JF-17 Thunder by Deka Ironwork - Page 28 - ED Forums
 


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Old 03-16-2020, 02:27 AM   #271
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Quote:
Originally Posted by uboats - ED Tester / ED Moderator

Deka Ironwork Simulations - JF-17 Mini-Update

Here are some good news we would like to share:
  • Our radar programmer now has returned to Beijing and been working on the radar problem;
  • Our AAR coding has been completed;
  • The external model with AAR boom and cockpit model have been finished, now artists are fixing the UV and textures;
  • Artists are also making more details for landing gears, and improving cockpit light effect;
  • New cockpit model has added switches/knobs for AAR lights, P.H test SW, and digital clock;
  • FM programmer is working on unbalanced fuel tank loadout;
  • Campaign designer is working hard on more campaign missions (now finished 02, 03, 04, 05, 07, and 09; he plans at least 10 missions in campaign)


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Old 03-16-2020, 04:12 AM   #272
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What kind of radar bug are we talking about here ?
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Old 03-18-2020, 11:48 AM   #273
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Gentlemen can someone confirm whether or not the LSS and LST working in multiplayer. Can I drop weapons while a friend is lasing the target ?
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Old 03-18-2020, 03:41 PM   #274
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Gentlemen can someone confirm whether or not the LSS and LST working in multiplayer. Can I drop weapons while a friend is lasing the target ?
Hi Drag80: it's better to ask your question on official section of the module here: https://forums.eagle.ru/forumdisplay.php?f=712


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Old 03-19-2020, 05:45 PM   #275
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Quote:
Originally Posted by uboats - ED Tester / ED Moderator

Deka Ironwork Simulations - JF-17 Mini-Update

We are working hard on known bugs and also new features (AAR).
AAR code/model is done, artists are working on UV fix and texture.
We plan to release the AAR in early April.


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Old 03-20-2020, 01:33 PM   #276
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E vai, bisogna imparare a fare refuel anche con questo, mi stavo giusto annoiando!!!
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Old 03-24-2020, 05:26 PM   #277
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Quote:
Originally Posted by uboats - ED Tester / ED Moderator

Deka Ironwork Simulations - JF-17 Mini-Update

To be honest, having a build-in music player in Thunder would bring much more fun to boring long-distance flight.
No doubt that playing proper music can also buff your air combat energy (Skill? I doubt).

So we implemented a music player called DPlayer.
User can use UFCP to control the music play
cycle music item in playlist
play/pause the music
change volume
playlist cycle or not cycle

Currently, it supports 10 music. But if you would like more, i can change the number.
The detailed audio and sdef files setup is in the readme.txt.

This DPlayer feature will come in next update.


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Old 03-26-2020, 07:54 AM   #278
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lol
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Old 03-26-2020, 09:16 AM   #279
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Ho avuto la possibilità di provare brevemente (troppo brevemente per i miei gusti, maledetto Smart Working...) questo modulo.

Riporto per rapidità uno scambio di considerazioni fatte con un mio amico....

Primo commento a caldo...
Scaricato e provato per alcuni minuti in VR ovviamente ho dovuto sistemare un po’ i comandi base (sia la manetta che l’asse verticale del radar dovevano essere invertiti e ho dovuto configurare la pedaliera), che dire... sensazioni di volo mi ricorda molto l’F-16 anche l’HUD e HSI sono molto familiari. A livello grafico non è certo a livello dei migliori moduli di DCS, ma neanche cosi brutto, poi a detta dello sviluppatore prima vuole occuparsi della sostanza e poi degli abbellimenti. Ti diro a 60€ non posso proprio prenderlo ma quando anche lui stara in sconto al 50% (che saranno comunque quasi 40 euro...) probabilmente ci farò un pensierino.

Dopo un ulteriore test:
Si anche io quel poco che ho visto mi ha impressionato molto positivamente l’unica cosa il rada AG che quando lo attivi ammazza il framerate. E non sei vede niente....
...Si come detto sembra mooooolto un aereo USA è molto più familiare di un Mirage o un Viggen....

Ultimo commento:
No parliamone!!!! il TPOD del JF-17 è fantastico è anni luce avanti a quello sviluppato da ED.... IMPRESSIONANTE!!!!

In conclusione:
Ho seguito con interesse e curiosità lo sviluppo di questo modulo ma, dato il costo e la sua prima uscita (che mi sembrava molto grezza, cosa che in VR si avverte molto molto meno che in 2d sul monitor), ma aveva fatto desistere dal comprarlo.

La fascia di prezzo cosi alta per me è esclusiva dei mezzi dei miei sogni, (F-14, F.15, F-16, F/A-18, Tornado, Typhoon e Apache ...E forse P-47 e Corsair) ma la prova lo ha portato dritto dritto nella mia wish list, non avessi utilizzato tutti i bonus per prendere le Carrier a praticamente zero... forse lo avrei già preso... attenderò sconti più consistenti e nel frattempo magari con qualche saldo rimpolpo un minimo il mio bonus...
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