Alphazulu Posted August 7, 2018 Share Posted August 7, 2018 Hi Has anyone had this issue? When I run a replay of a multiplayer mission in 2.5 the track starts out from when the mission started even though I was not on the server at that time. For example if I join a server, and the server has the sun up at 12 o'clock high when I join and it is noon, then when I replay the track it starts playing at that missions start time when the sun is rising and no one is even on the server including myself. It replays the track more like it is loading up the mission, then re-rendering what happened during my flight. My tracks save and replay fine for Tacview, this is just in the DCS replay, I have also disabled recording for Tacview from with in DCS and the replays are still the same. I have a lot of cool video that should be able to be re-rendered and captured in these tracks so I would love to get a fix for this. Link to comment Share on other sites More sharing options...
Alphamale Posted August 13, 2018 Share Posted August 13, 2018 The problem here is that when you see a bug, you are asked to provide a track...well, if the method of providing evidence of a bug, is itself bugged, what's the point? I have a nVidia card that uses its own video capture (ShadowPlay)...I had a problem I wanted checked into...I submitted the ShadowPlay video of the two minutes of recorded time within the sim that had the problem...ED wanted a track instead...I did have the track that the problem occured on saved but warned them, that the track was VERY long and I thought it was unreliable as I have seen these track corruptions before...anyway, I submitted the track and never got confirmation from ED..I went back to watch the TRK file and, of course, it had me ploughing into a bunch of parked planes on the carrier deck...so why would they confirm it? Pointless Link to comment Share on other sites More sharing options...
ED Team NineLine Posted August 13, 2018 ED Team Share Posted August 13, 2018 Actually, in most cases for bug reporting, tracks work out fine. Many users break the tracks themselves by switching views or moving around instead of letting them play, or even viewing them in different versions. ED's debugging tools dont generally have this issue, and tracks are a very helpful tool, even if they dont playback 100%. As for getting confirmation about submitted tracks and bugs, we do our best, but we are very busy, and we dont always get ever report verified or responded to, it doesnt mean the issue isnt being addressed. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Alphamale Posted August 13, 2018 Share Posted August 13, 2018 Well, if you got a few minutes, I could give you my track and you could play it...perhaps you can use the "speed up" function... it's in the following link https://forums.eagle.ru/showthread.php?t=217942 Link to comment Share on other sites More sharing options...
ED Team NineLine Posted August 13, 2018 ED Team Share Posted August 13, 2018 Well, if you got a few minutes, I could give you my track and you could play it...perhaps you can use the "speed up" function... it's in the following link https://forums.eagle.ru/showthread.php?t=217942 I'll check it out shortly. Is the track made in the latest version? Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Alphamale Posted August 13, 2018 Share Posted August 13, 2018 I'll check it out shortly. Is the track made in the latest version? I believe so...are these TRK files dated? I posted the file the same day it happened...or you could check the referred post date...thanks...oh, btw take a look at the YT linked videos...the second one was the ending of the trk file that you'll be looking at...also, when I watch my trk files, I always watch them without interference as this happened with the A10C way back when...the only thing I might do is use the speed increaser (fast forward). If using functions during playback contribute to a player "breaking" the replay, then by all means please have ED warn the consumers so you don't miss an opportunity to squash bugs...I see occasional bug reports with "MISSING TRACK FILE"...well, if the players are "breaking them" I can see why they're missing. The problem I was trying to have investigated was not limited to my experience...others have offered similar instances...if there's anything else you need (my hardware, etc.), please feel free to ask...thanks again Link to comment Share on other sites More sharing options...
Art-J Posted August 13, 2018 Share Posted August 13, 2018 Time acceleration is the most popular "playback breaker" (after the obvious things like different game version or dynamic weather), so that's the very last thing you should use while playing tracks, actually. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10. Link to comment Share on other sites More sharing options...
Alphamale Posted August 13, 2018 Share Posted August 13, 2018 Time acceleration is the most popular "playback breaker" (after the obvious things like different game version or dynamic weather), so that's the very last thing you should use while playing tracks, actually. Yeah, I saw that coming Link to comment Share on other sites More sharing options...
ED Team NineLine Posted August 13, 2018 ED Team Share Posted August 13, 2018 Yeah, I saw that coming Its ok, I made a quick track myself when I tried to replicate, so its all good now. Thanks for all the help, its reported. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
discwalker Posted August 18, 2018 Share Posted August 18, 2018 submit Not playback as played originally. -First su-27 AI fly above Soganlug- take control for seconds (take control change GEAR STATE!!!) -First su-27 AI second landing attempt to Soganlug, on rear wheels take control --> explosion underground in real play, in replay ditch, pilot dies in both cases -Second su-27 AI activate and land to Tbilisi, on 3 wheels mid runway take control, then explosion underground in real play, in replay su-27 simply fall out of the sky2,5,2,20601_takecontrol_su27_fails.trk GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
FOXFIRE TWOONE Posted August 23, 2018 Share Posted August 23, 2018 Replay inaccuracy points directly at player a/c. Intel core I9 10900K 3.7 ghz Asrock Z490 Extreme4 G-SKill Ripjaws V 32GB Cooler Master 120m GTX 980 Superclocked Corsair AX850w psu Samsung 1 T M.2 2 X 850 ssd's Sony 48 in HD TV Trackir 5 Hotas Warthog F/A-18C Hornet Grip Logitech Pro Peddles Windows 10 64 Link to comment Share on other sites More sharing options...
