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#11 |
Member
Join Date: Nov 2013
Location: North Yorkshire, UK
Posts: 973
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Oooh. V1 killing could be good.
Any reason someone couldnt mod in a ground unit for v1 and v2 if they arent already planbed by ED or VEAO? Oh and Pman could static sight and ggs function be modelled simply as a "HUD" with 2 modes like the jets have air to air, air to ground, NAV modes etc? Selected via which site is fitted via mission editor/loadout screen? You've probably noticed I like the idea of having as many optional extras as possible! Last edited by Random; 08-11-2014 at 09:09 PM. |
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#12 |
Veteran
Join Date: Jun 2013
Location: United Kingdom
Posts: 4,647
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It looks like the wife will have to starve, and go begging on the streets again - I do feel for the poor woman!!!
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#13 |
Member
Join Date: Nov 2013
Location: North Yorkshire, UK
Posts: 973
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Who needs a wife when you can have a spitfire!
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#14 |
Veteran
Join Date: Jun 2013
Location: United Kingdom
Posts: 4,647
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You read between the lines!
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#15 |
Veteran
Join Date: Feb 2013
Location: 32U MC0539
Posts: 6,093
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That is not nice ... to nickname your wife "spit fire" ... :o)
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#16 | |
3rd Party Developer
Join Date: Jan 2013
Posts: 2,356
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No plans for V1's from us im afraid Pman |
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#17 |
Member
Join Date: Nov 2013
Location: North Yorkshire, UK
Posts: 973
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Hm. Well I think leatherneck may have a solution to that. Seem to remember them showing a switch panel that blocks most of the foreward view on the mig21 but its notalways fitted on the mig. Will dig through their forum later!
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#18 | |
Member
Join Date: Mar 2008
Posts: 214
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#19 | |
Member
Join Date: Nov 2013
Location: North Yorkshire, UK
Posts: 973
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#20 | |
3rd Party Developer
Join Date: Jan 2013
Posts: 2,356
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However I havent decided what we are going to do regarding the gunsight yet. Once that development decision has been made then we will decide a way forward. Pman |
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