mambo Posted December 5, 2016 Share Posted December 5, 2016 The wait is well worth it,:thumbup: Link to comment Share on other sites More sharing options...
Buzzles Posted December 9, 2016 Share Posted December 9, 2016 Our coder is still working in the new real airplane data that we provided him to integrate in the FM and provide good results. This will still take time. Okay, thank you Fancy trying Star Citizen? Click here! Link to comment Share on other sites More sharing options...
kontiuka Posted December 23, 2016 Share Posted December 23, 2016 From the latest changelog ... DCS C-101 by AvioDev No smoke while weight-on-wheels signal is sensed. Fixed smoke system reinit on weapon rearm. Added quantity accounting to the Smoke System. Unlimited smoke capacity is set when the 'Unlimited weapons' option is active. Smoke system messages to user were added when 'Easy avionics' option is active. Fixed some labels and indicating arrows of consoles and instruments lights panels. Fixed consoles textures. Fixed magnetic compass light switch. Added IFR hood keyboard/joystick command. Added functionality for the rear cockpit 'console lights' and 'instrument and storm lights' circuit breakers. N1, N2 and ITT digital displays brightness is controlled by 'Instruments' knob now. N1, N2, ITT and HSI bearing/range and VHF frequency digital displays now have minimum brigthness of 0.5 instead of 0. UHF frequency display FREQ/TEST switch have got 3 positions with TEST position spring loaded. Middle position works like previous FREQ position, and FREQ position always displays frequency disregarding UHF frequency mode knob position. Fixed ADI, it now shows the 20º of bank mark that was missing. Thanks for the updates, guys. Happy to see that compass light switch finally fixed. ;) Link to comment Share on other sites More sharing options...
Aginor Posted December 23, 2016 Share Posted December 23, 2016 Awww.... I had kinda hoped for the EFM. Thanks for the update anyway! It is always good to see progress. :) DCSW weapons cheat sheet speed cheat sheet Link to comment Share on other sites More sharing options...
fredm2002 Posted December 23, 2016 Share Posted December 23, 2016 Thanks for the update. I look forward to giving it another run in the coming week, while on Christmas Break. Intel i7-12700K, 128 GB RAM, 3080 TI, 26 TB of Storage Link to comment Share on other sites More sharing options...
ESAc_matador Posted December 24, 2016 Share Posted December 24, 2016 Awww.... I had kinda hoped for the EFM. Thanks for the update anyway! It is always good to see progress. :) Me too. So sad about that. Link to comment Share on other sites More sharing options...
derelor Posted December 24, 2016 Share Posted December 24, 2016 Thank you for the update! Nice to see progress. I'm sure the EFM will be worth the wait. Merry Christmas, everyone! 1338 - beyond leet ED Forum rules EN|DE|RU Link to comment Share on other sites More sharing options...
Coxy_99 Posted December 24, 2016 Share Posted December 24, 2016 Anyone know if the radios are working with simple radio, And nice update as always Link to comment Share on other sites More sharing options...
Vibora Posted December 25, 2016 Author Share Posted December 25, 2016 Anyone know if the radios are working with simple radio, And nice update as always "Easy comms" works, just set the corresponding option in ME. When pressing \, the radio frequency will be set automatically and you'll be able to talk on the radio without any switching in the cockpit. There are some bugs though, like talking to ground, etc., we're checking them now. Thank you. Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Vibora Posted December 25, 2016 Author Share Posted December 25, 2016 If you want to talk to ground personell, the easiest way is to use the CALL button (named "INTERCOM call button" in control inputs), just press and hold it while you communicate with the mechanic. Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
kontiuka Posted December 25, 2016 Share Posted December 25, 2016 If you want to talk to ground personell, the easiest way is to use the CALL button (named "INTERCOM call button" in control inputs), just press and hold it while you communicate with the mechanic.I love that feature.:smilewink: Link to comment Share on other sites More sharing options...
