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Because it isn't.

 

In a real aircraft you barely see the propeller in front of you. The effect in the Spitfire is way overdone and that's the unrealistic one.

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Because it isn't.

 

In a real aircraft you barely see the propeller in front of you. The effect in the Spitfire is way overdone and that's the unrealistic one.

 

 

But it is not true at all, I am a general aviation pilot and the helix disc can be seen all right...

 

 

:thumbup:

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Please don’t listen to the OP Devs. Selfish maybe but the BF109 propeller in DCS works perfectly in VR with motion smoothing. If it was to change to be more like the spitfire it would introduce horrible immersion breaking artifacts as with the spit

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Please don’t listen to the OP Devs. Selfish maybe but the BF109 propeller in DCS works perfectly in VR with motion smoothing. If it was to change to be more like the spitfire it would introduce horrible immersion breaking artifacts as with the spit

 

For non-VR users the prop cannot be seen.

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But it is not true at all, I am a general aviation pilot and the helix disc can be seen all right...

 

 

A faint disc, not a dark black flashing pattern like in DCS: Spitfire.

 

Unless the sun is at the right angle and the prop coating is reflective, then you may see some more pronounced reflections.

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A faint disc, not a dark black flashing pattern like in DCS: Spitfire.

 

Unless the sun is at the right angle and the prop coating is reflective, then you may see some more pronounced reflections.

 

 

Yes I understand, in fact, even that of Spit is not correct, but this does not mean that it is right that there is not at all as it is currently in 109 without VR.

 

It is clear that it is a bug that must be corrected, flying with a propeller airplane without seeing it does not seem honestly a great thing ....

 

 

:thumbup:

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It is perfect just the way it is. Do not change anything!

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Exactly ;)

 

 

 

:thumbup:

 

 

 

 

Ah but if the devs listen you guys my VR experience could be ruined! You must be stopped! :mad:

 

 

 

Have you considered solving the problem by getting into VR yourselves?

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Ah but if the devs listen you guys my VR experience could be ruined! You must be stopped! :mad:

 

 

 

Have you considered solving the problem by getting into VR yourselves?

 

It's easier to solve if you stop using VR then. Less costs overall.


Edited by razo+r
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Ah but if the devs listen you guys my VR experience could be ruined! You must be stopped! :mad:

 

Have you considered solving the problem by getting into VR yourselves?

 

 

What kind of speech is it? so in order not to damage you it's OK to harm others ...:doh:

 

109 must be usable in its entirety regardless of whether one uses VR or not.

 

 

:thumbup:

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Here you have from Santa Claus under the tree subtle effect of the propeller, use JSGME or manually copy the CoreMods. Warning adjustment will only work for the SP!

 

BF-109K-4 Prop effect: file deleted


Edited by petsild

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After taking a closer look at the 109 prop situation, Non VR, I have found that it IS there, but BARELY.

 

Internally, after looking VERY hard in just the right light, background and see the edge of the arc. Guessing, would be it around 1-3 percent visibility in comparison of how visible the P-51 is. Externally, it was a tiny bit better, in the right lighting. Estimates again about 10 percent of the effect from the P-51.

 

Its obvious, the effect from the Spitfire is to heavy, but many consider the P-51 to be just about right. Surely there is a happy medium between how the P51 is and the current 109.

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Here you have from Santa Claus under the tree subtle effect of the propeller, use JSGME or manually copy the CoreMods. Warning adjustment will only work for the SP!

 

BF-109K-4 Prop effect: https://www.dropbox.com/s/np36f2ijagufy2n/BF-109K-4%20Prop%20effect.zip

 

 

Thank you very much for the temporary fix but if you can not use multiplayer at least for me it does not have a practical utility ...:(

 

 

 

:thumbup:

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