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Mods\tech\DCE\Missions\Campaigns\YourCampaign\Init

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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Hello,
I don't think the changlog of the scriptMission had been posted, so here it is:

These are the changes since the release 20.38.01 to the version that 20.43.6x that already equips the Crisis campaigns:

 

Quote

MINOR VERSION:
-- M39 -Added- Several types of aircraft for escort at the same time
-- M40 -Added- Pedro (plane guard) This helicopter takes off, then follows the CVN despite the turns
-- M41 -Added- Sratchpad : automatically writes to the Sratchpad file
    writes automatically in the scratchpad mod file, (for the moment, only works if DCS is not launched)
-- M42 -Added- liveryModex
    - displays a High res or CAG skin to the boss, also allows to display a skin especially to a plane number.
    - Gives the CAG aircraft number to the player, only in singlePlayer.
    - And gives priority to the most important aircraft numbers (ex 200) to the group leader.
    
    oob_air_init.lua :
    liveryModex = {                                    --unit livery Modex  (optional)
        [100] = "VF-101 Dark",
        [110] = "VF-101 Grim Reapers Low Vis",
        },
-- M43 -Added- Assignment of C08 type parking lot numbers

 

PATCH
03 -Changed- change freq EWR + custom FrequenceRadio, automatically calculates the usable radio frequency range, we delete the radio table from camp_init
04 -Changed- Multiplayer : number of flight group Client undefined ^^
05 -Added-  VHF helicopter
07 -Added- saved game on another DD
08 -Changed- Multiplayer : shield the form, debugging the multiplayer skip that was no longer offering a plane
09 -Added- Multiplayer : choice by target and task
12 -Changed- cosmetique formulair + generator task
16 -Added- Check and Help CampaignMaker
18 -Changed- different Type possible/task
22 -Added- Check and Help CampaignMaker: warns the CampaignMaker of a missing nation
23 -Changed- robust form
24 -Changed- keeps half of the staff for the escort
25 -Changed- prohibits an unescorted strike
26 -Added- Multiplayer limit escort number, option in conf_mod : ["limit_escort"] = 8,
29 -Added- Check and Help CampaignMaker Check conf_mod
30 -Changed- prohibits aircraft/helicopter ecort
31 -Added- helps CampaignMaker to balance the game (type "Z" in firstmission.bat)
32 -Added- escort mandatory or not
    add in conf_mod.lua :
    campMod = {
        StrikeOnlyWithEscorte = false,         -- (default : true) strikes are possible with only one escort
    }
33 -Changed- helps CampaignMaker: checks only the right  theatre

03 -Changed- priority to the player's frequencies
04 -Added-  MenuRadio request manual TurnIntoWind,
    Init/conf_mod
        Chapter: mission_ini
        Add SC_CarrierIntoWind "auto" or "man":
                SC_CarrierIntoWind = "auto",                -- (defaut: "auto")("man"), "auto": Original Mbot code: the CVN rotates according to the air operations. "man": the CVN runs only once via the commands in the radio menu F10
07 -Changed- custom FrequenceRadio (i  3 frequency bands) rewriting of the automatic choice of frequency ranges

11 -Added- addition of Divert fields in the briefing
13 -Added- addition of VOR ILS etc. information in the Divert briefing
15 -Added- TakeOff Pedro Helicopter
18 -Added- ability to customize CVN frequencies in the Init/db_airbases file    
    Init/db_airbases        ATC_frequency = "250.255",
19 -Added- added the version of the campaign in the file camp_init
21 -Changed- reinforces the form on user input errors
26 -Added- Parking limite little base, allows to place more aircraft than parking space

31 -Added- Frequency FARP add in Mission file
32 -Changed- Custom Briefing TACAN tanker only if necessary + display of take-off times only at the right platform (CVN FARP)
33 -Added-weighting tasks between different squadrons

