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Old 09-13-2018, 05:02 PM   #11
Borderline
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Originally Posted by Razorback[NL] View Post


Once these imperfections are being corrected we have one hell of a chopper without the need to mess with curves and stuff.
Not once but if... I am sorry but I have the gazelle from a while and it still has a lot of bugs and glitch. Wanna talk about the mini gun version? Tried today with a buddy and god it needs some good work as well as others.
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Old 09-13-2018, 11:14 PM   #12
FragBum
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Originally Posted by Razorback[NL] View Post
Personaly I don't think setting up curves and saturations should be the way to go to make the Gazelle behave in flight. I fly all the other choppers with no curves or saturation at all and I am doing good this way.

I am not going to debate the flight model. I am sure Polychop did their homework on that subject. The problem with the Gazelle lies in the way the flight controls are done. The cyclic has that weird build-in deadzone giving it an on-off behaviour around the center. The collective is going up and down in steps instead of a smooth motion. This can all be judged by looking at the controls indicator.
Once these imperfections are being corrected we have one hell of a chopper without the need to mess with curves and stuff.
I found that in my case the logitech 3D pro controller actually had a built in dead zone, which makes sense for a joystick with a mechanical center detent. However since changing to a Leo Bodnar USB interface I have no dead spot just smooth cyclic input.

The choice of saturation is I guess a personal one as well as in the case of the Gazelle the use of curvature which only makes sense given that the Gazelle cyclic is totally centric I.E. no shift for change in CG. It's just with a joystick you have such a short throw reducing saturation can help. I used to fly the Gazelle with a joystick no saturation it's doable but a tad uncomfortable on the wrist.

More on Gazelle and joystick controller here.

Interestingly with a home built cyclic and collective and applying some curves the feel as in sensitivity of the cyclic is about that of an R44.

More on that build here and soon I'll add the anti torque pedals I'm working on.

As for the collective it seems fairly analogue to me I.E. not a stepped response perhaps it's the resolution of the A to D converter in your controller or something?



As I said curvature does not make sense for the Huey and Mi8 and KA50 as their CG shifts the balance point and you need to react accordingly by shifting the position of the cyclic depending on load out fuel and the manoeuvre your doing. However saturation may help for an individual, after all no helicopter in DCS actually has a joystick for flight control right?
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Control is an illusion which usually shatters at the least expected moment.

Gazelle Mini-gun version is endorphins with rotors.
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Old 09-13-2018, 11:57 PM   #13
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Originally Posted by Borderline View Post
Well I`ll need to practice some fly and form fly so if we are able to meet up on AO that would be cool.
Sure that is on of my regular servers very experienced at crashing on that one.

Do you have TeamSpeak?
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Control is an illusion which usually shatters at the least expected moment.

Gazelle Mini-gun version is endorphins with rotors.
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Old 09-14-2018, 08:09 AM   #14
Borderline
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Sure that is on of my regular servers very experienced at crashing on that one.

Do you have TeamSpeak?
Yeah I do.
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