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Zeus67

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This is a locked thread where we will post any news regarding updates.

 

Any issues please do so in the M-2000C Update Discussion Thread: https://forums.eagle.ru/forumdisplay.php?f=486

Full RAZBAM M-2000C ChangeLog Archive.txt


Edited by =DECOY=

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

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  • 2 weeks later...

Added 12/27/2015

  • Fixed TACAN range units
  • Fixed clicking sound when in easy comm mode
  • Increased drag of wing tanks
  • Corrected rate limit of servo-actuator dynamics
  • Made multiple corrections to engine performance
  • Corrected gear lever handle operation and animation
  • Corrected fuselage drag for more correct performance
  • Corrected multiple missing inputs (gear up/down, airbrake up/down individual inputs)
  • Corrected flickering for HUD symbology when WOW going on/off
  • Fixed the issue where an engine sound could be heard even though aircraft is cold
  • Added engine out due to extended periods of negative vertical acceleration and fuel accumulator is exhausted

 

Added 1/1/2016

  • Hydraulic pressure 1 and 2 gauge animated
  • Cabin altitude gauge animated and calculation updated
  • Fixed Select altitude off by one
  • Fixed control surfaces moving even when no hydraulic pressure available (either normal or emergency)
  • Fixed cover switches being able to switch even with cover on
  • Added flameout logic for loss of airflow into the engine and various mass flow correction for ambient conditions and aircraft state
  • Fixed issue with left/right main gear modeled slightly differently (caused pulling to one side on takeoff/landing)
  • FBW disconnect switch now FBW gain mode switch (see link below)
  • Corrected control effectiveness at extreme angles of attack
  • Correct burner diameter
  • Adjusted vertical tail effectiveness at extreme angles of attack
  • Added transonic drag effects
  • Afterburner glow and flame now based on actual burner stage combustion temperature (not AB throttle position)

 

Added 1/4/2016

  • Input file fixes in preparation for localization
  • Gear modeling improvements
  • Added keyboard control for all flight controls (pitch, roll, yaw, throttle)

 

Added 1/9/2016

  • Default view improvement (based on input from community with minor alterations)
  • AP heading fixes when command was cross 0 North while transition to commanded heading
  • Engine nozzle position logic fixes
  • Affect lift on portion of wing where air brake is when extended
  • Filter on longitudinal acceleration
  • Altimeter setting now functional
  • Added animation to lights to be shown in multiplayer
  • Fixed intake cones position mismatch
  • Fixed nose gear door 3D collision bug
  • Sustained turned rate improvements
  • Autopilot control and engagement envelope logic corrected
  • AA FBW mode now proper config with center tank loaded
  • Added joystick mappable commands for FBW commands and seat adjust
  • Fuel flow schedule fixes

 

Added 1/11/2016

  • Buddy lasing functional (and ability for M-2000C to use JTAC)
  • Updated manual
  • M-2000C viewable in multiplayer for those that don't own it
  • New Liveries
  • Fix for kneeboard not showing up
  • Small gun snake logic fix
  • FPM marker caged below 50 knots
  • HUD alignment fixes
  • Fix for Mach indicator on HUD getting out of sync

 

Added 1/31/2016 (Some of these probably already in the 1.5.2 update)

  • Updated input definitions (from community)
  • LGB release crash fix
  • Mirror functionality fixed
  • Added text to Selective Jettison Cover
  • Added missing text to IFF Panel
  • Implemented New Panel Lighting
  • Added Missing Panel Lighting
  • Added Compass animations
  • Modified HUD Unit geometry
  • HUD Fixes for Alignment, Logic, etc...
  • Fixed Center Pylon Placement
  • Improvement to sustained turn rate
  • Modifications to transonic drag modeling
  • Improvement to roll/yaw coupling
  • Fix for trim commands not having correct authority
  • Fix for AP not functioning in area of low ground elevation

 

Added 2/5/2016 (From the 2.0.1 Change Notes May Have Components Listed Above)

  • Add emergency compass
  • Add mirror (functions like rear-view camera for now)
  • Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
  • Add temporary switch definitions for controls binding
  • Add text to Selective Jettison switch cover
  • Fix cockpit knobs that didn't act like knobs
  • Fix HSI & ADI (Boule) giving incorrect heading
  • Fix ECM box displaying invalid number on rearm
  • Fix center pylon placement
  • Fix HUD geometry
  • Fix alignment of HUD elements
  • Fix interception ring logic
  • Fix GBU release crash
  • Fix to sustained turn rate
  • Fix for trim commands not having correct authority
  • Fix for AP not functioning in area of low ground elevation
  • Fix keyboard & joystick default.lua (hopefully this is the one...)
  • Fix incorrect flight model tail airfoil shape
  • Fix for calculations of tail aerodynamics & rudder effectiveness
  • Fix for total wind velocity using wrong value
  • Fix for incorrect fuel tank centroid
  • Fix flight model shuddering on ground
  • Fix HUD declutter switch
  • Fix missing text on IFF panel
  • Fix missing panel lighting
  • Fix various miscellaneous bugfixes
  • Update gun snake logic
  • Update input definitions
  • Update transonic drag modeling
  • Update roll/yaw coupling
  • Update manual
  • Update folder structure
  • Update default VOR frequency
  • Update panel lighting (notice backlight interaction with shadows/sunlight now)
  • Canopy lock feature enabled
  • New cockpit texture with missing labels