Vibora Posted December 25, 2016 Author Share Posted December 25, 2016 I love that feature.:smilewink: Good to know :) Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Vibora Posted January 27, 2017 Author Share Posted January 27, 2017 (edited) Here you have the C-101 changelog for the 1.5.6 Open Beta that will be released today. DCS C-101 changelog for DCS 1.5.6 Open Beta New 3D external model, textures and liveries. New 3D cockpit model and part of the textures. Pilot model updated. Main altimeter got updated behaviour (lagging) when the internal vibrator is OFF. Fixed main altimeter negative altitudes display. Fixed a minor glitch in altimeters with the pointer jump, when the baro setting is changed during aircraft climbing/descending. Barometric setting is not affected now by the pointer stuck due to the internal vibrator being OFF. Rear cockpit STARTER CB will prevent engine starter operation when is pulled (works in parallel with the forward cockpit CB). Fixed rear cockpit TARSYN control panel and FD annunciator panel. Made clock chronometer seconds hand moving discretely (4 steps per a second). Clock chronometer seconds hand will move backwards, when earlier time is set and chronometer was operating. Fixed CAWS lights ON/OFF and dimming logic when battery cycled ON and OFF. Modified cockpit snap views and default cockpit view. Fixed smoke control panel layout. Fixed smoke CB position. Modified smoke colour. GPU sound is heard now at external views. Added new sounds in the cockpit: canopy, canopy lock/ safety handles, canopy detachment lever, parking brake handle, emergency gear extension lever, ejection handle. Added a specific 'buzz' sound, which is heard once batteries are ON. Sounds for canopy move and open/close locks and the 'buzz' sound are heard at external views now. Added a quiet 'clicking' sound in cockpit. It is heard when the secondary DC bus is energized. Added sound for UHF knobs. Changed several cockpit sounds from mono to stereo. Adjusted delays, open/close, lock/unlock, squeeze/release timings in the canopy animation. The canopy safety catch now can be squeezed with the canopy locked - the canopy will open immediately, once the canopy lever is unlocked. Canopy animation updated. Fixed View axis commands for Joystick Inputs. Fixed magnetic compass light switch. Selected second cockpit controls can be heard now from the other cockpit. Fixed ADI display. Added CN version of C-101 EB Flight Manual. Added stairs and helmet to cockpit view when aircraft is off and canopy opened. Other seat pilot's head is now animated in the cockpit. Wheel chocks and stairs work correctly now in flyable aircraft. Fixed external lights panel. Fixed AI external lights logic. Fixed landing light position. Fixed cockpit mirror animation. Pilot's helmet glass in first-person view implemented (‘H’ key by default). Forward cockpit canopy will be teared off if it was not locked, once the ejection sequence has been started on ground. Ejection safety pin now disables the eject handle clickspot until the safety pin is pulled. Ejection seat model updated. Deleted fuel flow test button from rear cockpit. Edited January 27, 2017 by Vibora 1 Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Vitormouraa Posted January 27, 2017 Share Posted January 27, 2017 Wow! that's a huge changelog. Thank you guys, great job. SplashOneGaming Discord https://splashonegaming.com Link to comment Share on other sites More sharing options...
Jem7 Posted January 27, 2017 Share Posted January 27, 2017 Agreed, good job guys, really looking forward to trying them out Link to comment Share on other sites More sharing options...
Aginor Posted January 27, 2017 Share Posted January 27, 2017 Nice changelog, love to see the systems progress. Really gives me hope that I can use the C-101 for my flight training soon. :) DCSW weapons cheat sheet speed cheat sheet Link to comment Share on other sites More sharing options...
derelor Posted January 27, 2017 Share Posted January 27, 2017 Nice! Thank you! 1338 - beyond leet ED Forum rules EN|DE|RU Link to comment Share on other sites More sharing options...
kontiuka Posted January 27, 2017 Share Posted January 27, 2017 Nice attention to detail guys. Keep it up! Link to comment Share on other sites More sharing options...
Coxy_99 Posted January 27, 2017 Share Posted January 27, 2017 Great patch thank you. Link to comment Share on other sites More sharing options...
bernp Posted January 27, 2017 Share Posted January 27, 2017 Thank you for the update. I admire you guys for sticking with it Sent from my SPH-L900 using Tapatalk Link to comment Share on other sites More sharing options...
uboats Posted January 27, 2017 Share Posted January 27, 2017 nice for the details [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
Norcat Posted January 28, 2017 Share Posted January 28, 2017 I am anxious to try it out. I really do enjoy just flying a bit of IFR sometimes. ;) love the detail you guys have put into the 101. Keep up the amazing work. ;) Link to comment Share on other sites More sharing options...
ViFF Posted January 29, 2017 Share Posted January 29, 2017 What is the status of the EFM? There should be some updates what is going on, how far you are progressing, what still needs to be improved, ETA, etc. It is not an "ON/OFF" switch. Thanks in advance for sharing information... IAF.ViFF http://www.preflight.us Israel's Combat Flight Sim Community Website Link to comment Share on other sites More sharing options...
Ala12Rv-watermanpc Posted January 29, 2017 Share Posted January 29, 2017 Do you have to own the module in order to be able to see the new 3d model?? I ask because I cant see any improvement in the 3d model...it looks the same as before...:huh: Take a look at my MODS here Link to comment Share on other sites More sharing options...
kontiuka Posted January 29, 2017 Share Posted January 29, 2017 Do you have to own the module in order to be able to see the new 3d model?? I ask because I cant see any improvement in the 3d model...it looks the same as before...:huh:Are you looking in the open beta branch? The changes in the external model are subtle but they're there. One thing that stands out to me is the nose when you look at it from the front. The old nose looks kind of flattened at the bottom whereas the new nose is more curved and looks much better in my opinion. I should do some side-by-side screen shots for comparison purposes. Link to comment Share on other sites More sharing options...
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