Jump to content

Using Rockets


Recommended Posts

There's a rocket type selector on the right rear wall panel, although I'm not sure if you can use it to switch between rocket types on the fly or if it is more of a general rocket setting, that you sset as part of the startup routine.

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

 

DCS Panavia Tornado (IDS) really needs to be a thing!

 

Tornado3 small.jpg

Link to comment
Share on other sites

Is there a way to switch between inner stations?

 

TL;DR:

 

Not by default/as designed.

 

Detail

 

However weapon stations cycle in game/arcade mode and you can mod ...

 

• DCS\Mods\aircraft\Ka-50\Cockpit\Scripts\Devices_specs\WeaponSystem.lua

 

so line 2 reads ...

 

allow_cycle_loadout = [color="Red"]true[/color]

 

... to do the same in "sim" mode.

 

https://forums.eagle.ru/showpost.php?p=2283573&postcount=3

 

Tested in Open Beta 2.5.6.47404, not sure if it passes the MP integrity check.

i9 9900K @4.7GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 10 Pro x64, 1920X1080

Link to comment
Share on other sites

There's a rocket type selector on the right rear wall panel, although I'm not sure if you can use it to switch between rocket types on the fly or if it is more of a general rocket setting, that you sset as part of the startup routine.

 

 

Hey, thanks. It seems this is only for impact point calculation!!

 

The ballistic data is used for impact point calculation. The selector position must match the selected weapon; if not, the impact point will not be calculated correctly.

 

At the start of a mission, the rocket selector switch will be automatically set to comply with selected rockets from the mission planner. If more than one rocket type is selected, the selector will set first rockets by hard point number (outer on the left wing is #1 and outer on the right wing is #4).

Before a second rocket type is used, you must select the dial position manually for the rocket type of gun pod.

 

The same operation must be done after rearming the helicopter during a

mission.

Link to comment
Share on other sites

TL;DR:

 

Not by default/as designed.

 

Detail

 

However weapon stations cycle in game/arcade mode and you can mod ...

 

• DCS\Mods\aircraft\Ka-50\Cockpit\Scripts\Devices_specs\WeaponSystem.lua

 

so line 2 reads ...

 

allow_cycle_loadout = [color=Red]true[/color]

... to do the same in "sim" mode.

 

https://forums.eagle.ru/showpost.php?p=2283573&postcount=3

 

Tested in Open Beta 2.5.6.47404, not sure if it passes the MP integrity check.

I will try this out in MP servers, thank you.


Edited by blunt_waco
Link to comment
Share on other sites

Hey, I just checked the WeaponSystem.lua and I have two lines inside the filre already:

 

 

use_single_trigger = false --true

allow_cycle_loadout = false

select_empty_stations = true

if LockOn_Options.flight.easy_radar then

use_single_trigger = true

allow_cycle_loadout = true

select_empty_stations = false

end

need_to_be_closed = true

Link to comment
Share on other sites

Hey, I just checked the WeaponSystem.lua and I have two lines inside the filre already

I believe Ramsey ment "on line numer two (2)".

On that line change False to True.

Helicopters and Viggen

DCS 1.5.7 and OpenBeta

Win7 Pro 64bit

i7-3820 3.60GHz

P9X79 Pro

32GB

GTX 670 2GB

VG278H + a Dell

PFT Lynx

TrackIR 5

Link to comment
Share on other sites

Hey, I just checked the WeaponSystem.lua and I have two lines inside the filre already:

 

 

use_single_trigger = false --true

allow_cycle_loadout = false <---- This is for Sim Mode

select_empty_stations = true

if LockOn_Options.flight.easy_radar then

use_single_trigger = true

allow_cycle_loadout = true <---- This is for Arcade Mode

select_empty_stations = false

end

need_to_be_closed = true

 

Change line 2 to "true" to allow the inner and outer weapons stations to cycle i.e. first press selects left, second press selects right, third press cycles back.

i9 9900K @4.7GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 10 Pro x64, 1920X1080

Link to comment
Share on other sites

Don't know if it would work in MP, maybe integrity check issue: that is not as real Ka-50 could do AFAIK. It's game mode.

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Link to comment
Share on other sites

Don't know if it would work in MP, maybe integrity check issue: that is not as real Ka-50 could do AFAIK. It's game mode.

 

 

Strange :huh:, so in real life the ka50 pilot has to go through all his smoke rockets before he can employ HE rockets? if that's the case, what's the reason for this weapon station restriction?

Link to comment
Share on other sites

AFAIK, IRL you shouldn't load different rockets in the same inner/outer station. But I might be wrong

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Link to comment
Share on other sites

TL;DR:

 

Not by default/as designed.

