Aureliuz Posted May 27, 2020 Share Posted May 27, 2020 Hi Aureliuz, The mod no longer works with the latest update in any case. My information is that the SCUD-B has a range of 600km and that is what I have approximated in the lua. It is the SCUD-A to my knowledge that has the range of 300km. Cheers. Thx for informing.. will u restore your mods for the actual version? Hope so! SCUD - Range.. yep.. like u have changed in the .lua it should be about 600 km.. BUT it works "just" about to 300km until the rocket exploses. Wasnt able to find any mistake in the .lua. :joystick: Link to comment Share on other sites More sharing options...
SUNTSAG Posted May 27, 2020 Author Share Posted May 27, 2020 Thx for informing.. will u restore your mods for the actual version? Hope so! SCUD - Range.. yep.. like u have changed in the .lua it should be about 600 km.. BUT it works "just" about to 300km until the rocket exploses. Wasnt able to find any mistake in the .lua. :joystick: If you want to launch to it's maximum range then in the latest working version: Change line 27 from 172.0 to 9200.0 Cheers. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Aureliuz Posted May 27, 2020 Share Posted May 27, 2020 If you want to launch to it's maximum range then in the latest working version: Change line 27 from 172.0 to 9200.0 Cheers. Thx.. but I will wait, until u have restored your great mods! :smilewink: cu Link to comment Share on other sites More sharing options...
Phantom_Mark Posted May 27, 2020 Share Posted May 27, 2020 If you want to launch to it's maximum range then in the latest working version: Change line 27 from 172.0 to 9200.0 Cheers. Found this on Wiki Mass 4,400 kg (9,700 lb) Scud A 5,900 kg (13,000 lb) Scud B 6,400 kg (14,100 lb) Scud C 6,500 kg (14,300 lb) Scud D Length 11.25 m (36.9 ft) Diameter 0.88 m (2 ft 11 in) Warhead Conventional high-explosive, Fragmentation, Nuclear 5 to 80 kiloton, Chemical VX warhead Engine Single-stage liquid-fuel Operational range 180 km (110 mi) Scud A 300 km (190 mi) Scud B 600 km (370 mi) Scud C 700 km (430 mi) Scud D Maximum speed Mach 5, 1.7 km/s (1.1 mi/s) Guidance system inertial guidance, Scud-D adds DSMAC terminal guidance Accuracy 3,000 m (9,800 ft) Scud A 450 m (1,480 ft) Scud B 700 m (2,300 ft) Scud C 50 m (160 ft) Scud D Testing here has found the current range to be around 160/165 miles (262ish KM?) So we should be around 190 miles as indicated by Wiki maybe ?? does the 172 represent Miles btw ? Link to comment Share on other sites More sharing options...
SUNTSAG Posted May 27, 2020 Author Share Posted May 27, 2020 No BURN TIME which will allow it to travel to it's maxish distance within DCS limitations. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Phantom_Mark Posted May 27, 2020 Share Posted May 27, 2020 Cool thanks mate :) Link to comment Share on other sites More sharing options...
Phantom_Mark Posted May 27, 2020 Share Posted May 27, 2020 (edited) Line 27 t_marsh = 250.0 and Line 223 GT.ThreatRange = 355000.0; (gives it the 190 mile /300km outer threat range circle scale) Gives an almost inch perfect range of 190 miles for the record, that's if anyone wants to turn the range out to the 300km that Wiki claim for the B model. Is there an accuracy variable in there as well Suntsag ??? I included the radius in the fire at point but it seems pretty much bang on every time I have watched ? maybe just a bigger radius in the fire at point location ? Edited May 27, 2020 by Phantom_Mark Link to comment Share on other sites More sharing options...
Aureliuz Posted May 30, 2020 Share Posted May 30, 2020 Line 27 t_marsh = 250.0 and Line 223 GT.ThreatRange = 355000.0; (gives it the 190 mile /300km outer threat range circle scale) Gives an almost inch perfect range of 190 miles for the record, that's if anyone wants to turn the range out to the 300km that Wiki claim for the B model. Thx for informing us!:smartass: Link to comment Share on other sites More sharing options...
Phantom_Mark Posted May 30, 2020 Share Posted May 30, 2020 Thx for informing us!:smartass: SUNTSAG is the man here, all kudos to him :pilotfly: Link to comment Share on other sites More sharing options...
Fercyful Posted May 30, 2020 Share Posted May 30, 2020 This is so great! Thanks for the mod. I notice that sometimes the SCUD reloading vehicle don't do the work and the SCUD launcher never get reloaded after first shoot. Is like random here. Followed the instructions video. Maybe is that I'm launching it manually not setting the target zone previously at editor? Link to comment Share on other sites More sharing options...
magnetic Posted May 30, 2020 Share Posted May 30, 2020 For the Tacan Mod , are there same soluce with Moose script API ? Here : https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/Core.Radio.html##(BEACON).New Link to comment Share on other sites More sharing options...
