norman99 Posted June 1, 2020 Share Posted June 1, 2020 (edited) I'm curious how everyone manages their AI wingmen on returning to base. I've made a number of training missions using the Nevada map, and when returning to Nellis from the north, no matter how I order the wingmen around, or whether I fly straight in or via an overhead break, it's just a complete disorganised mess, with aircraft going everywhere. It happens with 2 and 4 ships flights, though it's obviously more noticeable with more aircraft. Apart from just sending them RTB from 10+nm away, is there any way to arrive as a 2-4 ship formation and all land in an organised fashion? Edited June 1, 2020 by norman99 Link to comment Share on other sites More sharing options...
discwalker Posted June 1, 2020 Share Posted June 1, 2020 If you order "close formation", but 2 bugs with that: [REPORTED]AI stuck on runway after landing: https://forums.eagle.ru/showthread.php?t=152601 Wingmans midair collision case(s) close formation approach: https://forums.eagle.ru/showthread.php?t=275824 GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD Link to comment Share on other sites More sharing options...
norman99 Posted June 1, 2020 Author Share Posted June 1, 2020 Is "close formation" even still an option? I can never find it in the comm menu. This wasn't really intended to be a bug report, just a question on techniques people use to arrive with AI wingmen, in a controlled and repeatable manner. I think it would gain a larger audience, and promote some discussion, if this was returned to the main board instead of hiding my question away in a bug sub forum. Link to comment Share on other sites More sharing options...
TLTeo Posted June 1, 2020 Share Posted June 1, 2020 Honestly, I have given up on landing in an organised fashion. I just tell them to anchor somewhere near the airbase, land on my own, and when I'm close enough to landing to know they won't crash into me I order them to RTB. Link to comment Share on other sites More sharing options...
norman99 Posted June 3, 2020 Author Share Posted June 3, 2020 So basically AI behaviour is so porked at the moment, the only solution is to just get rid of them and do your thing solo? Wow. I thought there’d be more to it than that. Pretty poor state for a product claiming to be the most realistic air combat simulator available. Link to comment Share on other sites More sharing options...
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