 

Added 2/12/2016 (Updated 2/16/2016) (From the 1.5.3 Change Notes May Have Components Listed Above)

  • Add RAZBAM-made missile definitions
  • Add preliminary force-feedback compatibility (untested)
  • Add emergency compass
  • Add preliminary approach-hold autopilot mode (lightly tested)
  • Add mirror (functions like rear-view camera for now)
  • Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
  • Add temporary switch definitions for controls binding
  • Add text to Selective Jettison switch cover
  • Add aux gunsight (HAUSSE switch, available in all modes except approach)
  • Add early implementation of approach hold autopilot
  • Add gear raise/lower rate variability
  • Add aerodynamic loss of wing lift effects due to beta
  • Add bingo fuel bug clickable tumblers (not functional, yet)
  • Add clickable canopy handles & lock (be careful to lock it before takeoff!)
  • Add more cockpit switches enabled
  • Fix RWR-related crash
  • Fix in-flight refueling
  • Fix RWR ranging logic (based on priority)
  • Fix cockpit knobs that didn't act like knobs
  • Fix HSI & ADI (Boule) giving incorrect heading
  • Fix ECM box displaying invalid number on rearm
  • Fix center pylon placement
  • Fix HUD geometry
  • Fix alignment of HUD elements
  • Fix interception ring logic
  • Fix GBU release crash
  • Fix to sustained turn rate
  • Fix for trim commands not having correct authority
  • Fix for AP not functioning in area of low ground elevation
  • Fix keyboard & joystick default.lua (hopefully this is the one...)
  • Fix incorrect flight model tail airfoil shape
  • Fix for calculations of tail aerodynamics & rudder effectiveness
  • Fix for total wind velocity using wrong value
  • Fix for incorrect fuel tank centroid
  • Fix flight model shuddering on ground
  • Fix HUD declutter switch
  • Fix missing text on IFF panel
  • Fix missing panel lighting
  • Fix V/UHF radio knob controls PANNE light
  • Fix rudder and vertical tail effectiveness calculations (particularly at high betas)
  • Fix default.lua input definitions (naming, categories)
  • Fix NWS light logic
  • Fix NWS system pressure logic
  • Fix authority of autopilot pitch controller
  • Fix consistency of heading card and autopilot logic
  • Fix canopy open/close by keyboard command
  • Fix no communications in a few quickstart missions
  • Fix 6DoF head limits
  • Fix ground attack quickstart missions, had impossible payloads
  • Fix taxi light switch position logic
  • Fix multiple canopy bugs
  • Fix afterburner popping sound issue
  • Fix main gear clipping ground
  • Fix fuel cutoff switch issue (lightly tested, still has related known issues)
  • Fix various miscellaneous bugfixes
  • Update gun snake logic
  • Update input definitions
  • Update transonic drag modeling
  • Update roll/yaw coupling
  • Update manual
  • Update folder structure
  • Update default VOR frequencies
  • Update panel lighting (notice backlight interaction with shadows/sunlight now)
  • Update cockpit textures
  • Update control authority of rudder in normal FBW, full authority in spin mode
  • Update spin mode behavior to account for yaw acceleration
  • Update NWS gain calculations
  • Update external model with various minor improvements
  • Update fuselage drag calculations
  • Update clickable canopy logic
  • Update FBW pitch PID gain & control logic
  • Update landing gear mass
  • Update low-speed pitch authority
  • Update FBW alpha limiter
  • Update RWR display (rings, removed counter, added cross)

 