34 -Changed- fair task between squadrons
36 -Changed- changes the display of "harrier" numbers: 810 is now displayed: 18
39 -Changed- speed too low until the waypoint "join".
40 -Removed- Eagle modification on Ato_FlightPlan concerning helicopters and FARP
41 -Changed- for static aircraft, look at the space available according to the minutes
45 -Changed- CallTankRefuel + Help CAP, all coalition
49 -Changed- Help CAP , all coalition
54 -Changed- despawn Plane on BaseAirStart
59 -Changed- possibility to use EWR in WEST language
62 -Changed- Custom Briefing ( Divert/CVN possible)
63 -Added- for debugging adds the following info: mission name, script version, SavedGames path, campaign version

 

FIX:
02 -fixed- deletes the camp.player table which mistakenly keeps the table in the Active folder.
06 -fixed- Multiplayer : traitor plane (he turns around)
10 -fixed- Multiplayer : replaces #mission.trig.func which doesn't start at 0 anymore, so impossible with #.
11 -fixed- Multiplayer :Task table
13 -fixed-  prunescript category tag/ helico MP
17 -fixed- FARPS
19 -fixed- frequence Min Gazelle vs A10
20 -fixed- Spawn before Departure
27 -fixed- Gazelle

08 -fixed- fix all pb FrequenceRadio
09 -fixed- recovery interceptor
12 -fixed- to avoid blocking the naval task force, creates 2 small bends instead of one big one.
17 -fixed- Despawn Landing CVN + FARP, with new CVN
30 -fixed- altitude too high for helicopters

37 -fixed- customTask helicopters are now taken into account
38 -fixed- hour catapulting, if several CVNs are in the same group

47 -fixed- the static planes disappear after 3mn.
48 -fixed- speed too low for escort aircraft, following very slow aircraft (A-10)

 

 

 

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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1 hour ago, ataribaby said:

Flying great IRIAF Tanker War DCE campaign and find bug where Iran tankers are blocking runways on airbases that are not able to accomodate tankers as parked aircrafts.

 

 

Fixed it by setting tankers to airstart fake airbases.

http://prekladytextu.eu/DCS/IRIAF_Tanker_War_tankers_fix.zip
 

Replace files in init folder
 
 

Thank you
I had already transmitted your discovery to the author (who is away for a long month)

Thanks for the fix

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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Thanks Miguel21. I have question please. How those fake air start airbases works? Spawned flights will be deleted when they reach last "landing" waypoint over fake airbase or they simply revert to default DCS behavior and simply fall out of fuel or try reach closest neutral airbase? Later will be pretty bad for attrition record keeping.

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4 minutes ago, ataribaby said:

Thanks Miguel21. I have question please. How those fake air start airbases works? Spawned flights will be deleted when they reach last "landing" waypoint over fake airbase or they simply revert to default DCS behavior and simply fall out of fuel or try reach closest neutral airbase? Later will be pretty bad for attrition record keeping.

hi and thank you for your interest in these campaigns ^^

These planes disappear at the last wpt when they descend below a certain altitude and a certain level of petrol.

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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14 hours ago, ataribaby said:

One interesting bug about that deleting aircrafts I think. My Tomcat got damaged and I got despawned when I was back near to home base at certain alt.

weird,
the only pb(for the moment) that I see, is that you are close to a virtual base (-20km), less than 1000m.

But close to your own base, ... I don't understand.

Do you have a track (tackview) to upload?

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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image.png

By any chance, did you pass within 20km of this position?

 

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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Nah it was always on way back to my base Shiraz Intl. Near base I got always despawned. It happened twice and I was always damaged but still airworthy. No track recorded.

 

After I saw your question maybe I caused it with my fix as I added two fake airstart airbases for tankers on the coordinates of Shiraz Intl and Bandar Abbas Intl?

 

Maybe it is not tied to damaged status and it will happen always. I will retest. In that case my fix is not good.

 

['Tankers Shiraz'] = {
		x =	381101.03125,
		y = -351636.515625,
		elevation = 5000,
		airdromeId = nil,
		ATC_frequency = "0",
		BaseAirStart = true,
		coalition = "red",
	},
	['Tankers Bandar Abbas Intl'] = {
		x =	115765.878906,
		y = 14257.979004,
		elevation = 5000,
		airdromeId = nil,
		ATC_frequency = "0",
		BaseAirStart = true,
		coalition = "red",
	},

 


Edited by ataribaby
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Indeed, in the beginning these virtual bases had been created in Iraq where the reds will not go, therefore no bp of overflight of these virtual bases.

