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DCS WWII: Europe 1944


phant

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Beh considerata la supercarrier, l'f-14 e l'a7 in via di sviluppo, l'f-8 che pure prima o poi dovrebbe arrivare, manca solo un intruder che ci vorrebbe proprio e secondo me venderebbe anche molto, facendo contenti tutti gli amanti dell'AG. Se poi ci mettono anche un A4 ufficiale e perché no un e2 che forse venderebbe meno ma troverebbe comunque qualche estimatore (quest'ultimo tutt'al più andrebbe bene anche AI - forse c'è già?), direi che per parte blu periodo 80-90 di roba ce ne sarebbe, poi ci vorrebbero i rossi, e questo a mio avviso è il massimo che si può sperare di avere di moderno e bilanciato tra le due parti. E a mio avviso avrebbe anche un certo appeal commerciale.


Edited by nessuno0505
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  • 3 weeks later...

 

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Damage Model - Development Report

 

fetch?id=7129254&d=1604664674

 

We are happy to announce the start of open beta tests of our new Damage Model for WWII aircraft on

Eagle Dynamics multiplayer servers. We will start today with fighters and then make the new bomber

damage model available on November 18th. To participate in these multiplayer tests, please join any

of the servers mentioned in the list here: https://forums.eagle.ru/forum/englis...ers-are-active

 

The new damage model is based on accurate damage and destruction modelling of aircraft components

in relation to the location of internal elements in each aircraft - oil, air, hydraulic and cooling systems,

engine and propellor installation, throttle and CSU controls, flight controls including trim connectors,

and airframe main strength longerons, spars, and stringers. The new damage model system precisely

calculates hits to these internal aircraft systems as the projectile passes through the aircraft. This allows

us to accurately simulate the actual damage to the aircraft and the flight model. For example: damage to

the wing skin leads to a decrease in lift; damage to the spar leads to strength reduction, and potentially

wing snap at specific loads.

 

New visual effects have also been added to help interpret aircraft damage. A white, reddish vapour trail

indicates that the hydraulic system is damaged, and the size of the trail indicates the size of the leak.

A fine, brownish haze indicates that the oil system is damaged, and that the engine will probably soon

suffer oil starvation, engine overheating, and potentially fail. A bright white trail of steam indicates that

the radiator, or part of the cooling system, is damaged. The instantaneous evaporation of water during

the explosion of a water jacket will envelop the plane in a large cloud of steam for several seconds.

A fine white vapour trail is the typical sign of a fuel leak.

 

Combustion can also help to identify the damage source. A burning fuel leak gives off dense white/grey smoke,

and depending on the size and type of leak, it can eventually result in a fire. When the engine/airframe is engulfed

in flame, the smoke often turns black as it mixes with oil that burns with a much deeper and darker hue. Structures

made of aluminum, wood or fabric-covered surfaces can also combust based on the corresponding type of projectile.

Such smaller fires are not immediately visible, but you can identify the smoldering of elements by the thin streams of

dense smoke trailing behind the aircraft.

 

Additional information can be gained from visual damage. Despite the fact that current computers can’t dynamically

bend construction and tear fuselage and wings, our Visualization System is a good indicator of the level of aircraft

damage. The system works as follows:

 

- We have 4 levels of ‘damage textures’ for each aircraft: from 0 - no damage to 3 - max damage.

 

- First bullet hits result in the 1st level with small damage visible. This allows players to see some damage from

the first hits.

 

- With further damage, the 2nd and 3rd level textures will appear.

 

Experienced pilots can check all the damage levels within the Model Viewer for a better understanding of what to

expect from the holes in the airframe.

 

Please note that the damage system doesn't register any damage for the first 30 seconds from mission start.

 

 

Bye

Phant

AMVI

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  • 1 month later...

ciao a tutti,

 

visto il periodo di F2P e visti quindi i server che si popolano un pelo, sto cercando di provare un po' il ww2 su DCS. Trovo i modelli di volo dei warbirds molto nervosi soprattutto sullo spit.

Qualcuno consiglia qualche particolare valore di curve per appunto lo spit da poter provare?

grazie

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On 10/18/2020 at 9:20 AM, fabio.dangelo said:

Bhe io redò che un Tornado benderebbe più che bene sicuramente in tutta Europa.

Purtroppo hanno confermato che non possono farlo per via dei diritti dei Manufacturer.

 

Credo (spero) quando non sarà più in servizio...

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Purtroppo hanno confermato che non possono farlo per via dei diritti dei Manufacturer.
 
Credo (spero) quando non sarà più in servizio...


ED non lo farà...ma non è detto che un 3d party non possa

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On 12/23/2020 at 11:23 PM, Barone said:

ciao a tutti,

 

visto il periodo di F2P e visti quindi i server che si popolano un pelo, sto cercando di provare un po' il ww2 su DCS. Trovo i modelli di volo dei warbirds molto nervosi soprattutto sullo spit.

Qualcuno consiglia qualche particolare valore di curve per appunto lo spit da poter provare?

grazie

Ciao barone! 

