Possible Improvement for HP Reverb (WMR visuals to low) - Page 2 - ED Forums
 


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Old 01-15-2020, 09:04 PM   #11
pimp
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I currently use the SteamVR default for my GPU of 150%, but have used 200% in the past. I see a huge difference in cockpit clarity between 100% and 150%. 200% is a step further, but the drain on resources is just too much for my settings.

EDIT: as discussed before, 150% SteamVR is equivalent to 1.2 PD, and 200% is equivalent to a PD of 1.4.
You run this even with the new scaling? Now 200% is like 3000+ per eye.
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Old 01-15-2020, 11:54 PM   #12
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You run this even with the new scaling? Now 200% is like 3000+ per eye.
Yes. Not sure what your point is.

As I said, remember 200% is only a PD of 1.4. Just sounds like a lot!
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Old 01-16-2020, 01:27 AM   #13
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Originally Posted by imacken View Post
AFAIK, that option only affects WMR Cliff House stuff.
That is correct.
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Old 01-16-2020, 02:31 AM   #14
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Yes. Not sure what your point is.

As I said, remember 200% is only a PD of 1.4. Just sounds like a lot!
No point. I just figured since the new scaling increased the per eye resolution, we would need to lower the percentage. Before the last update, 200% was way lower than 3000+ per eye. I'm new to this SteamVR stuff so maybe I'm looking at it wrong.
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Old 01-16-2020, 08:33 AM   #15
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No point. I just figured since the new scaling increased the per eye resolution, we would need to lower the percentage. Before the last update, 200% was way lower than 3000+ per eye. I'm new to this SteamVR stuff so maybe I'm looking at it wrong.
Ah ok. I would recommend you switch to SteamVR beta to take advantage of new options. That ‘new’ scaling has been in the beta stream for some time now.
Currently, the 100% is pretty much the native res, which makes a lot of sense.

The default value for my 2080Ti is at 150% which is equivalent to a DCS PD of 1.2, and 200% is equivalent to 1.4 or 3124x3056.

All I was meaning is that 200% sounds quite frightening, but when you say a PD of 1.4, it doesn’t sound much!
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Old 01-16-2020, 03:30 PM   #16
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Ah ok. I would recommend you switch to SteamVR beta to take advantage of new options. That ‘new’ scaling has been in the beta stream for some time now.
Currently, the 100% is pretty much the native res, which makes a lot of sense.

The default value for my 2080Ti is at 150% which is equivalent to a DCS PD of 1.2, and 200% is equivalent to 1.4 or 3124x3056.

All I was meaning is that 200% sounds quite frightening, but when you say a PD of 1.4, it doesn’t sound much!
Ok cool. Thanks for the info. I'll try that and see what performance I get. I used to use 1.5 with the CV1, but I probably don't need to go that high with the Reverb since it has a high native res. I like motionvector because it gets rid of the in-cockpit ghosting and smooth performance when looking at the terrain at 3 & 9 o'clock position, but it does produce artifacts. I guess there's always going to be a give and take when it comes to VR. People get caught up in FPS too much. To me it's all about smooth play. At times, I've seen choppy stuttering gameplay while my fps displayed 50+. So it's not always about achieving high frames.
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Old 01-16-2020, 03:47 PM   #17
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Quote:
Originally Posted by imacken View Post
Ah ok. I would recommend you switch to SteamVR beta to take advantage of new options. That ‘new’ scaling has been in the beta stream for some time now.

Currently, the 100% is pretty much the native res, which makes a lot of sense.



The default value for my 2080Ti is at 150% which is equivalent to a DCS PD of 1.2, and 200% is equivalent to 1.4 or 3124x3056.



All I was meaning is that 200% sounds quite frightening, but when you say a PD of 1.4, it doesn’t sound much!
I use also 200% in SteamVR Beta with +3000PpE, and its Sharp like Reality and runs good.

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Old 01-16-2020, 08:15 PM   #18
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You run this even with the new scaling? Now 200% is like 3000+ per eye.
I run 200% SS in Steam VR for it.
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Old 01-19-2020, 07:42 PM   #19
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Also running 200% SteamVR SS, was using PD of 1.5 and noticed that the SteamVR is slightly more stable, and I was able to add 2x MSAA because of it. Noticed no difference going to Low on the windows setting, Make sure that the WMR window isn't repeating! make sure you hit that Pause button otherwise its an additional layer of rendering. I had this happen a few times and it caused some weird issues.
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