** AJS-37 Changelog / Update Master List ** - Page 49 - ED Forums
 


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Old 06-13-2018, 03:32 PM   #481
Cobra847
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Quote:
Originally Posted by QuiGon View Post
Thanks for the changelog (and of course all the fixes it contains)!!

Quick question: What's the status on the BK90 update?
It's WIP; unfortunately we're still working on figuring out parts of the new Weapons API. I believe this is now a high priority for RagnarDa.

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Originally Posted by TLTeo View Post
Followup quick question: what's the status of the flight manual update?
I'll check with the team shortly on the remaining issues!
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Old 06-13-2018, 03:42 PM   #482
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Quote:
Originally Posted by Cobra847 View Post
It's WIP; unfortunately we're still working on figuring out parts of the new Weapons API. I believe this is now a high priority for RagnarDa.
Got it, thanks!
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Old 06-13-2018, 03:43 PM   #483
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Thanks!
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Old 06-13-2018, 04:02 PM   #484
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Quote:
Originally Posted by Cobra847 View Post
I think - looking at it as objectively as we can considering our inherent bias - we feel that the Viggen is in a very good place currently. Not to dismiss your concerns, quite the contrary, but try to see everything through a relative lens where any missing features or bugs are rather minor relative to the total functionality and value of a product. I think we can safely say that the module is playable, realistic, and (fairly) well polished.


I agree, my Logbook records 520 missions on the Viggen (out of 1013 in total) flown between January 27th 2017 and April 10th 2018 ... I enjoyed every one of them


I havent flown her since April because I changed planes, first to the A-10C and now to the F/A-18C and these two have used up all of my free time since ... hope to be tired of them when you finally came out with the F-14


Best regards and thanks a lot for what you and your team have created.




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Old 06-13-2018, 05:56 PM   #485
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Here's the current, more comprehensive list:

  • Fix to high drag bombs not releasing when waypoint is last before L-Waypoint.
  • Various memory fixes
  • Fix to 'fälld last' and TAKT weapon status indication for BK90, RB-04, RB-05, RB-15, RB-24 (&J) and RB75
  • Fixed gunsight hysteresis
  • Rocked sight corrected for shallow dives
  • Fix to horizontal velocity sight calculations
  • Corrected erroneous exterior light intensities
  • Adjusted hubcap metalness & roughness for correct specularity response
  • Reexported all textures with corrected brightness levels for better dds compression
  • Increased intensity of paneltext and gauge backlighting
  • Corrected normal tangentspace issues due to UV borders
  • Removed red blotches in cockpit gauge glass reflections
  • Added wheel brake axis binding
  • Fuel not in X-Tank when spawning on Runway fixed
  • Enabled real-time mirror rendering
  • Completed first release candidate of final manual
  • Left horizontal panel needles are now properly backlit
  • Added realtime lighting to FLI ball for better visibility
  • Reduced intensity of low altitude warning light
  • Standby ADI is now self illuminated (gauge lighting)
  • Corrected Akku-Stakki livery: right wing now shows correct tac number
  • Significantly improved visual quality of glareshield area in external model
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Old 06-13-2018, 06:07 PM   #486
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Great news
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Old 06-13-2018, 06:11 PM   #487
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Hi Cobra,
When will we have the ep-13 control sight and the rat?
Nice update.
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Old 06-13-2018, 06:12 PM   #488
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Good stuff! Looking forward to spending more time in it. The future looks bright for my personal fav module.
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Old 06-14-2018, 05:30 AM   #489
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Quote:
Originally Posted by Cobra847 View Post
Here's the current, more comprehensive list:

  • Enabled real-time mirror rendering
Does this work for anybody? just did a quick test and my mirrors are grey like they always were.
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Old 06-14-2018, 05:49 AM   #490
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I think some of the changes in the list came a little too late to make it into yesterday’s update.
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