AI priority number one - the player? - Page 2 - ED Forums
 


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Old 08-03-2020, 04:25 AM   #11
FubarBundy
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Join Date: Nov 2012
Posts: 127
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Thanks for that Tippis ... I'll take a look at the default tasks. (The tasks given are by a combination of MOOSE and my own crappy code btw. )

I think my point is that all of this should really be unnecessary but hopefully it will be fixed in time.

edit: That seems to have worked really well so far, (needs a little more testing)... thanks Tippis!

edit: Turns out to be a slight improvement but AI still make a bee-line for the client even when priority is bombers and there are other far more obvious targets available.

Last edited by FubarBundy; 08-03-2020 at 12:39 PM.
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