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Asset pack objects in ME


PB4Tazman

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Will the future objects within the asset packs be differentiated somehow inside the Mission Editor?

 

As a mission maker, I would need to know when I am selecting an object, to know exactly which pack it belongs to.

 

It will help in keeping track of what packs I would need to list in the mission description which will be required in order to participate.

 

Cheers!

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