RAZBAM -- 1955-65 assets pack (planned) - Page 3 - ED Forums
 


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Old 10-14-2019, 06:34 PM   #21
Pikey
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Assets are a good way to keep 3d artists busy whilst those pesky avionics drive us nuts with bugs.
I'd buy them. The single player market still loves assets and DLC.


We probably need more fundamentally compelling DLC, rich in variation. Like a Map, assets and campaign all together. That would get people moving to their wallets.


They should also offer bulk discounts so people in online groups get together and start buying together. That way you can solve the attractiveness and multiplayer thing partially.
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Old 10-15-2019, 10:09 AM   #22
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Airfield vehicles appropriate for MiG-15-19-21, Sabre and F-5(and future Phantom) would be much welcomed. As for maps, dreaming about cold war Germany, and modern Warsaw-Minsk-Saint-Petersburg area.
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Old 10-15-2019, 10:12 AM   #23
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Quote:
Originally Posted by pepin1234 View Post
a full simulated Yak-38
that is very dificult without russian aproval, and remember, RAZBAM Migs coming from the "Cuban Team".
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Old 10-15-2019, 03:35 PM   #24
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Yak-38 combat value is close to L-39C(Not even ZA). One of the worst military aircraft ever created in history.
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Old 10-15-2019, 03:42 PM   #25
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How I could see these are that assets becomes free to use in missions and to use as carrier etc. But you need to own a license+combine arms to operate those, like be a Gunner, Commander, ATC etc etc.
You would as well need the license to get them to SP, not they would work in MP as support when server owner has it.
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Old 10-16-2019, 10:11 PM   #26
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Quote:
Originally Posted by Кош View Post
Yak-38 combat value is close to L-39C(Not even ZA). One of the worst military aircraft ever created in history.
I was thinking the same, until I released this aircraft was a disembark support task only, in a soviet tactic only. Then was really useful in this case.

About what said Silver Dragon that sound totally BS. This aircraft is a museum piece and a 3rd generation aircraft. Will be a good module anyways
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Old 10-17-2019, 10:07 AM   #27
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A Su-7b would be of much bigger use as it was a workhorse in the 60s. Yak? Learn to fly it without any assists, get assured that it is really harder to fly than a Harrier, never fly it again.
Then again, we really need those early airfield vehicles based on Gaz-69, Gaz-51, Gaz-63 and ZIL-157.
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Old 10-17-2019, 07:52 PM   #28
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Quote:
Originally Posted by Кош View Post
A Su-7b would be of much bigger use as it was a workhorse in the 60s. Yak? Learn to fly it without any assists, get assured that it is really harder to fly than a Harrier, never fly it again.
Then again, we really need those early airfield vehicles based on Gaz-69, Gaz-51, Gaz-63 and ZIL-157.
I just want the "auto-eject" feature on the yak... That would be hillarious, flying out of limits, boom bye!

And I totally agree that Su-7 or Su-17/22 would be a much better/more desirable module.
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Old 10-22-2019, 03:31 PM   #29
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Quote:
Originally Posted by Harlikwin View Post
I just want the "auto-eject" feature on the yak... That would be hillarious, flying out of limits, boom bye!
Argeed.
+ ZB-500 napalm tanks
+ engine stall when you fire GSh-23
mmm sounds really cool.

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Old 10-22-2019, 07:53 PM   #30
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Quote:
Originally Posted by Velik View Post
Argeed.
+ ZB-500 napalm tanks
+ engine stall when you fire GSh-23
mmm sounds really cool.

Maybe someone can make an auto eject mod for the L39, exceed so much AOA and bang!
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