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[NEED TRACK] AI aircraft cannot sort themselves on deck


Raisuli

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Ran into this quite a few times where an E3 and an F-18 would conflict on start up. They'd park themselves almost touching, then eventually one would move for the loss of both most of the time.

 

 

I set the aircraft to runway start and the second F-18 started on Cat 1 at the same time as the E3, resulting in the strangest looking biplane you've ever seen, but it has great radar and very dangerous missiles.

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  • 2 weeks later...

Ok,

 

Here are some more bad behaviors from AI in SC.

 

Every single group goes to CAT1, even if the others are empty.

 

At 8:14 am on the track file we can see the strange AI behavior after landing; they hit and destroy planes parked that are waiting to start the next mission.

 

Hope this can help

 

Download here:

 

https://1drv.ms/u/s!ApQqE-qOFUw3tnfn7yz9WRlV5OhY?e=UBZeCS


Edited by Bruce_D
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I have experienced weird AI behavior as well, in the F-14.

 

After wingman landing on carrier, time 15:15:18, he proceeds to drive *through* the crane truck and the parked aircraft when taxiing to parking at the end of the carrier.

No damage though, it just goes through everything.

 

Track attached here:

https://www.dropbox.com/s/p0csnskdz94b90e/F-14%20SC%20qual%2C%20launch%2C%20land%2C%20AI%20parking%2C%20canopy%20blown%20on%20return%20from%20config.trk?dl=0

System specs:

 

Gigabyte Aorus Master, i7 9700K@std, GTX 1080TI OC, 32 GB 3000 MHz RAM, NVMe M.2 SSD, Oculus Quest VR (2x1600x1440)

Warthog HOTAS w/150mm extension, Slaw pedals, Gametrix Jetseat, TrackIR for monitor use

 

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I have experienced weird AI behavior as well, in the F-14.

 

After wingman landing on carrier, time 15:15:18, he proceeds to drive *through* the crane truck and the parked aircraft when taxiing to parking at the end of the carrier.

No damage though, it just goes through everything.

 

Track attached here:

https://www.dropbox.com/s/p0csnskdz94b90e/F-14%20SC%20qual%2C%20launch%2C%20land%2C%20AI%20parking%2C%20canopy%20blown%20on%20return%20from%20config.trk?dl=0

 

The wingmen AI doing weird things such as taxying through static objects, taxying within touching distance, or even hitting you if your not prepared to taxy at there breakneck speed and taking off before you has been an unfixed issue in DCS long before the Supercarrier module was added.

How much longer, Ops? The engine’s overheating and so am I. We either stand down or blow up. Which do you want?

:pilotfly::pilotfly::pilotfly:

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I have experienced weird AI behavior as well, in the F-14.

 

After wingman landing on carrier, time 15:15:18, he proceeds to drive *through* the crane truck and the parked aircraft when taxiing to parking at the end of the carrier.

No damage though, it just goes through everything.

 

Track attached here:

https://www.dropbox.com/s/p0csnskdz94b90e/F-14%20SC%20qual%2C%20launch%2C%20land%2C%20AI%20parking%2C%20canopy%20blown%20on%20return%20from%20config.trk?dl=0

 

This is happening with all the AI after landing not only the wingman.

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  • 3 weeks later...

i got another one:

 

Pic shows my wingman (AI) attached to cat 3.

 

everything is fine but when the shuttle goes forward to lock the plane this happens.

 

the he never get airborne. also the shooter doesnt give him the throttle up signal

Screen_200617_224234.thumb.png.0141b335b8d259493f46eacbbdd73c24.png

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  • 4 weeks later...
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