Can someone explain the armor model of vehicles ? - Page 3 - ED Forums
 


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Old 02-23-2020, 10:09 PM   #21
Shadow KT
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Yeah, an ATGM which for the most part does not one shot kill an Abrams from any side (except, maybe if you hit sideways turret ring)

You can see me talk about the T-90 in my first posts....

About retreating, yeah if you are alone in a group and you are driving the tank.... You cannot order a group to reverse and if you start reversing, the other units in the group will do a 180 and show their butt to the enemy.
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Old 02-23-2020, 10:27 PM   #22
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Ah! Copy that!
Read you all wrong then, I see what you mean.
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Old 02-24-2020, 04:30 AM   #23
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Yeah, it's mostly AI that's the shortcoming.

@Fri
They're unlikely to ever get highly detailed to that extent on the average unit. Some improvement, yes, but AI ground vehicles are mostly targets for aircraft, AI improvements for more realisitic behavior, and a general UI overhaul and squad interface for player control would be far higher priority.

@ShadowKT
I tested a BMP-2 against live T-55s ordered not to return fire, 90' angke right in the sides. I successfully killed them, and could see damage. Results were a little erratic but I think I pinned down the issue. If you hit them ahead of the mid section, even though still in the side, I think it tends to count as frontal hits, and I may not have been penetrating at all. Whether this is due to a simplified ''front/back'' model with no inbetween, the front half actually being a bit heavier, or something else, I don't know, but shots in the rear half were consistently damaging.

Regardless, I no longer consider it hopelessly broken, as it seems there was a specific reason for my results. Thanks again for your help!
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Old 02-24-2020, 08:58 PM   #24
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Whatever being the level of armor you have on the vehicle, I too noticed that results obey to some kind of random law. It's not perfect and I think there are many reasons for it but well. It's acceptable.
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Old 02-25-2020, 10:19 AM   #25
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The controls are a little clunky but try this.

Rudder pedals for steering, throttle for speed, button for reverse / forward, stick for turret. When outside in isometric view, use the mouse for turret, middle mouse or side mouse for lase, scroll to zoom in.

You will need to bind laser, weapon change, zoom, thermal and turret stability to the throttle / stick. This is how I play when in large battle online PVP.
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Last edited by David OC; 02-25-2020 at 10:23 AM.
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Old 02-25-2020, 04:27 PM   #26
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The possibilities are as many as your imagination allows you to have, mapping buttons wise.

Custom mapping can definetely help out, probably a must too.

There is one training video in the main CA section covering almost everything, sadly, if you don't understand english, the second and third part are in russian only.

Good thing I understand most of it.
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