Io di solito uso dei valori tra il 15 e il 20 di curvatura sul pitch e roll, 5 di zona morta o 0, dipende dal joy ( io ho il warthog per esempio) per avere un volo piu fluido e delle virate piu dolci e stabile in turn flight. Valori piu bassi rischi appunto un atteggiamento nervoso del mezzo, con meno precisione in tiro e il rischio di spezzare le ali in manovra.

IndiaFoxtEcho Textures Artist

 

My DCS liveries on UserFiles page here

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12 ore fa, VirusAM ha scritto:

 


ED non lo farà...ma non è detto che un 3d party non possa

 

 

Vero, tuttavia non trattandosi di una scelta della ED ma di una risposta negativa da parte del detentore dei diritti del velivolo, diciamo che la situazione sembra più complessa.

Nulla è impossibile ovviamente.

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Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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28 minutes ago, chromium said:

 

Vero, tuttavia non trattandosi di una scelta della ED ma di una risposta negativa da parte del detentore dei diritti del velivolo, diciamo che la situazione sembra più complessa.

Nulla è impossibile ovviamente.

 

Wags ha scritto che relativamente a quella frase si è trattato di un errore di traduzione dal russo...come per tanti rumors che vengono poi sparsi come verità assolute 🙂

 

 

 

 


Edited by VirusAM

🖥️ R7-5800X3D 64GB RTX-4090 LG-38GN950  🥽  Valve Index 🕹️ VPForce Rhino FFB, Virpil F-14 (VFX) Grip, Virpil Alpha Grip, Virpil CM3 Throttle + Control Panel 2, Winwing Orion (Skywalker) Pedals, Razer Tartarus V2 💺SpeedMaster Flight Seat, JetSeat

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8 ore fa, VirusAM ha scritto:

 

Wags ha scritto che relativamente a quella frase si è trattato di un errore di traduzione dal russo...come per tanti rumors che vengono poi sparsi come verità assolute 🙂

 

 

 

 

 

In questo caso nulla da dire 🙂

  • Like 1

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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  • 3 weeks later...

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WWII - Missions

Immagine

We have now introduced a difficulty selector option used in conjunction with the F10 Comms Menu. Options "EASY" "MEDIUM" or "HARD" will allow you to revisit missions and test your improved skill set. Singleplayer and campaign missions include new briefings.

 

Mission sets are wide and varied and will include:

 

  • Bomber Escort
  • Flight/Section Scrambles
  • Anti-Shipping Strikes
  • Photographic Reconnaissance
  • Airfield Strikes
  • Train Strafing
  • Close Air Support
  • Bomber/Fighter Intercepts

 

In some Single Player missions we have introduced FWAF (Fly With A Friend). It allows you to upload the mission to your own server and fly it with a friend or virtual squadron. Ideal for training and for those not quite ready to venture into multiplayer just yet. This is a great way to share the experience with those of you who are just getting started in DCS World.

 

 

Bye

Phant


Edited by phant

AMVI

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  • 2 weeks later...

Immagine

The Freya and Würzburg Radar Systems By Will Pearson

On 18 December 1939, 24 RAF Vickers Wellington bombers launched a daylight attack on German supply ships operating out of Wilhelmshaven Kriegsmarine base. The objective was to prevent the tenders supporting U-boats in the North Atlantic. Unfortunately for the RAF, an enemy ‘Freya’ radar unit detected the formation at a range of 113km. For the time, this performance was extraordinary – and from a British point of view, it was extremely bad news.

Named after Freyja, the Norse goddess of death and destruction who could see in the dark, early Freya sets were not able to establish a target’s height. In this case, it made no difference: Luftwaffe ground controllers rapidly vectored Me 110 and Me 109 fighters onto the attackers.

Of the 22 Wellingtons that made it to the target, 10 were shot down, a further two ditched into the sea, and three more crash-landed on return to base. One of the earliest in WW2, the raid was an unqualified disaster for the RAF – and had a huge impact on the subsequent air and counter-air strategies of both sides. It gave the lie to the fondly held pre-war British dictum: ‘the bomber will always get through’. It taught Bomber Command that daylight bombing raids were a singularly bad idea. And last but by no means least, it highlighted the vital importance of radar in war.

Immagine

Having learned the lessons of Wilhelmshaven, the RAF switched to night bombing raids against targets in Nazi-occupied Europe and Germany. Even so, Luftwaffe pilots were still inflicting terrible – and wholly unacceptable – losses on the Allied aircraft and their crews. In 1941, a total of 5,427 British, Commonwealth and Polish aircrew lost their lives.* The attrition rate was making the whole strategy of night flying pointless.

