Jump to content

What I HATE in VR


viper2097

Recommended Posts

I played 500+ hours with TrackIR. DCS can really shine in certain enviromental situations. Especially in sunrises. I LOVED doing screenshots. Here you have some of that awesome moments:

 

attachment.php?attachmentid=215755&stc=1&d=1566198815

 

attachment.php?attachmentid=215756&stc=1&d=1566198815

 

attachment.php?attachmentid=215757&stc=1&d=1566198815

 

attachment.php?attachmentid=215758&stc=1&d=1566198815

 

attachment.php?attachmentid=215759&stc=1&d=1566198815

 

attachment.php?attachmentid=215760&stc=1&d=1566198815

 

attachment.php?attachmentid=215761&stc=1&d=1566198815

 

 

Now I switched over to VR. I won't go back, no explanation needed.

 

I miss the screenshots. I miss, to save those awesome moments.

 

PLEASE, PLEASE, PLEASE, add something, that we can have them again in VR.

(VR screenshots are just :cry:. They also look MUCH worse then it looks in VR)

 

I would have some suggestions:

 

Track replay:

Beside that the replay generally needs to be fixed, please add some VCR controlls:

(Fast) forward, (fast) rewind, stop, etc. Add the function of adding a "markpoint". So , when flying in VR, i just press this button instead of the screenshot button.

When replaying the track on the flatscreen with max. graphic settings, I should be able to jump directly to the markpoint.

(would be also great for WAY other things...)

 

Screenshot quality:

When doing screenshots in the replay mode, maybe it is possible to "generate" them? Maybe in 4k resolution with max details, some nice post processing etc.?

In the replay it doesn't matter if the screenshot would take 15 seconds to render...

 

I know that "issues" like that are very down on the list and that there are pretty much other, more important things.

However, this is also a big "joy -side" of DCS, so I guess its maybe not that un-important...

20190223215212_1.jpg.a07c664afe31089a9d9ca1f7a36b5606.jpg

20190223224034_1.jpg.b03e3ea75fbd914eb1dca9d51f6137ed.jpg

20190328214753_1.jpg.1ada1b7eb3d717b9e54ea7d12b98b920.jpg

20190328215142_1.jpg.69071c08fd7a41492c140c046a1cb376.jpg

20190410213723_1.jpg.3a99fabd0103eed518c3ffb731d4b8fc.jpg

20190510233748_1.jpg.49618e63938cc2e8d2cc46762bd41e53.jpg

20190626232220_1.jpg.5207463809feeb13e3efb0d211b3b171.jpg


Edited by viper2097

Steam user - Youtube

I am for quality over quantity in DCS modules

Link to comment
Share on other sites

+1

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

| Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |

Link to comment
Share on other sites

Give OBS with OpenVR capture plugin a shot. I record all my VR flights with it. No performance impact from recording. Of course the quality isn't going to be as good as non-VR screenshots, but after playing back the video in VLC player and taking a snapshot, I can get decent pictures like this:

 

BMq6NvAm.png

 

If you're able to run MSAA in VR the quality would be even better (I run MSAA off).

Link to comment
Share on other sites

Give OBS with OpenVR capture plugin a shot. I record all my VR flights with it. No performance impact from recording. Of course the quality isn't going to be as good as non-VR screenshots, but after playing back the video in VLC player and taking a snapshot, I can get decent pictures like this:

 

BMq6NvAm.png

 

If you're able to run MSAA in VR the quality would be even better (I run MSAA off).

Can you also make high resolution (e.g. 4k as mentioned) screenshots with this software? Or will it be limited to my monitor resolution?

I ask because I play VR only, with a very old low res 2d screen.

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

Link to comment
Share on other sites

If you are on steam (And I think you are) you can use the steam screenshotter F12 or whatever it is.

 

Also, you can now get near monitor quality with a HP Reverb in VR.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

Link to comment
Share on other sites

+1

 

There are good practices in other games, e.g. Overwatch from Blizzard (not flight sim, but quite awesome in terms of both performance and visual quality), that has dedicated settings and mechanism for taking hi-res screenshots.

