thrustvector Posted January 29, 2019 Share Posted January 29, 2019 I know there's the lua site etc, but its not what I need, I want to get my head around why I need and how. example. I look at a lua file and can see in the lines pilot/main. etc etc and I know they relate to the graphic files in the same folder for a skin. but lets just say I have a template which I have coloured to make for a skin. where do I go from there? open a new lua file...................how do I get to the stage of knowing what to put? I hope I have said this correctly, I need to find a recourse that tells me where to start to add the correct lines. looking at others for reference is fine and I can see most of where they are but what are the false/true statements, why is there 38 lines of lua in some and only 8 in others? sorry if this is long winded, its hard not knowing something at all :( Link to comment Share on other sites More sharing options...
thrustvector Posted January 29, 2019 Author Share Posted January 29, 2019 this for a start :) {"civ_uh1_main_dam", 0, "uh1_main", false}; {"civ_uh1_main_dam", 2, "uh1_spec", true}; {"civ_uh1_tail_dam", 0, "uh1_tail", false}; {"civ_uh1_tail_dam", 2, "uh1_tail_spec", true}; {"civ_uh1_main", 0, "uh1_main", false}; {"civ_uh1_main", 2, "uh1_spec", true}; {"civ_uh1_tail", 0, "uh1_tail", false}; {"civ_uh1_tail", 2, "uh1_tail_spec", true}; in the folder there is only 1 file named tail, and 1 file named main, which are fuselage parts, sooo why so many in the first section of the lua Link to comment Share on other sites More sharing options...
thrustvector Posted January 29, 2019 Author Share Posted January 29, 2019 ok, 2 = default as in dmg model 0= none, same as in colours of objects trial and error Link to comment Share on other sites More sharing options...
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