Added 4/1/2016

  • Added ECLAIR pod (not yet fully functional)
  • Added electrical power distribution network
  • Added electrical power damage handler
  • Added M-2000C options section
  • Added canopy jettison lever
  • Added QRA (Quick Reaction Alert) power switch
  • Added nozzle efficiency loss calculations for non-ideal nozzle positions
  • Added emergency engine control logic for nozzle
  • Added separate bindings for flashlight and panel lights toggle
  • Added separate braking power logic between all wheels (full brake) vs. just main wheels (half brake)
  • Added rearm functionality for parachute (may change after ECLAIR implemented, ECLAIR incompatible with parachute)
  • Added animation for canopy lever
  • Added cannon safety switch
  • Added radio repeater lights
  • Updated electrical system (more like completely rebuilt), still WIP
  • Updated gear suspension behavior to react more like reference videos
  • Updated direct control algorithm
  • Updated aero performance based on acceleration timing
  • Updated and increased braking power to correct values
  • Updated anti-skid logic for much better landing, takeoff, and taxi control
  • Updated control effectiveness tuning for more edge conditions
  • Updated autopilot behavior for correct logic (need to update manual for new behavior)
  • Updated drag calculations at high alpha/pitch rate
  • Updated weight-on-wheels (WoW) sensor logic
  • Updated FBW sensor parameters
  • Updated device initialization priority
  • Updated cockpit model and textures
  • Updated collision model
  • Fixed canopy lever getting into awkward and uncomfortable situations
  • Fixed AI no longer has landing lights on through gear when gear goes up
  • Fixed automatically leaving APP mode to show Jx (chevron) when touching down after landing
  • Fixed doubled mass consumption rate in external wing tanks
  • Fixed strobe light timing
  • Fixed duplicate binding for navigation and formation lights
  • Fixed navigation light toggle functionality
  • Fixed VTB roll indicator only going half of roll
  • Fixed clock to show correct GMT time
  • Fixed AI SFM fuel consumption
  • Fixed wheel brake axis only using 50% of values
  • Fixed wheel brake instability and steering issues
  • Fixed uncommanded pitch up behavior off takeoff or in steep climb
  • Fixed uncommanded pitch behavior in high roll rate
  • Fixed direct control behavior to reduce control sluggishness
  • Fixed fuel bingo interpreted incorrectly at low commanded values
  • Fixed select altitude autopilot behavior and interpretation of commanded values
  • Fixed on-ground engine RPM
  • Fixed N dial readability issues
  • Fixed some switch covers intersecting switches
  • Fixed cockpit pressure gauge using incorrect parameter
  • Fixed reference wing area for SFM (AI)
  • Fixed nozzle position logic for correct behavior
  • Fixed wrong limit on VOR/ILS frequency
  • Fixed SEC CALC switch model
  • Fixed annunciator panel label from TRN to TR
  • Fixed emergency throttle model

 

Added 4/8/2016

  • Added Gun Arm switch, for gun to fire requires Master Arm and Gun Arm
  • Added emergency FADEC control (SEC CALC) functionality and logic
  • Added emergency throttle (SEC CARB) functionality and logic
  • Added PRF based lock limits
  • Added enhanced information for locked contacts
  • Added jamming detection
  • Added contacts symbols movement
  • Updated slight modification to Super 530D
  • Updated radar display data updated to be correct
  • Updated yaw control for better landing control
  • Updated control effectiveness in extreme alpha
  • Updated pitch control response
  • Updated control response in altitude and select altitude autopilot
  • Updated spin and emergency FBW mode response
  • Updated aerodynamic performance for more accurate behavior
  • Updated dynamic stability coefficients for more accurate behavior
  • Updated SEC CALC (emergency engine control) logic
  • Updated and overhauled engine logic for better dynamic behavior and consistency
  • Fixed graphical voids in stick cockpit model
  • Fixed various cockpit model errors
  • Fixed roll control command not hitting proper roll rate
  • Fixed engagement logic for autopilot when overriden by stick
  • Fixed slat schedule to prevent oscillatory behavior in some cases
  • Fixed controller blending and response during takeoff and landing
  • Fixed switch/cover logic for multiple switches/covers

 

Added 4/15/2016

  • Added emergency throttle axis for joystick
  • Added gun arm switch keyboard and joystick binding
  • Added ability to adjust force feedback gain from editing gains in config/FM.lua
  • Updated control feedback for more correct takeoff/landing behavior
  • Updated spin mode behavior slightly
  • Updated slight adjustment to rudder authority
  • Updated weight on wheels logic to use actual physics of suspesion system
  • Updated wheel rolling friction
  • Updated default force feedback gain based on user feedback
  • Updated Charges FBW mode to have previous gains to aid in refueling control
  • Updated performance slightly for very high mach
  • Updated radar data display
  • Fixed engine RPM limit when not in emergency or backup engine control mode
  • Fixed engine start and stop command and functionality for consistency
  • Fixed CG location to account for landing behavior
  • Fixed correct ground effect lift factor
  • Fixed radar causing CTD due to jammer
  • Fixed momentary switch for SEC CALC
  • Fixed some uninitialized variables
  • Fixed some odd behavior of spin mode and secondary FBW mode
  • Fixed errant behavior in some regimes of the aerodynamic disturbance mode
  • Fixed limit on emergency throttle axis

 

Added 4/22/2016

  • Added refuel and police light functionality
  • Updated VTB Screen for Jammed Contacts
  • Updated and improved approach autopilot (still work in progress)
  • Updated and increased static force on nose gear shock
  • Updated fuselage aerodynamic effectiveness
  • Updated aw control and vertical stabilizer effectiveness
  • Fixed continuous pitch up behavior after disengaging spin mode command

 

