TOMCATZ Posted February 21, 2020 Share Posted February 21, 2020 (edited) Hi, short: I`m unhappy with the light textures of the splatmaps. Alone, they look great. But in all theaters we have sharp borders of all splatmaps caused by the system of mapbuilding. funny guy names So, in the night you can see these sharp borders while flying over the terrain and the look is quite un-natural, I think. So I started a small test and downgraded all light textures of the splatmaps. In the result, the lights are more natural now without these sharp borders. Nice side effect: little more performance. I like the new effects of the latest ED patch. So, in that case, I think the light textures of the splatmaps ... I would say ... seems to be outdated. It`s just an idea.... Cheers Tom Edited February 24, 2020 by TOMCATZ Born to fly but forced to work. Link to comment Share on other sites More sharing options...
U5off Posted February 21, 2020 Share Posted February 21, 2020 Could you link the downgraded light textures please? https://www.youtube.com/channel/UC9qMkKLYcI_mDfRCW8c1b4A Link to comment Share on other sites More sharing options...
TOMCATZ Posted February 21, 2020 Author Share Posted February 21, 2020 Hi, yes- sure! :thumbup: Just copy the file into: DCS-World_OpenBeta\DCS World OpenBeta\Mods\terrains\PersianGulf\vfstextures http://www.mediafire.com/file/02rg97t85ln9uyx/HardSplatTextures.zip/file Make a Saefty copy first! Enjoy Cheers Tom Born to fly but forced to work. Link to comment Share on other sites More sharing options...
Harker Posted February 24, 2020 Share Posted February 24, 2020 Nice one! I'll try it out myself later. And yes, I agree. Sometimes you can really see the lighting edge of the city or village and it looks unnatural. I'm guessing that the textures are WIP, though. The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord. F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3 - i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro Link to comment Share on other sites More sharing options...
phil106ci Posted February 24, 2020 Share Posted February 24, 2020 :thumbup: Link to comment Share on other sites More sharing options...
rrohde Posted February 24, 2020 Share Posted February 24, 2020 I'm guessing that the textures are WIP, though. Yes, as stated in ED's newsletter: "Improved Environment Lighting We have worked hard to increase the range and visibility of lights to enhance the night flying experience. We know that it is far from perfect and will continue to improve the look and feel at night." PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com Link to comment Share on other sites More sharing options...
TOMCATZ Posted February 24, 2020 Author Share Posted February 24, 2020 Hi, thanks for testing. I think, it is perfect. But just without these light textures for the splatmaps. I tryed the same for the Caucasus map - I personally like it. But as I mentioned: It`s just an idea to ED. Cheers Tom Born to fly but forced to work. Link to comment Share on other sites More sharing options...
dawgie79 Posted February 25, 2020 Share Posted February 25, 2020 What is a "splatmap"? Link to comment Share on other sites More sharing options...
dSAF Dancer Posted February 25, 2020 Share Posted February 25, 2020 would be cool for ED to look into this suggestion, looks great to me. Louis|Dancer, foundation member of the digital Swiss Air Force, a group of enthusiasts trying to imitate everything that has to do with Swiss military aviation on dcs. If you want to join us, contact us via instagram. our youtube chanel:dSAF our instagram:dSAF my rusty pc: msi gtx1080ti / ryzen 5 2600x / ga-ab350 gaming motherboard / 16gb ram / rift cv1 / warthog Link to comment Share on other sites More sharing options...
TOMCATZ Posted February 25, 2020 Author Share Posted February 25, 2020 The Ground textures in DCS having different layers. Basically, you can say you have a Kind of "tilling". The whole map is covered by a satellite map for long range views. For Shorter distances you have the "tiles". The tiles are: water, cities, mountains and noise (the whole rest). The City tiles are named into "splatmap". Every splatmap have layers like: color, Roof (trees and Roofs of Buildings), specular, bump and lightmap. The lightmap is the Shining of street lights and other Sources cause by an alpha-map. But if you have hard borders on the Ground the Shining will end abruptly. Hope I was able to explain . Cheers Tom Born to fly but forced to work. Link to comment Share on other sites More sharing options...
Harker Posted February 25, 2020 Share Posted February 25, 2020 Hi, thanks for testing. I think, it is perfect. But just without these light textures for the splatmaps. I tryed the same for the Caucasus map - I personally like it. But as I mentioned: It`s just an idea to ED. I used them and they improved the look significantly, in my opinion. The default was weird to look at, if you actually paid attention to it. Very obvious with targeting pods as well, since you often zoom in. I also noticed a performance improvement as well, but I didn't measure it, I just tried with the same mission and it ran smoother. I'd love to have it for Caucasus as well, since you already took the time to do it. Would you mind uploading this as well? Also, consider uploading it as a mod in User Files on the DCS website, I'm sure a lot of people would like to have this. The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord. F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3 - i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro Link to comment Share on other sites More sharing options...
TOMCATZ Posted February 25, 2020 Author Share Posted February 25, 2020 Bonjour and thanks for testing. Yes Sir- here it is for caucasus: http://www.mediafire.com/file/ywap0do4zge4cea/HardSplatSelfillum.zip/file Please make saefty copy first. Copy that zip into: DCS-World_OpenBeta\DCS World OpenBeta\Mods\terrains\Caucasus\vfstextures Thats it. Setting must be "high" for terrain textures. Cheers Tom Born to fly but forced to work. Link to comment Share on other sites More sharing options...
Harker Posted February 26, 2020 Share Posted February 26, 2020 Bonjour and thanks for testing. Yes Sir- here it is for caucasus: http://www.mediafire.com/file/ywap0do4zge4cea/HardSplatSelfillum.zip/file Please make saefty copy first. Copy that zip into: DCS-World_OpenBeta\DCS World OpenBeta\Mods\terrains\Caucasus\vfstextures Thats it. Setting must be "high" for terrain textures. Cheers Tom Vielen Dank! The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord. F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3 - i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro Link to comment Share on other sites More sharing options...
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