Nealius Posted June 15, 2019 Share Posted June 15, 2019 (edited) Not sure if it's an AI issue or MP issue, since it seems to be kinda both. Running a mission in MP (LAN mission, dedicated server on the same machine as the client), the AI will not engage client aircraft. Running the exact same mission in SP, however, the AI will engage just fine. Running 2.5.5.32299. YouTube demonstrating MP immediately followed by SP (excuse the awful Tomcat BFM) Relevant time-stamps: -AI ignoring me in MP: 01:25 - 4:00 -AI engaging me in SP: 06:30 - END PLBI6r87Dbs Client and Server tracks attached.Tomcat 1v1 F-15-20190615-165413.trkserver-20190615-165206.trk Edited June 15, 2019 by Nealius Link to comment Share on other sites More sharing options...
Shahdoh Posted June 15, 2019 Share Posted June 15, 2019 Try it without the --norender option (full install required) and see if it works. This has been an issue reported in several other posts. This link will point to others: https://forums.eagle.ru/showthread.php?t=243137 Link to comment Share on other sites More sharing options...
Nealius Posted June 15, 2019 Author Share Posted June 15, 2019 I saw that link earlier today, and tried without --norender. The AI still refused to engage. The video I recorded was actually after I had disabled the norender option. Link to comment Share on other sites More sharing options...
Shahdoh Posted June 15, 2019 Share Posted June 15, 2019 interesting, and this was on the full install? not the pure dedicated server software? Link to comment Share on other sites More sharing options...
Nealius Posted June 15, 2019 Author Share Posted June 15, 2019 I believe so. When running missions for filming I run two instances of DCS: One server instance and one client instance. Link to comment Share on other sites More sharing options...
Nealius Posted June 17, 2019 Author Share Posted June 17, 2019 I have narrowed this down to an issue with the CAP role. If I change their role to Fighter Sweep, plus Search then Engage in Zone, they will engage properly over MP. Link to comment Share on other sites More sharing options...
Shahdoh Posted June 17, 2019 Share Posted June 17, 2019 For us, if we use the --norender option in MP, nothing engages, ground or air units. Link to comment Share on other sites More sharing options...
Nealius Posted June 17, 2019 Author Share Posted June 17, 2019 At the moment the only commands I have set on my server are these two: -server -w I don't recall what the -w does. Link to comment Share on other sites More sharing options...
Shahdoh Posted June 17, 2019 Share Posted June 17, 2019 -w allows for multiple instances of the server off the same install. For testing purposes, try the --norender and see if the AI still reacts, if you get the chance please. I am curious. Link to comment Share on other sites More sharing options...
Nealius Posted June 17, 2019 Author Share Posted June 17, 2019 The first time I experienced the problem I had --norender enabled. After reading that other thread I disabled it and saw no difference. The only two things that seemed to work were either enabling the CAP action, or changing CAP to a different role. Link to comment Share on other sites More sharing options...
Shahdoh Posted June 17, 2019 Share Posted June 17, 2019 I understand that, but now that you have changed that one condition, I ask that you try the --norender again, because there are several other servers experiencing this issue. I would like to see if you are too, now that you have them apparently working again. Link to comment Share on other sites More sharing options...
Pikey Posted June 19, 2019 Share Posted June 19, 2019 There's something Up with DCS right now since last two patches (the big VR one) with AI. It's not just Planes, it's ground too. It's very difficult to get traction with this problem because it relies on really good experience with how DCS works, but I do have that and I'm calling out an issue with AI. I believe it's the VISUAL detection. I don't know if it relates to the OP's problem, but this is the more read thread than my original. Example tacview play here: It's Harrier (me), with full bomb load and guns no AIM9 versus two AI R77 equipped Mig-29's. The AI clearly sees me, launches an R77 and begins to chase. I lead them away and hit the deck. You will see me manouver under them, they seemed to lose track of me as I turned back in because they didn't follow me down or fly pursuit at this point, just seemingly stuck circling. The Tacview makes me look like a genius in a cockpit, and that is simply not true. When i was engaging with guns in what amounts to a flying underpowered brick, the AI never executed its dogfight script. This allowed me to kill both planes (second one RTB'd streaming fuel). This is NOT pilot skill, since AI have never acted this silly before. I've seen it before a number of times in different scenarios, mostly Manpads, AAA without radar guidance, and infantry/vehicle versus infantry vehicle. The AI can act as if blind. I've seen red next to blue vehicles inside of THIRTY Metres. What leads me to suspect VISUAL detection is also the way the fog of war and Tactical commander CA slot is not showing detected enemy like it did before. All units are LATE ACTIVATED in our games (except the players of course). If ED can take this seriously I dont mind, in this case, to put in the work to do a 'like for like' comparison of previous versions, but until ED talk about this I'm not inclined to put any other effort in to demonstrate the problem because of bitter forum experience. Also I've been told previously not to cross link posts so if you can find my other post in this section there is a picture of two groups of different coalitions sitting next to each other. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
Shahdoh Posted June 19, 2019 Share Posted June 19, 2019 They HAVE acknowledged this problem and that it is apparently related to the --norender option and units that rely on visual identification as you found out. There have been several threads which I point to in my first post in this one, but here is the one where they acknowledge the bug as reported: https://forums.eagle.ru/showthread.php?t=242981 Link to comment Share on other sites More sharing options...