Added 5/13/2016

  • Added autolock for CCM mode
  • Added custom DEFA gun with updated shell definitions
  • Added auto-start sequence
  • Added requirement to close FBW test cover after FBW test completed for DECOL to go out
  • Added functionality for Eclair pod
  • Added PPA functionality (Still WIP)
  • Added Hide/Show Throttle and Stick keyboard and joystick commands
  • Added sound for brake handle and gear lever
  • Added sound for canopy control and movement
  • Added glow, reflection, bloom for police and refuel light
  • Added AOA warning parameters in AP mode
  • Added separate sound and warning logic for bingo fuel
  • Added DECOL warning logic (Take-off Authorization). Requires FBW test after engine start in addition to normal startup procedures
  • Added separate braking modes depending on situation (Max, Normal, Landing, Parking)
  • Added ability to load MagicII on inboard pylons
  • Added ability to load Matra Rockets on outboard pylons
  • Added brake light when brakes applied
  • Added animation and control for anemo (pitot-static) heat override switch
  • Added Anemo caution light when pitot heat disabled
  • Added gain light when pitot-static port frozen over
  • Added smoke release keybind
  • Added simple icing model
  • Added rate-limit on slip ball
  • Added motion to refuel light opening out
  • Updated fuel cutoff to enabled in cold start
  • Updated smokewinder usage logic
  • Updated PPA/PCA logic to be more stable
  • Updated hydraulic gauge
  • Updated lights for external model
  • Updated auto-start procedure for FBW test requirements
  • Updated various radar logic to be more correct
  • Updated takeoff/landing performance
  • Updated gear and rolling friction
  • Updated FBW control transition logic
  • Updated aerodynamic performance for more correct ITR/STR
  • Updated jamming handling
  • Updated roll rate behavior
  • Updated all missions to use custom defined missiles
  • Updated auto-start sequence
  • Updated HUD for safed gun
  • Updated all sounds to OGG for compatibility
  • Updated AOA warning parameters
  • Updated thrust at idle to sometimes cause roll on idle
  • Updated gear configuration to minimize gear shaking when rolling
  • Fixed TACAN REC mode not showing bearing in REC mode
  • Fixed VOR/ILS not turning off when switched OFF
  • Fixed ground power logic
  • Fixed radar for fake contacts
  • Fixed inconcistencies for sensor instrument values
  • Fixed hydraulic pressure checks on EFM side
  • Fixed pilot visor toggle not working
  • Fixed FBW spin on/off bad transition
  • Fixed AP altitude control oscillation
  • Fixed engine dial not showing 100% sometimes when it should
  • Fixed position of fuel crossfeed dial for aut-start and initial condition
  • Fixed ALT1 and ALT2 lights on with engine on and ground power until ground power pulled
  • Fixed many switch/dial inconsistencies
  • Fixed red warning sound
  • Fixed timing for yellow caution sound
  • Fixed limits on controls indicator
  • Fixed problem in FBW logic not going to correct values in full pitch down and right
  • Fixed cold start having wrong loadout
  • Fixed V and AV Fuel Lights should go out at same time (not sequentially)
  • Fixed AC power available at 45% (not 40%)
  • Fixed fuel tank empty lights remain on even with no power at all
  • Fixed reset FBW trim when AP mster or standby pressed
  • Fixed various radar issues
  • Fixed radar lock lost bug
  • Fixed radar STT lock bug
  • Fixed rarar STT azimuth and elevation range
  • Fixed HUD accel parameter to correctly show negative accel when landing
  • Fixed weapons stuck on empty wing when wing destroyed
  • Fixed ven switch logic issues to prevent start in VENT
  • Fixed RWR sound effects
  • Fixed some uninitialized variables
  • Fixed fuel dump allowing you it to stop, should dump until all external tanks empty once started
  • Fixed fuel controller issue when 100% RPM maintained causing bad pressure calculations
  • Removed usage of DCS built-in S530 and MagicII
  • Removed unnecessary redundant texture
  • Removed gear warning sound that does not exist (Limit warning sound WIP)

 

Added 8/12/2016

  • Added functionality to backup Attitude Indicator
  • Added AP router indicator
  • Updated Rlaxoxo Sound Mod to v7
  • Updated STT target logic
  • Updated INS navigation
  • Updated IP behavior (WIP)
  • Updated MAGIC lock tone
  • Updated EFM extrame envelope modeling
  • Updated EFM aerodynamic distrubance and separation modeling
  • Updated EFM yaw control and side force modeling
  • Updated VTB STT display for CCM
  • Updated keyboard/joystick bindings (community)
  • Fixed horizon line behavior
  • Fixed Ground track indicator fixed
  • Fixed heading tape jumping around 0 degrees
  • Fixed To/From House behavior
  • Fixed ILS/App symbology behavior
  • Fixed pitch ladder so it moves with FPM
  • Fixed pitch ladder movement bounds
  • Fixed FPM movement bounds
  • Fixed accel chevrons behavior
  • Fixed weapon gaps on pylons (community)
  • Fixed weapon stores relase failure due to excessive G-load
  • Fixed AB Cutoff not disabling when closed with cover
  • Fixed FBW Emergency mode not disabling when closed with cover
  • Fixed brakes not holding aircraft still to MIL power
  • Fixed TDC vs. Bullseye coordinates
  • Fixed OBL INS Update bug
  • Fixed PCA Select bug
  • Fixed MAGIC Select bug
  • Fixed BAD L/G input bug
  • Fixed varous VTB, PCA, Radar bugs
  • Fixed engine sound stutter issues
  • Fixed Brazilian livery typo
  • Fixed typo in Free Flight mission
  • Fixed laser code bounds in mission editor
  • Fixed AP Test not working
  • Fixed incorrect yellow caution sound
  • Fixed super radar
  • Fixed dropping contacts when out of STT range
  • Removed MAGIC seek tone, need to add MAGIC TIR tone

