_Acoustic_ Posted April 24, 2016 Share Posted April 24, 2016 Just updated 2.0, and noticed the ejection doesn't automatically put you into F2 view. This is excellent, especially for VR! Thanks ED. Question though, is there a way to allow your head movement to be picked up to move your view (trackIR and VR) rather than having to move the mouse around? Link to comment Share on other sites More sharing options...
Revelation Posted April 24, 2016 Share Posted April 24, 2016 Just updated 2.0, and noticed the ejection doesn't automatically put you into F2 view. This is excellent, especially for VR! Thanks ED. Question though, is there a way to allow your head movement to be picked up to move your view (trackIR and VR) rather than having to move the mouse around? A few patches back they had the FP ejection perspective enabled, then removed it. Glad to heard they have added it back. If I remember correctly, the previous implementation allowed you to look around during the ejection sequence - I could be wrong though. Win 10 Pro 64Bit | 49" UWHD AOC 5120x1440p | AMD 5900x | 64Gb DDR4 | RX 6900XT Link to comment Share on other sites More sharing options...
_Acoustic_ Posted April 25, 2016 Author Share Posted April 25, 2016 Thanks, yeah it is much better, can't wait to get my rift to try it out. Just wish your head movement kept engaged rather than defaulting to the mouse while floating down from 15k watching the sunset. Link to comment Share on other sites More sharing options...
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