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Strange roll oscillations


Maulkin

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Uhhh.... Didn't it already make the last patch? AFAIK release is fixed, according to the patch notes and my testing it feels fixed......

9./JG27

 

"If you can't hit anything, it's because you suck. If you get shot down, it's because you suck. You and me, we know we suck, and that makes it ok." - Worst person in all of DCS

 

"In the end, which will never come, we will all be satisifed... we must fight them on forum, we will fight them on reddit..." - Dunravin

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Sorry. By release I meant 1.5.x release. In the 2.0 Alpha it isn't fixed (purely because we haven't had a patch in 3 weeks). Sorry for the confusion :P

9./JG27

 

"If you can't hit anything, it's because you suck. If you get shot down, it's because you suck. You and me, we know we suck, and that makes it ok." - Worst person in all of DCS

 

"In the end, which will never come, we will all be satisifed... we must fight them on forum, we will fight them on reddit..." - Dunravin

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Sorry. By release I meant 1.5.x release. In the 2.0 Alpha it isn't fixed (purely because we haven't had a patch in 3 weeks). Sorry for the confusion :P

 

You are right, .. yesterday I ´ve tested the K4 patch ver. 1.5.457288.170 and the FM remain the same as 2014, more or less. But now, slats works graphically.

 

In the version 2.0.3.56503.102 ( patch 28/sep/16) the K4 automatic slats NO work graphically, and it seems like they no works aerodynamically neither.

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  • ED Team
You are right, .. yesterday I ´ve tested the K4 patch ver. 1.5.457288.170 and the FM remain the same as 2014, more or less. But now, slats works graphically.

 

In the version 2.0.3.56503.102 ( patch 28/sep/16) the K4 automatic slats NO work graphically, and it seems like they no works aerodynamically neither.

 

He said they were fixed in release didnt he? If you feel they are not working, I eagerly await a proper bug thread...

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As expected after the latest 2.0 patch it now works in both 1.5 release and 2.0 alpha.

9./JG27

 

"If you can't hit anything, it's because you suck. If you get shot down, it's because you suck. You and me, we know we suck, and that makes it ok." - Worst person in all of DCS

 

"In the end, which will never come, we will all be satisifed... we must fight them on forum, we will fight them on reddit..." - Dunravin

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Hey Sith,

I have been testing on both the latest v1.5 and v2.0 and while I can confirm the rolling oscillations have been reduced it is still not completely gone. It seems to be reproducible when in a horizontal turn when the speed drops just below 300km/h. If I maintain that speed and keep my controls static to maintain that speed and a constant rate turn, the oscillating roll will start on its own. It's like one wing stalls but then suddenly the other wing stalls...back and forth. Let me know if this is expected behavior and if so then I will let the matter drop. :)

--Maulkin

 

 

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After a bit more flying I also noticed that the behaviour in very slow turns (270-300 km/h) does seem a little different. Much harder to keep coordinated and requires almost full right aileron. Before you could pull a bit of flaps and as long as you were gentle she would still out turn a mustang and fly relatively controllably. Much harder now.

 

Edit: in 1.5 release MP flying.


Edited by DefaultFace

9./JG27

 

"If you can't hit anything, it's because you suck. If you get shot down, it's because you suck. You and me, we know we suck, and that makes it ok." - Worst person in all of DCS

 

"In the end, which will never come, we will all be satisifed... we must fight them on forum, we will fight them on reddit..." - Dunravin

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