 

Added 8/19/2016

  • Added filtering to longitudinal accel in HUD
  • Added Magic slave capability
  • Updated full brake logic with gear compression
  • Fixed gear reaction for taxi power issue
  • Fixed roll rate with high alpha control
  • Fixed yaw control with roll command mixing
  • Fixed throttle range issue
  • Fixed some HUD FPM limits
  • Fixed HUD ground track indicator

 

Added 9/9/2016

  • Added HUD AP FPM cude (WIP)
  • Added IP Attack mode (WIP)
  • Added TD/TOP
  • Added Magic Clear
  • Added idle and afterburner detents to controls indicator
  • Added barometric setting on mission initialization
  • Updated free flight mission for TD/TOP training
  • Updated some AP behaviors, still being worked on
  • Fixed IP Bombing Navigation and VTB information display
  • Fixed INS ΔL/ΔG input
  • Fixed INS ALT PREP 00 display
  • Fixed STT-IFF bug
  • Fixed HUD inverted T shows in app mode and with main weight on wheels
  • Fixed EFM old source code commit issue
  • Fixed HUD heading scale
  • Fixed HUD pitch scaling in APP mode
  • Fixed FPM marker texture location
  • Fixed barometric adjust affecting ADI caging
  • Fixed some crashes due to old missions not having new laser code implementation
  • Fixed gear now allowed to drop with EP HYD on

 

Added 9/23/2016

  • Updated ALT AFF (Select Alt) logic based on new info
  • Updated HUD G indicator only to tenths
  • Fixed AOA limiter issue that could cause oscillations in some situations
  • Fixed Pitch dampening to remove uncommanded pitch when stick centered
  • RWR Missile Launch Warning enabled
  • RWR "library" updated
  • RWR coding upgraded, now it uses three letters code instead of 2.
  • Radar ranging (TAS) upgraded.
  • Guns & rockets gunsight upgraded.
  • CCIP with TAS bug fixed.
  • Flight plan waypoint display in VTB upgraded.
  • INS ΔAlt input in feet fixed.

 

Added 9/27/2016

  • Ground Ranging mode fix

 

Added 11/11/2016

  • IFF Friendly Bug fixed on ED/DCS side
  • Overall FM takeoff/landing/taxi update
  • Corrected fuselage drag with respect to alpha
  • Corrected gear reaction
  • Corrected idle thrust behavior
  • Removed various tuning factors/gains
  • Scaling of heading tape vs RS and AP indexes (HUD). WiP
  • The AP * is not displayed in the HUD in APP mode. Fixed
  • North-crossing issues (HUD) Bug. Fixed
  • Backup ADI is not cageable/uncageable. Fixed
  • Main ADI is not cageable/uncageable. Fixed
  • Collision model update for RWR and Jammer sensors.
  • External model update: Security paddles for guns and decoys added.
  • LODs update.
  • External model texture updates.
  • RWR Update: self test.
  • IP Bombing bug fix: radar antenna elevation when selecting IP bombing.
  • PCA Trigger updated for CCRP, CCIP and SELECTIVE JETTISON.
  • Radar AGR mode (TAS) reworked.
  • CCIP Accuracy improved.
  • CCRP Accuracy reworked.
  • Removed CCRP Target Cross (Not used by real aircraft).
  • MK-82 Multiple bomb release bug fixed.
  • CCRP FPM now resets to normal FPM when no bombs remaining.
  • V/UHF Panel Fixed
  • G-Meter texture fixed.
  • Texture for EP warning light changed from RED to YELLOW.

 

Added 11/18/2016

U

  • pdated PCA Lights
  • Updated TAS radar mode selection
  • Updated PCA mode selection
  • Updated CCIP TAS accuracy
  • Updated CCRP TAS accuracy
  • Fixed safety paddles remain up for AI
  • Fixed intercom fuel switch broken
  • Fixed texture mapping issue (cockpit)
  • Fixed document handler issue (cockpit)
  • Fixed ADI "Boule" Pole position cold & dark
  • Fixed ADI "Boule" bank angle issue
  • Fixed rockets (PPA) - problem with PAR
  • Fixed V/UHF Panel Issues
  • Fixed canopy too dark in external model
  • Fixed missing kneeboard texture on pilot body model
  • Fixed minor correction to negative G limiter issue
  • Fixed click direction of multiple switches/knobs
  • Fixed emergency hydraulic switch position for auto-start
  • Fixed master arm switch de-sync for click spot in cockpit

 

Added 12/2/2016

  • Added DDM Equipment
  • Added Caucasus Campaign (1.5.5 only)
  • Added Caucasus Training Missions (1.5.5 only)
  • Added CMD Program Edit
  • Added BLG-66 Belouga cluster bomb
  • Fixed radio indicator showing "---.--" when radio powered off
  • Fixed small AP flight path PID pitch initialization issue
  • Updated FBW stabilization factor blending at very low speeds
  • Updated FBW sensor/signal filtering
  • Updated damage configuration
  • Updated mil-power engine performance
  • Updated airfoil tables for more correct sustained turn rate
  • Removed MK-20 Rockeye cluster bomb