SUNTSAG Posted May 31, 2020 Author Share Posted May 31, 2020 This is so great! Thanks for the mod. I notice that sometimes the SCUD reloading vehicle don't do the work and the SCUD launcher never get reloaded after first shoot. Is like random here. Followed the instructions video. Maybe is that I'm launching it manually not setting the target zone previously at editor? Hi Fercyful, There is a completely different and slightly more convolute process to rearming the launcher when using it in CA, for the first missile launch. I guess it is more realistic from process perspective and I will try and create a "HOW TO" video to reflect this method. Cheers. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SUNTSAG Posted May 31, 2020 Author Share Posted May 31, 2020 Here is a quick guide to reloading a missile in Combined Arms, when you have NOT set the first missile to launch in the Mission Editor. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Fercyful Posted May 31, 2020 Share Posted May 31, 2020 Hi Fercyful, There is a completely different and slightly more convolute process to rearming the launcher when using it in CA, for the first missile launch. I guess it is more realistic from process perspective and I will try and create a "HOW TO" video to reflect this method. Cheers. Hola SUNTSAG! Many thanks for the tutorial video :thumbup: All clear now :smartass: Really appreciate it. I did a small change in the ScudLauncher.lua file for a more "nuclear" punch for the warhead. Really don't know much about modding but tried and the result was fun and quite explosive :lol: warhead = { mass = 1000985; expl_mass = 1000975; other_factors = {1, 1, 1}; obj_factors = {1, 1}; concrete_factors = {1, 1, 1}; cumulative_factor = 0; concrete_obj_factor = 0.5; cumulative_thickness = 0.6; piercing_mass = 1000987.0; caliber = 1000880, I notice a little bug in the reloading support vehicle, when you drive it in CA the front wheels point the opposite way of the actual turning. Maybe is a bug of DCS and not of you amazing mod. The launcher wheels are perfect. Thanks again for your great support and is time to launch some modified SCUDs :joystick: chau!! Link to comment Share on other sites More sharing options...
SUNTSAG Posted June 1, 2020 Author Share Posted June 1, 2020 I notice a little bug in the reloading support vehicle, when you drive it in CA the front wheels point the opposite way of the actual turning. Maybe is a bug of DCS and not of you amazing mod. The launcher wheels are perfect. Thanks again for your great support and is time to launch some modified SCUDs :joystick: chau!! No worries....my pleasure. It's not a bug its an issue with EDs model and the animations. They have reversed the argument for the steering hence why it actually works in reverse. ED will have to correct that when they are ready at some point to actually release the model themselves. Consider the mod giving you EA to something in the pipeline. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SUNTSAG Posted June 1, 2020 Author Share Posted June 1, 2020 A requested video highlighting the AI launch process for those that don't own Combined Arms. Cheers. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Fercyful Posted June 1, 2020 Share Posted June 1, 2020 No worries....my pleasure. It's not a bug its an issue with EDs model and the animations. They have reversed the argument for the steering hence why it actually works in reverse. ED will have to correct that when they are ready at some point to actually release the model themselves. Consider the mod giving you EA to something in the pipeline. Thanks again for the extra information. Totally understand and like I thought it was ED "fault" :music_whistling: This is an amazing EA ! :thumbup: Will watch your next video now :book: Link to comment Share on other sites More sharing options...
magnetic Posted June 2, 2020 Share Posted June 2, 2020 Hello, I try scud B mod, thanks for all but I don't hear sound ? No sound ? Link to comment Share on other sites More sharing options...
SUNTSAG Posted June 2, 2020 Author Share Posted June 2, 2020 Hello, I try scud B mod, thanks for all but I don't hear sound ? No sound ? There are sounds and they are all generated from your DCS Install. I have not added anything additional from a sound perspective and everything is working fine here. No one else has reported an issue of this nature, I therefore presume all is well with sounds. None of the people whom tested this prior to release reported a lack of sound either. Only 2 suggestions spring to mind: 1. You have another mod that is impacting this one. 2. A repair on your DCS install might be in order as sound files might be missing from it. Cheers Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
hreich Posted June 4, 2020 Share Posted June 4, 2020 Sorry but can you tell me how to put it in ovgsme? [sIGPIC][/sIGPIC] Pilot from Croatia Link to comment Share on other sites More sharing options...
magnetic Posted June 4, 2020 Share Posted June 4, 2020 Hello, Thanks for reply, after verification no problem on my computer. I tested that and compare with mersh rockets: and the real sounds from real scud here : Link to comment Share on other sites More sharing options...
SUNTSAG Posted June 4, 2020 Author Share Posted June 4, 2020 Hello, Thanks for reply, after verification no problem on my computer. I tested that and compare with mersh rockets: and the real sounds from real scud here : So the sounds are there it's just you feel they are not loud enough! Your messages suggested there was no sound at all. Talk to ED the sound files associated with this weapon are theirs and perhaps it is something they are working on already as the SCUD-B is not complete as yet. Cheers Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SUNTSAG Posted June 4, 2020 Author Share Posted June 4, 2020 Sorry but can you tell me how to put it in ovgsme? Hi which mod do you mean there are a number here. Only a small few need OvGME the rest are saved games compatible which makes them IC friendly. None of these mods break IC at all. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Grajo Posted June 18, 2020 Share Posted June 18, 2020 Hello Suntsag, I have downloaded your Glass Cockpit Modification for the Spitfire: https://drive.google.com/file/d/1A9_...ew?usp=sharing I see that you have added a Spitfire - Enhanced Sight(JSGME) that modifies the Spitfires reticle and that you have used a slightly modified version of the base map of my Spitfire HD Gunsight mod. I understand that my mods run under: License: Freeware - Free version, Unlimited distribution So there is no problem to redistribute or include them in any other individuals mod pack. I do not care about you modifying it to suit your own needs/taste but, to be honest, it feels a bit sad not to be credited. Especially understanding that you did like my little mod somehow :[ Best Link to my MODs - So far... Link to comment Share on other sites More sharing options...
SUNTSAG Posted June 18, 2020 Author Share Posted June 18, 2020 Hi Grajo, Yes I did try out your mod originally including the sight. I went through many many options getting the effect I settled on here in this modification. So many variations in fact that I don't recall if adapting your original offering was part of the final product.....and I still don't now. As you are aware the end result of any mod goes through many variations on a theme prior to settling on what is felt to be the ideal. As I do not know 100% that your initial offering (SIGHT ELEMENT ONLY) was not adapted I will amend the text of post 2 to reflect crediting you. Cheers. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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