Nealius Posted June 19, 2019 Author Share Posted June 19, 2019 I tried the --norender thing myself and didn't see any difference, but I don't think my --norender command is even working at all since DCS still runs the GUI and 3D world. As I understand it --norender is supposed to disable that.... Link to comment Share on other sites More sharing options...
Shahdoh Posted June 19, 2019 Share Posted June 19, 2019 Correct, when you use --norender, it should only display the DCS World splash screen, nothing else, no menu, no visuals, just the splash screen. Link to comment Share on other sites More sharing options...
Pikey Posted June 19, 2019 Share Posted June 19, 2019 Thank you so much for that link repeat, this at least stops me worrying about it and saves me and the other admin so much time! Kind of difficult to find these tidbits buried in the forum :) They HAVE acknowledged this problem and that it is apparently related to the --norender option and units that rely on visual identification as you found out. There have been several threads which I point to in my first post in this one, but here is the one where they acknowledge the bug as reported: https://forums.eagle.ru/showthread.php?t=242981 ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
Nealius Posted June 20, 2019 Author Share Posted June 20, 2019 Correct, when you use --norender, it should only display the DCS World splash screen, nothing else, no menu, no visuals, just the splash screen. --norender apparently doesn't work for me, then. Don't know why. Link to comment Share on other sites More sharing options...
fargo007 Posted June 22, 2019 Share Posted June 22, 2019 Starting a server manually in the GUI (the old fashioned, non-dedicated way) escapes this, and the AI will return to killin' you. Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/ Link to comment Share on other sites More sharing options...
Nealius Posted June 23, 2019 Author Share Posted June 23, 2019 Unless it was fixed in the recent update, with AI set to CAP, with "search then engage in zone," and the CAP function disabled (-x), starting the server in the GUI didn't make a difference. AI still wouldn't engage unless I enabled CAP (at which point they ignored their orbit and search/engage in zone actions), or unless I changed their role completely. Link to comment Share on other sites More sharing options...
Shahdoh Posted June 23, 2019 Share Posted June 23, 2019 Yeah, your situation seems unique to you. For whatever reason your --norender not working the same. For many others, its the --norender option the stops the AI from functioning correctly. THis has been acknowledged by ED and they are looking at it. Link to comment Share on other sites More sharing options...
Mr_sukebe Posted June 29, 2019 Share Posted June 29, 2019 I have the issue also, bit of a bugger really. System: 9700, 64GB DDR4, 2070S, NVME2, Rift S, Jetseat, Thrustmaster F18 grip, VPC T50 stick base and throttle, CH Throttle, MFG crosswinds, custom button box, Logitech G502 and Marble mouse. Server: i5 2500@3.9Ghz, 1080, 24GB DDR3, SSD. Link to comment Share on other sites More sharing options...
Nick_Crawford Posted June 29, 2019 Share Posted June 29, 2019 Ye same here, I run 3 dedicated PVE servers and there's not much action going on there, no one is fireing back. I just switched out Vulcans for SPAA Gepard and for short range sams the OSA 9A33. Those are the two i found so far still working in MP. Had a PVE WWII server also but i took that one down, not even the enemy planes would engage. Really hope they fix this soon! Link to comment Share on other sites More sharing options...
Shahdoh Posted June 29, 2019 Share Posted June 29, 2019 If you can run them the old fashion way off of a full install, they will work again, just can not use the --norender option. If not, yeah, it sucks.. Hopefully they get it fixed soon. Link to comment Share on other sites More sharing options...
Nick_Crawford Posted June 29, 2019 Share Posted June 29, 2019 Don't have that possibility sadly, ill wait it out and hope for the best =) Link to comment Share on other sites More sharing options...
fargo007 Posted July 17, 2019 Share Posted July 17, 2019 Sadly, this is still occurring. Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/ Link to comment Share on other sites More sharing options...
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