 

Added 12/16/2016

  • Added Helmet visor position affects shade in cockpit now
  • Added Laser Code change (like F-5E) to Kneeboard if engines off
  • Added Matra Rocket Pod Burst change (like F-5E) to Kneeboard if engines off
  • Added helpful mission related info (loadout, position, etc..) to Kneeboard
  • Added MAGIC SELECT else PCA SELECT keybind
  • Added AA Gun SELECT else PCA SELECT keybind
  • Updates to fuel modeling for flame out due to inverted flight based on fuel accumulator quantity
  • (previously was a set amount of time being inverted for worst case scenario)
  • Updates to autopilot control laws
  • Updates to drag modeling in extremely high dynamic pressures
  • Updates to engine modeling at very high altitudes (low ambient pressure/density)
  • Updates to cold start for radio to be off
  • Updates to auto start for radios to turn on
  • Updates to default snap views based on bug report feedback
  • Updates to CDM program keyboard binds
  • Updates to CCIP for cluster bombs
  • Fixed FBW stability authority at very high altitudes
  • Fixed TDC slew movement (both with keys and via axis)
  • Fixed UHF radio mode knob logic (Off is now most left click instead of On)
  • Fixed auto start canopy should be closed before engine start
  • Fixed hot start to have external lights on
  • Fixed odd behavior sometimes with AP/FBW test panel
  • Fixed PRF mode up/down selection keybinds
  • Fixed Jammer mode selection keybinds
  • Fixed Slats EXTEND 3-Pos Abstraction keybind
  • Fixed DDM issues (azimuth, etc...)
  • Fixed campaign missions

 

Added 12/23/2016

  • Added Kneeboard: Radio preset page
  • Added independent animation for left/right main wheel
  • Added Campaign missions documentation folder in Docs
  • Added broken pieces models for left and right wings
  • Fixed relaxed stability issue
  • Fixed Cockpit model bleeding with external
  • Fixed radar elevation axis command

 

Added 1/27/2017

  • Added dynamic nose and tail numbering (https://forums.eagle.ru/showthread.php?t=180357)
  • Added slight buffet at very high pitch rates
  • Added airfoil aerodynamic force shift back with mach
  • Updates to jammer switch functionality based on community feedback(https://forums.eagle.ru/showthread.php?t=180328)
  • Updates to reduce control effectiveness at high AOA
  • Updates to AP control tuning (some regimes still WIP)
  • Updates to various AP logic (some features still WIP)
  • Updates to afterburner fuel flow schedule (lower fuel flow with altitude as expected)
  • Updates to afterburner performance for acceleration timing (reduced from previous)
  • Updates to transonic drag modeling for performance and accelerating timing (greatly increased drag from previous)
  • Updates to external fuel tank and 530D parasite drag values for performance and acceleration timing (minor increase)
  • Updates to low speed AOA recovery control law for better response
  • Updates to airfoil tables and stability coefficients to better match sustained turn rate charts (in general before had too high subsonic, too low supersonic)
  • Updates to hydraulic system damage model
  • Fixed AP still in standby when re-engaged when AP was previously turned off while in standby
  • Fixed AP not allowed to disengage when in standby
  • Fixed FBW gains on ground behavior
  • Fixed some typos in tool-tips
  • Fixed a minor blending issue in FBW control laws
  • Fixed engine inlet mass flow too high at high AOA
  • Fixed engine efficiency at altitude and at idle (reduced)
  • Fixed minor issue with drag reduction due to slats (reduction was too high previously)
  • Fixed bugs in nearly all campaign and training missions
  • Fixed INS flight plan no longer will reset when rearming or refuelling

 

Added 2/3/2017

  • Added AP control info to controls indicator (white box)
  • Updated AP Select Alt behavior to capture a little faster
  • Update AP Alt Hold behavior to hold alt a little better
  • Updated AP Altitude limit engagement criteria
  • (500ft to 50000ft but will stay engaged if aircraft goes outside those alt while AP is on)
  • Fixed engine IDLE on ground setting enabled when both nose and main wheel on ground
  • (previously was doing it for just main wheels on ground)
  • Fixed AP heading control so that bank is modifiable while in turn without cancelling heading control
  • (use AP Standby/Override adjust bank angle, release, and aircraft will continue turn with new bank setting)
  • Fixed AP blending logic to improve response and control
  • Fixed FBW possible edge case that could cause FBW induced oscillation
  • Fixed Kneeboard font not displaying
  • Fixed transonic drag calculations incorrect (too low) at higher dynamic pressures

 

Added 2/10/2017

  • Fixed missing textures for D2M
  • Fixed gear door texture mapping
  • Fixed animation of tire blow-out now works

 

Added 3/28/2017

  • Fixed issue that caused a huge FPS drop with enabled mirrors and opened canopy

 