Immagine

A Deadly Combination

Despite operating in darkness, the Bf-110 pilots seemed to have an uncanny ability to seek out and destroy the RAF’s bombers with their twin Mauser MG 151 20mm cannon and quad MG 17 7.92mm machine guns. And yet, until later in 1942, most Bf-110s did not have effective onboard radar. How were they doing it? The answer was the Kammhuber Line. Named for the General who pioneered it, this was a highly sophisticated Ground Control Interception (GCI) night air defence system codenamed ‘Himmelbett’ (four-poster bed). Himmelbett’s Freya radars detected incoming Allied aircraft at longer range; these targets were then passed on to a pair of smaller, shorter range but much more accurate ‘Würzburg’ radars. With a new conical scanner, the ‘Würzburg D’ model introduced in 1941 achieved a remarkable accuracy of 0.2 degrees in azimuth and 0.3 degrees in elevation. One Würzburg unit tracked the Allied bombers, while a second guided the aircraft sent to intercept them. By co-ordinating the Freya and Würzburg radar returns with a map display and R/T, Himmelbett ground controllers could direct night-fighters close enough until their pilots had a chance of seeing targets with the Mk 1 human eyeball.

All radars are only as good as their operators, and this was especially true of the early Würzburg. In principle, there was nothing to stop it detecting aircraft at very low level. In practice, it is hard to say how often that happened. The fact that Mosquito pilots routinely crossed the Channel at wavetop height suggests that in the right hands, the Freya-Würzburg combination could otherwise detect them.

Immagine

The smaller, early Würzburg shortly gave rise to the Würzburg-Riese, or Giant Würzburg. This was so accurate it became the main gun-laying radar for both the Luftwaffe and the Heer (German Army). When coupled with multiple flak and searchlight batteries, this particular giant was anything but gentle. More than 4,000 Würzburg units were in service by the end of the war.

British boffins understood the basics of the Freya system. They knew a lot less about the Würzburg. With Allied aircrew losses mounting ever higher in the New Year of 1942, and the enemy improving both the Freya and Würzburg systems with every passing month, something had to be done.

Operation ‘Biting’ – the Bruneval raid

Immagine

Examining the photographs, the Air Staff’s Chief Scientific Officer noticed that there was a small beach at the foot of the cliff below the installation. What, Dr. R.V. Jones asked himself, if a Commando unit simply went in and grabbed the Würzburg, lock, stock and smoking dipole?

The French Resistance had reported that a German garrison of about 200 radar technicians and protective infantry was housed in and around a large Gothic-looking ‘farmhouse’ named Le Presbytère. This lay about 100 meters north of the Würzburg. The Resistance passed on another very significant piece of intelligence – the beach below was not mined.

Head of British Combined Operations Lord Louis Mountbatten approved the plan to snatch the radar – but not as a beach assault. Charging up a cliff face, even in the dead of night, was too risky. Instead, a unit of the newly formed 1st Airborne Division would parachute onto the target, and, with a spot of luck, catch the enemy garrison by complete surprise. The planners chose C Company, 2nd Battalion, 1st Parachute Brigade for the top secret raid. It was codenamed Operation Biting.

On a still, freezing night, Whitley bombers from No. 51 Squadron dropped 120 Paras led by Major John Frost onto the snow-covered target. They also dropped a radar expert, Flight Sergeant E. W. F. Cox, to tell the Paras which bits of the Würzburg to take. A cinema projectionist in civilian life, Cox had to undergo a crash course in parachuting before the drop. Confronted with an example of extremely robust German engineering, the Paras used crowbars to rip important bits of the radar off its mounting, with Cox trying to stop them from smashing the all-important valves.

The first ‘Commando’ raid of its kind, Operation Biting was a brilliant success. Not only did the Red Berets grab the most important parts of the Würzburg, they took three prisoners, including a German radar technician who had been dozing in a control cabin when a large, hairy Para burst in and stuck a Sten gun in his face.

Now under heavy fire, the Paras lugged the whole kit and caboodle down to the beach, where Royal Navy landing craft armed with Bren guns suppressed the enemy fire and took them off. Four destroyers and a flight of Spitfires escorted the triumphant raiders back across the English Channel.

Immagine Immagine

The radars proved difficult to find and destroy. There were many raids on radar sites all along the channel coast to mid-1944.

Immagine Immagine Immagine

Aftermath: Finding Moonshine

Once they had built their own copy of the radar, (with a little help from some of the new, ovenproof glass ‘Pyrex’ bowls) British scientists were able to work out how to counter the Würzburg D. New methods included a white noise radar jamming system known as ‘Carpet’, and later in the war, a much more advanced ‘angle deception’ jamming technique that fooled the Würzburg’s ‘Quirl’ (Whisk) conical scanner into believing a target was off to one side.

They also developed a method of countering the Freya codenamed 'Moonshine'. A box of electronic trickery re-transmitted a greatly amplified segment of the Freya’s signal. Equipped with one Moonshine set apiece, a flight of eight Special Duties Flight Boulton Paul Defiant aircraft could mimic a formation of 100 Allied bombers, confusing the Himmelbett air defence system.

Early in 1942, a Welsh researcher named Joan Curran came up with another brilliant idea: why not drop bundles of thin aluminium strips half the length of the target radar’s wavelength from RAF bombers? The Würzburg – and other enemy radars – might read this decoy as one – or more – Allied aircraft, allowing the real bombers to escape detection. Originally known as ‘Window’, in essence this system of radar jamming is still in use today. We call it, ‘chaff’.

 

 

Bye

Phant

AMVI

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