Oculus Rift S With DCS World Discussion - Page 35 - ED Forums
 


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Old 05-12-2019, 08:05 PM   #341
hellking
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I don't know why people think Rift S is only a minor upgrade in resolution. Due to pentile subpixel configuration, Rift has 756 x 840 red, 1080 x 1200 green and 756 x 840 blue resolution (approximately). Rift S has 1280 x 1440 all red, green and blue. Unless you are looking at green scenery (trees etc.), with Rift S you will get x 1.7 improvement in resolution compared to Rift. What is nice is that this is only with a performance degradation equal to 1.2 pixel subsampling. I am not saying that Rift S is better than other HMD's out there, but it is day & night compared to Rift without sacrificing performance.
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Old 05-12-2019, 08:12 PM   #342
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Quote:
Originally Posted by hellking View Post
I don't know why people think Rift S is only a minor upgrade in resolution. Due to pentile subpixel configuration, Rift has 756 x 840 red, 1080 x 1200 green and 756 x 840 blue resolution (approximately). Rift S has 1280 x 1440 all red, green and blue. Unless you are looking at green scenery (trees etc.), with Rift S you will get x 1.7 improvement in resolution compared to Rift. What is nice is that this is only with a performance degradation equal to 1.2 pixel subsampling. I am not saying that Rift S is better than other HMD's out there, but it is day & night compared to Rift without sacrificing performance.
cool, thanks for sharing!
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Old 05-12-2019, 08:13 PM   #343
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Well I for one am looking forward to finding out - not too much longer now.
Hopefully they are on track for their ship dates.
Guess them putting the release version of the 1.37 software out now is a good sign.
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Old 05-13-2019, 02:29 PM   #344
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Quote:
Originally Posted by hellking View Post
I don't know why people think Rift S is only a minor upgrade in resolution. Due to pentile subpixel configuration, Rift has 756 x 840 red, 1080 x 1200 green and 756 x 840 blue resolution (approximately). Rift S has 1280 x 1440 all red, green and blue. Unless you are looking at green scenery (trees etc.), with Rift S you will get x 1.7 improvement in resolution compared to Rift. What is nice is that this is only with a performance degradation equal to 1.2 pixel subsampling. I am not saying that Rift S is better than other HMD's out there, but it is day & night compared to Rift without sacrificing performance.
Finally somebody who has his facts down and goes deeper than just the base resolution on the datasheet. Kudos to you, good Sir!
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Old 05-13-2019, 03:00 PM   #345
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I agree, I think the performance is going to better than people think, roll on the 21st !
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Old 05-13-2019, 03:04 PM   #346
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23rd for me, I wasn't as quick on the trigger as I should have been...
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Old 05-14-2019, 04:55 AM   #347
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A screen grab from Adams Savages Tested hands on of the Rift S and shows the resolution difference between it and the original Rift.


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Old 05-14-2019, 07:03 AM   #348
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Still not perfect, and the SDE looks barely any better on that shot. All the same, massively better than it was. Guess I’ll find out in 7 days.
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Old 05-14-2019, 07:58 AM   #349
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Quote:
Originally Posted by Shrubbo View Post
A screen grab from Adams Savages Tested hands on of the Rift S and shows the resolution difference between it and the original Rift.


Looks a little bit like manipulation left image is smaller so it's obvious it will be less readable. This is no like comparison should look like.

Wysłane z mojego SM-G960F przy użyciu Tapatalka
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Old 05-14-2019, 09:11 AM   #350
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Quote:
Originally Posted by gorzasty View Post
Looks a little bit like manipulation left image is smaller so it's obvious it will be less readable. This is no like comparison should look like.

Wysłane z mojego SM-G960F przy użyciu Tapatalka
It's taken by a guy trying to hold the hmd in one hand, while trying to grab a photo with his cell phone with the other.

Through the lens shots are meaningless.
Utter meaningless.

I might as well try to show the differences between a 720p screen and a UHD HDR tv.
But it's presented on your cellphone in a 720p video..

In short complete waste of time.

And it's not about resolution, it's a matter of medium.
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