Nealius Posted August 25, 2018 Share Posted August 25, 2018 (edited) Just for further information, my Yak-52 replays appear to function fine, even with 2x time compression, as of Update 9 on the Open Beta. On previous versions they never worked. Spitfire is still broken as ever. It only correctly records throttle inputs and canopy open/closed. I had one do a 360 right hand turn during taxi, when I only ever turned LEFT. EDIT For the sake of experimentation, try deleting fxo and metashaders2 folders before replaying a track. That seems to greatly affect my Yak-52 tracks. Edited August 28, 2018 by Nealius Link to comment Share on other sites More sharing options...
Alphazulu Posted September 12, 2018 Share Posted September 12, 2018 Time acceleration is the most popular "playback breaker" (after the obvious things like different game version or dynamic weather), so that's the very last thing you should use while playing tracks, actually. Well if this is in fact the case, then really what is the point? Who has hours to sit around and wait and see if a track works when there is no rewind capability either. Image, trying to make a recording of a flight when you have to play it back at regular speed. Half the time it will be hours before you reach the part you wanted to record. Also, if this is true, then how come if I play a track and that track happens to work, then I can run time acceleration all I want on that track and it continues to work just fine. However, other tracks that I have never accelerated don't work and never will. It is so random. Link to comment Share on other sites More sharing options...
BitMaster Posted September 13, 2018 Share Posted September 13, 2018 Ever since I fly DCS I have never used Track Replay for obvious reasons. They should make a deal with TacView and get that tied to DCS by default. From what i understand, it will never work and can never work due to the dynamic freedom the code has. What's good for flying is bad for reproducing, too many turns you can and do miss down the road and before you can say ABC your track goes south. So why bother with it from either side of the table, just dump it. I do see the point of trk files for error reporting, that is then a thing to solve first before you dump the feature. my 2 cents about that feature Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Asus 1080ti EK-waterblock - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus PG278Q 27" QHD Gsync 144Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X Link to comment Share on other sites More sharing options...
Nealius Posted September 14, 2018 Share Posted September 14, 2018 The problem with TacView is that it's only good for engagements or aerobatics. There's no way to analyze your landings or carrier traps with its oversimplified display, and you can forget about machinima cinematics. Link to comment Share on other sites More sharing options...
Knives Posted September 15, 2018 Author Share Posted September 15, 2018 ED Track Replay and TacView are using two different methods for recording. Track Replay record user inputs only. While replaying, It runs the mission as if your are playing and inject the user's input again. It is more like an Autopilot. The TacView record the parameters of everything with a certain resolution. Maybe 60fps. Most games that have a recording feature. They record the parameters of everything same as TacView. ED went on a different way to record the user input. Link to comment Share on other sites More sharing options...
Alphamale Posted September 15, 2018 Share Posted September 15, 2018 ED Track Replay and TacView are using two different methods for recording. Track Replay record user inputs only. While replaying, It runs the mission as if your are playing and inject the user's input again. It is more like an Autopilot. The TacView record the parameters of everything with a certain resolution. Maybe 60fps. Most games that have a recording feature. They record the parameters of everything same as TacView. ED went on a different way to record the user input. Yeah, whatever...it's the worst replay I've ever seen...so how can bugs be fixed when the proof that they exist is predicated on a corrupt recording system...maybe not intended this way, but just plain stupid Link to comment Share on other sites More sharing options...
Kayos Posted September 15, 2018 Share Posted September 15, 2018 It hasn’t worked properly since lomac. Don’t hold your breath. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Alphamale Posted September 15, 2018 Share Posted September 15, 2018 It hasn’t worked properly since lomac. Don’t hold your breath. Have enough people complained about it? And what's their(ED) reply? I mean, as I stated earlier in this thread, I have a simple program that is FREE (I can remember having to pay for these types of "In-game" recording apps), provided by nVidia (Shadowplay)...so if this app is free, then the tech must be well known and common to do it. Yet the thinking behind what we have here, is downright primitive and incompetent...all Shadowplay does is to create a mp4 A/V file....how secret is that protocol? Link to comment Share on other sites More sharing options...
Ignition Posted March 10, 2019 Share Posted March 10, 2019 Replays are useless 90% of the time. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted March 10, 2019 ED Team Share Posted March 10, 2019 As someone that views A LOT of replays, especially those made by others, I can say that number is a lot lower. When the replays are quite long, complex and such, yes the chances for issues go up, also when you update to a new version or change much of anything, you can pretty much count on the track being broken. You have to understand how the tracks work in the sim as well, these are basically command for command replays of the actual mission, this isn't a video file is created, hence the reason you can take control at any time as well. Taking into account that the AI isn't quite ready for our PFMs, the replays are basically doing just that, with a recording of all your inputs. So also, comparing it to shadowplay or something else is apple to oranges. The primitive and incompetent comment is straight up insulting and misunderstanding of how things work. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
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