics.
- Point missing yet on the F/A-18C has the ALCS, MIDS funtions, has some lacks of open info yet.
- The Viper has the favorite Wags aircraft on Syria map, and AH-64 on Caucaus map. Wags wishlish has a Fulda Gap map (massive challege build them).


Edited by Silver_Dragon
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SilverDragon - I have always appreciated your great work.  Hopefully you don't mind me taking the liberty to correct this a bit so that Native and non-native english speakers understand a bit more clearly... again, I mean no disrespect - you do amazing work, I just would like to help.  Please delete if not allowed.
 

- Eagle Dynamics has an international Team with contractors in many countries.  Company is based in Switzerland, not Russia.
- Develop modules has been made faster due to use of better APIs, larger teams and use of SMEs.
- More SMEs involved on AH64 module development with better info about open sources.
- There is a Closed Beta Team for better QA of development products.
- FLIR is a common API, across all platforms(?)
- Systems and Avionics development by entire teams, not one or two people.
- ED has increase the numbers of the staff and it has helped quality of the product as a whole
- Very early to talk about a Apache A version, now concentrated on D variant.  (Chuck note: Wags did not confirm this but he didn't rule it out)
- The Fire control radar, the SCR and the interflight data link will be the follow systems on the Apache after EA release
- Another helicopter is in the pipeline, no comments yet.
- BS3 has been very much in development and will provide a new standard for modeling in DCS . More detail coming when AH-64D has been released.
- Updates on old helos (as multicrew on Mi-8) is a matter of resources - Wags did not rule this being something for the future but there are other priorities
- AI is very high priority, nothing has been ignored but again is a matter of time and resources.
- Hook on Apache D will be removable after EA.
- Better physics on the Hook has planned.
- ED has the goal of better VR.
- Pilot body comming after EA. Will implement a new animation system.
- Infantry models coming after AH-64 Pilots.
- Copilot AI George has based initially on Petrovik AI, but better refined and modified based on AH-64 work. Upcoming Wags video will be George AI. On Gunner seat, you can get pilots orders to hover, BOB up, cruise and transition mode. Command menu has not an intrusive system. That coming after EA release.
- GS and argumentation system on AH-64 was need a lot of work. 
- Next Fixed Wing module has AI "George / Petrovik" system adapted to aircrafts, more elegant menus and easy to use. (Chuck note: I think Wags basically told us a fixed wing, multicrew aircraft is in the works from DCS... likely the C130 but That's my speculation)
- No retrofit of "George" on previous helos, it was built exclusive to the Apache. Meanwhile, Petrovik can be adapted to Ka-50
- AH-64D has no Link16 datalink system, will not be able to share info with A-10C. That can share info with other Apaches and Jtac.  (Chuck note: Wags commented that the Link16 datalink system was very much a key upgrade with E model AH64's)
- PreSetting maps coming after EA
- VR cueling (monocle) system can configured on left, right and both eyes.
- NVG system in game has room to tune them.  (Chuck note: SME's are very happy with the NVG system but they've commented that there is still room for improvement)
- ED does not want to repeat the problems with the Viper EA release by the public pressure, and has centered on release a quality product. 
- APKWS rocket is inaccurate for this model Apache release
- F-16 HARMs on inner pilons, ED got info about some USAF units that wired inner pylons to allow for HARMs and others not, that was already implemented as an option in a previous release.
- ED asks for patience with the delays. Some item take more time to develop and Covid affected them on terms of staff availability.  This was the cause of the delay of the AH64 to January / Q1 2022.
- Some features such as dynamic campaign take longer times to develop; however there are dedicated staff working full time on code, front end and more.
- Vulkan is actually more important with multicore. There is a dedicated staff working this full time as well.  It is all code so there is nothing to show for progress of the Team's work.  No dates yet for this.  (Chuck Note: Wags made mention that Multicore was a much greater priority here)
- Multicore will bring a big performance improvements.
- Wags has the policy of not talking about 3rd party development.
- Wags expected some day, an F/A-18E is possible.  (Chuck note: He didn't rule it out but he also did not confirm it.)
- Wags will not discuss the mystery Helicopter.
- Persistence Multi-Player Dynamic campaing has the pinnacle of better gameplay on DCS, Wags says
- Second has improve AI with some progress, that continue evolved with the ground AI
- Others comunicantion got improved as futhers ATC, ready to go as the comunication system.
- Very dedicated team building Whole World technology maps.
- Better optimization on actual and future maps (that been affected with Multicore tecnology will release).
- Marianas WW2 map has on progress.
- No compresed map planned, that will be intent build on a future a streaming Cloud based data map system (very long future).
- Next step on weather system is moving cloud fronts, stratocumulus clouds, (cloud/Fog) sensor blocking. New weather interface has no seen yet. (Chuck note: Wags mentioned he has not even seen a new interface yet)
- A very talent AI engineer is working on the AI flight maneuvers and slowly making improvements. 


Edited by ChuckJäger
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3 hours ago, Bricux said:

AH64 Early access mission from Growling Sidewinder

https://youtu.be/JhfD2gk1J-U

Ural-4320 with Flak 88 and a ZPU-2(?) at 3:40

EDIT: Disregard, likely a mod.


Edited by Northstar98

Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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