There you created virtual bases allies which were not taken into account, which is good ^^ because it will allow me to make a correction

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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Yeah, confirmed. Just flew mission and I got despawned near my home base. No damage. So it must be that fake bases I added over real ones.

 

Here is tacview:

http://prekladytextu.eu/DCS/Tacview.zip

 

BTW I solved this in one of my missions by adding despawn script at last group waypoint. 

 

Here is demo: Delete at waypoint test.miz

 

So what I need to do? Think about fix tankers problem in different way or you are on track to fix this despawn bug? I think fake airbase should only despawn it's own spawned flights right? Nothing else

 

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unfortunately, I have several current "input", and this bug is not a P1 (priority n°1)

The "CampaignMaker" deplores the Tanker bug, but announces that it is "minimal" because there are others taking off correctly from Shiraz.

For the patch that I would have to integrate, I would have to do several tests, it would take me one or two weeks.
Because yes, the ideal would be that we only despawn the planes approaching their own base.


I suggest you eliminate the virtual air base at "Shiraz"...

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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image.png

 

PS: elevation is in meters, not Feet,
So, for Bandar Abbas, i suggest elevation = 1000,
Because it is a difference of 1000m between the altitude of the ground and the plane, which gives the condition of despawning.

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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yes, but I don't think you need the virtual air base in Shiraz.

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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Yes I need virtual Shiraz as tankers are spawned parked into C-130. 

 

Well I tested it with elevation 2400 and still got despawned on shiraz. Just at lower alt.

 

I do not know how this works 😞 It do not make sense to me why it despawn Acs that do not belongs to that virtual base.

 

So I do not know how to fix that tankers problem. bah. It was so cool campaign.

Also I think this alt trick maybe stops player despawn but it also break despawn for Tankers and thats whole purpose of this virtual airbases I added.

 

Can you please point me in code where is this despawning? i will try look so I will understand it.


Edited by ataribaby
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as I told you, the despawn does not look at the origin of the base.
Therefore, it is absolutely necessary to delete the virtual base on the "Shiraz" base.

If there is still a problem of Tanker on the car parks of Shiraz, then move them to the virtual base of "Bandar".

A solution for Shiraz would be to prohibit the Despawn of the players, I think it's possible, but your AI wingers will still be despawned.

Translated with www.DeepL.com/Translator (free version)

 

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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ScriptsMod.20.43.64\Mission Scripts\EventsTracker.lua ligne 369

The problem is to find easily (and only once) the base of origin of the planes.

And I think that for that, it is necessary to integrate it in the camp_status file, like the XY position of the virtual bases. And this is done only once during mission generation.

Then, to make the "correlation" between the name of the plane in the game and the name of the plane in the mission generation. I suspect that this will not be easy...

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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PB0_CEF & Miguel21, thank you very much for your work, your time and our pleasure to fly in a dynamic world.

 

I found a small problem on the Tomcat-80s campaign :

The .cmp is for the F14-B Tomcat campaign. It is not difficult to correct by copying the campaign cmp for the F14B and changing the mission names inside to Tomcat-80s.

But it is an information... ;)

 

Thanks again... I go back to 1986, in Georgia.

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8 hours ago, Nicoleon said:

PB0_CEF & Miguel21, thank you very much for your work, your time and our pleasure to fly in a dynamic world.

 

I found a small problem on the Tomcat-80s campaign :

The .cmp is for the F14-B Tomcat campaign. It is not difficult to correct by copying the campaign cmp for the F14B and changing the mission names inside to Tomcat-80s.

But it is an information... 😉

 

Thanks again... I go back to 1986, in Georgia.

Thanks a lot for this information I correct this bug now !

 

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Last DCE news : Crisis in PG - Blue version

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