 

Detail

 

However weapon stations cycle in game/arcade mode and you can mod ...

 

• DCS\Mods\aircraft\Ka-50\Cockpit\Scripts\Devices_specs\WeaponSystem.lua

 

so line 2 reads ...

 

allow_cycle_loadout = [color="Red"]true[/color]

 

... to do the same in "sim" mode.

 

https://forums.eagle.ru/showpost.php?p=2283573&postcount=3

 

Tested in Open Beta 2.5.6.47404, not sure if it passes the MP integrity check.

 

Does that break the IC ?

Link to comment
Share on other sites

Please don't take this as a RTM Comment... not meant to be :thumbup:... just a reminder also....

 

Once you get the switching worked out you will need to change the AP/HKC Selector knob manually to the proper rocket type (that you have currently armed) so that your aiming reticle will be adjusted for rocket type currently armed.

 

I've never messed with the selectable.. I've just dealt with whichever was going to be fired first.. checking HP/AKC Setting before engaging.

 

Manual pages 6-95 and 6-96

 

" 'НР/АКС' selector. Unguided rocket and gun pods ballistics data settings.

 

o 0 – S-8KOM rockets with anti-tank/antipersonnel warhead

o 1 – S-8TsM rockets with smoke warhead

o 2 – S-13 rockets

o 3 – S-24 heavy rockets. Not used

o 4 – S-8M HE rockets

o 5 – UPK-23 gun pods, twin 23mm

 

The ballistic data is used for impact point calculation. The selector position

must match the selected weapon; if not, the impact point will not be calculated

correctly.

 

At the start of a mission, the rocket selector switch will be automatically set to

comply with selected rockets from the mission planner. If more than one rocket

type is selected, the selector will set first rockets by hard point number (outer

on the left wing is #1 and outer on the right wing is #4).

 

Before a second rocket type is used, you must select the dial position manually

for the rocket type of gun pod.

 

The same operation must be done after rearming the helicopter during a

mission."

Semper Fi

AldoUSMC

 

Intel i7-6700 CPU @ 4 GHz, 32 GB Ram, GeForce GTX 980 Ti, Windows 10 Pro -64 Bit

Link to comment
Share on other sites

Google Translate

 

… Manual pages 6-95 and 6-96

 

" 'НР/АКС' selector. Unguided rocket and gun pods ballistics data settings.

 

o 0 – S-8KOM rockets with anti-tank/antipersonnel warhead

o 1 – S-8TsM rockets with smoke warhead

o 2 – S-13 rockets

o 3 – S-24 heavy rockets. Not used

o 4 – S-8M HE rockets

o 5 – UPK-23 gun pods, twin 23mm…

+

  • 6 – FAB-100
  • 7 – FAB-250
  • 8 – FAB-500
  • 9 – KMGU AO-2.5RT
  • 10 – KMGU PTAB-2.5KO

This is an addition from the DCS BS2 Flight Manual RU (pp.6-84÷6-85).

Sorry, I don't speak English, so I use Google Translate.

Link to comment
Share on other sites

RTM is always the right way to go, IMHO.

That said, ok about aiming point, I already knew it.

 

What I'm asking now is: If I load 1xS-8KOM & 1xS-8OPF2 in the inner stations, Could I launch only left rockets (lets say KOM) or right rockets? forcing left/right stations?

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Link to comment
Share on other sites

Google Translate

 

So which one of these is for the illuminating rockets S-8OFP1 (S-8M)? Number 4?

How can position #4 and positions from #6 to #10 on the switch be connected?


Edited by S.E.Bulba
update.

Sorry, I don't speak English, so I use Google Translate.

Link to comment
Share on other sites

I have no idea how to solve your riddle. Why answer a question with a question!!

1517733693191680313.jpg

 

DCS BS2 Flight Manual RU (pp.6-84÷6-85).

'НР/АКС' selector. Unguided rocket and gun pods ballistics data settings.

  • 0 – S-8KOM rockets with anti-tank/antipersonnel warhead
  • 1 – S-8TsM rockets with smoke warhead
  • 2 – S-13 rockets
  • 3 – S-24 heavy rockets. Not used
  • 4 – S-8M HE rockets
  • 5 – UPK-23 gun pods, twin 23mm
  • 6 – FAB-100
  • 7 – FAB-250
  • 8 – FAB-500
  • 9 – KMGU AO-2.5RT
  • 10 – KMGU PTAB-2.5KO

Sorry, I don't speak English, so I use Google Translate.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...