 

It's all good to use 3rd party apps, but they would inevitably hit certain level of limit on the outcome imposed by the game itself, which makes native support still irreplaceably important and would therefore be very much desired. Especially so since VR is the trend and would probably become the primary choice in the near future.

i9-9900K, G.Skill 3200 32GB RAM, AORUS Z390 Pro Wifi, Gigabyte Windforce RTX 2080 Ti, Samsung 960 Pro NVMe 512G + 860 Pro 1T, TM Warthog HOTAS, VKB T-Rudder, Samsung O+

F/A-18C, F-16C, A-10C, UH-1, AV-8B, F-14, JF-17, FC3, SA342 Gazelle, L-39, KA-50, CEII, Supercarrier Preordered. (Almost abandoned: CA - VR support please?)

PG, NTTR

Link to comment
Share on other sites

I just did a test with OBS, OpenVR and then tried to de-shaken ith with Mercalli (a software I'm useing for de-shakeing my videos when riding on the racetrack with my motorcycle)

 

I'm pretty satisified with the result:

 

N-_N-IpClCo

 

However, while flying in VR is absolutely smooth, it looks very stuttery in the video. I will try to find out why...


Edited by viper2097

Steam user - Youtube

I am for quality over quantity in DCS modules

Link to comment
Share on other sites

If you want to see really nice 4K ultra graphics, use a monitor :smilewink:

It’s never going to be possible for 3D visuals to equal 2D


Edited by SharpeXB

i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | 24GB GeForce RTX 4090 | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5

Link to comment
Share on other sites

If you want to see really nice 4K ultra graphics, use a monitor :smilewink:

It’s never going to be possible for 3D visuals to equal 2D

 

Eventually it will, its just gonna take time. Currently state of the art for consumers is 2160x2160 per eye or 4k per eye. Which with the much larger FOV you get, is a PPD in the 20-30 range. Human eye max resolution is about 60ppd. Most 1080p monitors from a few feet are like 30ppd. Looking at 30ppd image in general is pretty good, and I'd say the most ultraHD monitors are probably approaching retinal level resolution at some reasonable distance. And adding more pixels to them won't get them any better. Meanwhile VR will catch up at some point. My definition of Gen2 VR was about 30ppd, i.e. about 1080p screen at like 2-3 feet away which is what most people are using. The Reverb is at about that level today, so its the first Gen2 headset. I hope to see more Gen2 headsets in the next year or two and it will become the "standard" for VR. Gen2.5 will have maybe a bit more resolution, but likely use better RGB OLED panels to give you better color defintion, and better lens designs. Gen3 IMO will then take PPD to the next level into probably the 40-50's. I expect to see Gen2.5 headsets in the next 2-3 years, and probably another 2-3 before we see Gen3. Assuming we get improved vid cards in the next 6 ish years to drive the extra pixels, OR the VR industry figures out a cheap good way to do good Foveated rendering but I'm not holding my breath on that...

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

Link to comment
Share on other sites

+1 for better screenshot to take in VR, directly when we're playing.

 

Another way to have nice screenshot would be to save the track and then start DCS in no vr mode (you can easily do that with Skatezilla's GUI), then play the track and screenshot away.... would be, if track recording wouldn't be so messed up! :mad:

 

Btw, guys, is there a way to have the mirror image on the monitor to take the full area, instead of just a slice in the middle?


Edited by Gianky
Link to comment
Share on other sites

I played 500+ hours with TrackIR. DCS can really shine in certain enviromental situations. Especially in sunrises. I LOVED doing screenshots. Here you have some of that awesome moments:

 

Now I switched over to VR. I won't go back, no explanation needed.

 

I miss the screenshots. I miss, to save those awesome moments.

 

PLEASE, PLEASE, PLEASE, add something, that we can have them again in VR.

(VR screenshots are just :cry:. They also look MUCH worse then it looks in VR)

 

I would have some suggestions:

 

Track replay:

Beside that the replay generally needs to be fixed, please add some VCR controlls:

(Fast) forward, (fast) rewind, stop, etc. Add the function of adding a "markpoint". So , when flying in VR, i just press this button instead of the screenshot button.