Added 4/1/2017

  • Fixed POL Mode
  • Fixed D2M keybinding not using right device (community fix)
  • Fixed issues with level wet thrust acceleration (was too slow)
  • Fixed issues with sustained turn rate for M0.3 to M0.7 (was slightly too high)
  • Fixed flutter with HUD acceleration chevrons when stores are loaded

Added 4/21/2017

  • Added gun burst length configuration of 0.5 of 1.0 second configurable from mission editor or kneepad similar to rocket burst adjustment
  • Updated gun dispersion to match known values (increased)
  • Updated nose and main gear damping (increased)
  • Updated dynamic drag derivatives in mid to high alpha (reduced drag)
  • Fixed AG gun impact point calculation
  • Fixed refuel switch logic (see here: https://forums.eagle.ru/showthread.php?t=183267)
  • Fixed various lua debug warnings

 

Added 6/02/2017

  • Fixed Cockpit glass texture
  • Fixed dynamic numbering textures

 

Added 8/9/2017

  • Cockpit model updated
  • New interior lights scheme
  • HUD glass bug fix
  • RWR glass bug fix
  • New external model
  • Improved Fuel tanks textures
  • Brazilian livery bug fixed
  • UAC livery bug fixed

Update January 30, 2018 (DCS 2.5 Open Beta)

 

  • Improved pitch responsiveness
  • Improved AP responsiveness and control
  • Improved extreme angle of attack behavior
  • Improved engine malfunction modeling during in-flow loss
  • Controls indicator now also shows trim position (previously only shown during AP engagement)
  • Removed innacurate altitude limitations for AP engagement
  • Corrected nature of trim control sensitivity to be relative to framerate
  • Corrected nature of AP heading and trim control sensitivity to be relative to framerate
  • Corrected helmet visor animation and reversal between external and cockpit view
  • Corrected direction of trim indicator in controls indicator
  • Corrected innacurate pitch moment with airbrake deployment


Edited by =DECOY=
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"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

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  • 11 months later...
  • 1 month later...

Update November 21st, 2018:


  • Corrected RWR code not showing correctly for J-11A, F/A-18C Lot 20, SA-2, SA-3, Flat Face Search Radar, KJ-2000

 

 

Update December 20th, 2018:

  • Added new Pilot (Ejection).
  • Added new Pilot in Seat (Ejection).
  • Added new Pilot in Cockpit.
  • Added new Pilot Uniform variations for Liveries.
  • Updated Liveries Description.Lua.
  • Updated all aircraft models.
  • Updated Cockpit to have Shadow Casting.
  • Removed older Livery variations from Liveries Folder to main texture folder.
  • Removed VR Pilot temporally to start integration of new more Accurate 3D Scanned VR Pilot.
  • Changed pilot model and textures.
  • Changed texture names from .bmp.dds and .tga.dds to .dds.
  • Fix Light Texture bugs.



 

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Updates January 2019:

 

  • Fixed English cockpit modelling issue
  • Fixed reversed Head movement of exterior pilot
  • New animation process for Instrument controls
  • New animation process Switches and Knobs
  • Fixed the pilot's animation of arm in full forward movement
  • Fixed visor showing when ejected.
  • Fixed Sun glare showing on cockpit instruments
  • Fixed minor problem with Roughmet texture on the Vertical RWR.
  • M07: removed the Hercules causing problems with taxiing
  • M10: corrected AI behaviour and fixed bug where bandits would crash one into another.
  • M12: changed the starting time to 9am
  • Updated M2000C Afterburner effect
  • Easy Radio fixed, allowing use of Radio panel and SR Radio
  • Clickabledata.lua fix: springloaded switches + animation speed
  • KC-135 BDA replaced by KC-135 MPRS
  • Sun glare through canopy fixed



 

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Update March 1st 2019:

 

 

  • Weapon positions fixed
  • Cockpit internal lighting improved
  • Mission 1 and Mission 12 updates in the Campaign

 

 

 

Update March 13th 2019:

 

 

  • Previous fixes now added:
    -Weapon positions fixed



 

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  • 2 months later...

Update 6th June 2019:

  • Basic support for damage to INS.
  • Radar loose target loxk with sweep settings at 15 and 30, fixed.
  • Target unlock move antenna in random direction, fixed.
  • Emergency landing gear enable implemented

.



 

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Update 17th July 2019:

 

PCA/HUD logic modified.

  • Master Arm functionality modified.
  • MAGIC and CAN (AA guns) can only be selected by HOTAS.
  • Special modes switch functionality modified.
  • RWR Codes updated to include J-11A and F-14B.

 

Update 31st July 2019:

 

  • PCA/HUD logic modified.
  • Disabled keyboard input file bug fix.
  • MAGIC Select/Visor Down bug fix.
  • MAGIC Select improved.
  • Specific HUD page for POL.
  • POL behaviour fixed.

 

Update 4th August 2019:

 

  • Weapons System Command enabled.
  • Radar search behavior updated to simulate real radar:

 

- Radar antenna in TWS will not follow locked target.

- Contact icons can disappear if they are not inside the radar sweep.

- Contact icons now display on which bar they are located.

