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Old 08-01-2020, 10:18 PM   #1
FubarBundy
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Default Status on fixes for terrible AI ?

I'm so frustrate with DCS AI right now!

Totally fell in love with the P47 so I've spent hours attempting to build a dynamic WW2 based mission based around dynamically generated bomber escort missions.

I have the basic mission structure complete and for the most part, it works really well...

BUT, as always with these things, the one single aspect of DCS which totally ruins everything is the terrible, terrible AI!

The two main AI related problems I'm soooo fed up of atm are

1) AI wingmen that are unable to keep up and maintain formation despite the client being at such low speed rpm etc... that the aircraft is right on the edge of stability whilst climbing. This means that it becomes impossible to keep up with the bomber formation unless they are set to travel at a snails pace... and this, in turn, means that the bombers fly like crap and ram into each other for inability to hold their own large formation... something they do fine as long as they have enough speed.
(interestingly it doesn't seem to be speed that dictates this... to me it seems more related to engine output QED?)

2) The tendency of the entire Luftwaffe, (in this case), to latch onto the nearest Allied client and pursue him relentlessly and without mercy.... despite there being an abundance of big juicy B17's or A20's and 2 other escort wings.

Finally, there is always the issues of some aircraft behaving like they have anti-gravity generators on-board but, in all honesty, I haven't had a major problem with this and WW2 aircraft.

Surely the AI is an absolute core part of any combat simulation... so, basically, does anybody know the status of any upcoming fixes to these problems?

Last edited by FubarBundy; 08-01-2020 at 10:27 PM.
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Old 08-01-2020, 10:49 PM   #2
Fri13
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Quote:
Originally Posted by FubarBundy View Post

1) AI wingmen that are unable to keep up and maintain formation despite the client being at such low speed rpm etc... that the aircraft is right on the edge of stability whilst climbing. This means that it becomes impossible to keep up with the bomber formation unless they are set to travel at a snails pace... and this, in turn, means that the bombers fly like crap and ram into each other for inability to hold their own large formation... something they do fine as long as they have enough speed.
(interestingly it doesn't seem to be speed that dictates this... to me it seems more related to engine output QED?)
To fix this, I would accept a simple cheating for AI.

When ever the AI is to fly in formation as wingman to another same aircraft, they would consume the same amount of fuel per minute (FPM) and they would get the same speed etc.

Sure there are considerations for the weapons loadout, but it is not nice at all that you take-off with AI with identical loadout and then they turn back to base half way the route because bingo, and then they eject before getting back.

So simply make them have identical fuel consumption and power when they are to follow you. So difference is that when they join you, their fuel status is maintained but fuel consumption is matched. So you can end up situation where they have more or less fuel, but they don't consume more or less than you do.

Once the AI steers away from your formation (command it to attack something etc), then they start to consume fuel independently etc and ain't synced anymore to you.


Quote:
Surely the AI is an absolute core part of any combat simulation... so, basically, does anybody know the status of any upcoming fixes to these problems?
I think that we believe that they are rewriting the whole AI from ground up. It is part of their "Combined Arms Real Time Strategy game" efforts etc.
They are silent about these things, as it is major problem to solve.
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Old 08-01-2020, 10:51 PM   #3
Sr.
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Define "terrible AI"

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Old 08-01-2020, 11:34 PM   #4
FubarBundy
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Originally Posted by Fri13 View Post
To fix this, I would accept a simple cheating for AI.

When ever the AI is to fly in formation as wingman to another same aircraft, they would consume the same amount of fuel per minute (FPM) and they would get the same speed etc.

Sure there are considerations for the weapons loadout, but it is not nice at all that you take-off with AI with identical loadout and then they turn back to base half way the route because bingo, and then they eject before getting back.

So simply make them have identical fuel consumption and power when they are to follow you. So difference is that when they join you, their fuel status is maintained but fuel consumption is matched. So you can end up situation where they have more or less fuel, but they don't consume more or less than you do.

Once the AI steers away from your formation (command it to attack something etc), then they start to consume fuel independently etc and ain't synced anymore to you.




I think that we believe that they are rewriting the whole AI from ground up. It is part of their "Combined Arms Real Time Strategy game" efforts etc.
They are silent about these things, as it is major problem to solve.
yes.. I am thinking in terms of temporary "cheats" for AI too.
It's good to know work goes on to create more substantial fixes but I'm presently feeling quite impatient as the AI has been so poor for so long and makes things that should be simple so difficult.
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Old 08-01-2020, 11:35 PM   #5
FubarBundy
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Originally Posted by Sr. View Post
Define "terrible AI"

Attachment 243941
Unable to give you that definition as right now, it would consist of only very bad words!
(by the way... I think I could easily end up in that situation as a client!)
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