When replaying the track on the flatscreen with max. graphic settings, I should be able to jump directly to the markpoint.

(would be also great for WAY other things...)

 

Screenshot quality:

When doing screenshots in the replay mode, maybe it is possible to "generate" them? Maybe in 4k resolution with max details, some nice post processing etc.?

In the replay it doesn't matter if the screenshot would take 15 seconds to render...

 

I know that "issues" like that are very down on the list and that there are pretty much other, more important things.

However, this is also a big "joy -side" of DCS, so I guess its maybe not that un-important...

 

You can:

A. Open Oculus Mirror and Set it to a specific Resolution box (720P, 1080P, etc etc), You will get normal 16:9 Images without top/Bottom FoV Distortion.

B. Save the Trk and Render it to a Video file at any resolution

C. Save the trk. replay it live on a Normal Screen with more GFX Options on Higher settings (MSAA etc).

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Link to comment
Share on other sites

Eventually it will, its just gonna take time.

No because it’s a moving target. When VR gets 2160p monitors will have moved on to 8K which is already a thing. The only way 3D will catch up to 2D is when graphics become so good they look just like reality and no more improvement is possible. You can’t improve on real.

But there are other factors which are almost limitless like draw distance and object counts. It’s always going to be easier to generate a single image than dual ones.

i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | 24GB GeForce RTX 4090 | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5

Link to comment
Share on other sites

No because it’s a moving target. When VR gets 2160p monitors will have moved on to 8K which is already a thing. The only way 3D will catch up to 2D is when graphics become so good they look just like reality and no more improvement is possible. You can’t improve on real.

But there are other factors which are almost limitless like draw distance and object counts. It’s always going to be easier to generate a single image than dual ones.

 

If you actually read what I said, You are almost at the res limit for flat screen tech today it’s basically at retinal res now. RETINAL RES is not a moving target, full stop.The iPhone I’m typing on IS there right now (in fact it’s called the retinal display for a reason). Flat screens aren’t really moving forward anymore. And if they are the improvement is in the the 1% range, while VR will move forward in the double digit numbers in the next few years. And it will be more like 50% than 10%.


Edited by Harlikwin

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

Link to comment
Share on other sites

Ok, so I may have found now a way which seems really quite doable for me.

However, its still a lot of work and I would prefer some native, better solution.

 

As Nealius suggested, I use now OpenVR to capture the VR stream on the right eye. Recording it with 1440p is near the native resolution of the HMD and is not a problem with only a 1080p monitor.

While viewing the video with VLC I can make screenshots and crop them to 1080p. This gives quite good results as you can see from our yesterday training session attached.

 

To say that I'm happy would be too much, but at least its a working solution.

It feels quite better and more doable then Jabbers approach with a virtual monitor.

 

 

Will try now to cut the recording and see how a whole video feels after de-shaking and cutting.

vlcsnap-2019-08-21-23h33m09s181.thumb.jpg.8d614a5ce23bde417d463ea4d7576729.jpg

vlcsnap-2019-08-21-23h34m08s293.thumb.jpg.99b3127241dbab9c5b4ad192d7fffc5b.jpg

vlcsnap-2019-08-21-23h34m54s334.thumb.jpg.93ee0609988ac94c58dda425a029939a.jpg

vlcsnap-2019-08-21-23h37m11s635.thumb.jpg.32ca40b850fc7ff21d4e2e891ee73195.jpg

vlcsnap-2019-08-21-23h39m18s347.thumb.jpg.36ad6f51d000c205fcdd9a1539764633.jpg

vlcsnap-2019-08-21-23h39m35s910.thumb.jpg.282f9aa5bebae358f8d4698c3f3c0267.jpg

vlcsnap-2019-08-21-23h40m51s514.thumb.jpg.98c209547c0c29ed2b987023bf376e32.jpg

Steam user - Youtube

I am for quality over quantity in DCS modules

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...