  • Following keybinds are modified:

- Special Modes FWD to Weapons SystemCMD FWD

- Special Modes AFT to Weapons SystemCMD AFT

- Target Unlock/Special Modes Deselect to Weapons SystemCMD Depress

  • Updated Mission 06 of the campaign:

- fixed the AI flight lead behaviour. He will now drop bombs from the

- south and return to the anchor point.

- fixed rare problem with the AI flight lead not taxiing.

 

Update 3rd October 2019:

 

  • VTH Radar elevation bar is now visible only in BA2 and BAH modes
  • Fix for MAG unlock, slaved and not
  • Radar TWS heading arrow fixed
  • RDI lock ranges changes for all close combat modes
  • Mag lock triangle resized to match radar square
  • VTB colors changed to match real one
  • RDI contacts detection fix when exiting from close combat modes
  • WSC AG memorize feature fix, now will save PCA/AG setting and will reset hud to NAV
  • Fix for CNM Neutral (PCA) when pressed in close combat modes.
  • RDI in TWS will now have a single bar tracking
  • BA2 re enabled as next to BAH
  • Radar unlock available only via WSC depress
  • TDC position and radar range doesn't reset after unlock or close combat modes exit

 

Update 13th November 2019:

  • Updated and Added all New textures
  • Added English cockpit livery
  • Changed Textures to match the color of modern Cockpits used today in the Ada
  • Remapped new items and altered existing items older Cockpit Mods will not work!
  • 3D Model
  • Removed older VHF Analog Radio
  • Added newer VHF Digital Radio
  • Changed UHF Radio to be more accurate
  • Added Hand Lantern
  • Changed "Sec Carb" Cover to be more accurate
  • Removed Pneumatic Hammers from Canopy Frame (not in operations anymore)
  • Changed Canopy Frame to be more accurate
  • Changed Ejection Seat adjustment operation
  • Changed Ejection Seat Harness
  • Added Gun Camera Wiring
  • Added NVG Filters
  • Added NVG Goggle Mount and Goggles with Carry Bag
  • Removed older Eclair Control Unit
  • Added new ECM Indicator
  • Added/Remodeled various items within the existing 3D model for better edges/shapes and accuracy
  • Added JVN/NVG Switch for Night Operations with NVG
  • Changed the Flood Lights now used with modern Cockpits used today in the Ada
  • Added F-16c to RWR database
  • Implemented new Radio
  • Implemented new ECM
  • Changed Radio stations to match real aircraft - Now 1-20
  • Correct Spacing on INS Panel Display
  • Enabled Easy Comms with new radio
  • Enabled new EEF Button to mute warning lights to match real airframe
  • Enabled new NVG’s with multi position interactions

 

Update 27th November 2019:

  • 3D Model: RWR display cutting off symbology fixed
  • 3D Model: PCA CAS button texture changed
  • Coding: RWR & Radar threat library update
  • Coding: Covered switches behavior fix

 

Update 12th December 2019:

  • RWR display cutting off symbology near the lower area.
  • RDI: removed most of the ghosting on targets out of cone
  • RDI: contacts, contact displayed at at the VTB botton
  • GreenBox radio: MEM shows selected channel freq when in config mode
  • CC modes: change all radar elevation/azimuth values
  • Boresight not available for 530


Edited by =DECOY=


 

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  • 7 months later...

Update 14th Feb 2020:

 

  • Added High Res cockpit pilot body with animations
  • Added Pilot patches with different uniform colors
  • Updated training mission 1 for Caucasus and NTTR to reflect changes in the module
  • Fixed bugs in Coup d'Etat mission 2 and 3 by Baltic Dragon
  • Added multiplayer version of the Coup d'Etat campaign (to be found under single missions)
  • Updated manual (version 1.1.0)
  • Fixed auto-start not continuing past FBW test due to cover condition not being open for switch to activate
  • Adjustment seat - Corrected travel to align with actual seat and body movement, Corrected seat/body animation calculation so it goes full extent

 

 

Update 20th Feb 2020:


  • Adjusted VTB for new eye point view when added VR pilot

 

Update 4th March 2020:

  • M-2000C Caucasus Campaign:
  • M05: Flight Lead now waits for player before taxiing
  • M-2000C Coup d’Etat Campaign:
  • M01: fixed UAZ refusing to move
  • M02: fixed issue with F-5s not engaging friendly helos
  • M02: if F5 crashes into the hills before Iranian attack, the mission will no longer fail
  • Training missions (Caucasus and NTTR): updates to reflect changes to the module. Added kneeboard pages with instructions to each mission
  • ILV cockpit files updated
  • Seat height range adjusted
  • Fixed issue with INS Panel not working after using JVN Switch



 

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Update for April 15th 2020

M-2000C:

- Radar lost contact memory (DO) enabled.

- PCA updated: RDO Button enables/disables DO for manual unlock.

- Special Options update:

--- Show the AOA in the HUD: fixed

--- TDC Gate Aperture for PPI Mode: Added (modificator for radar TDC in PPI mode)

--- TDC Keyboard Precission: Added (modificator for TDC speed when using keyboard)

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

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