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Old 06-04-2019, 08:37 PM   #1011
fearlessfrog
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Originally Posted by Harlikwin View Post
It depends. I don't think the average system will be able to use it for DCS. But it will set a new bar for the high end of the market (9x00/2080ti). The Index and the riftS will sell better because more people can run them in DCS with more sane hardware.
One interesting thing will be undersampling, which we've not seen a lot of in VR. It might be the case that DCS running at a SteamVR supersampling of 80% is still clearer than a Rift S or Odyssey Plus at 150%, while having very similar hardware needs.

Wags - when you do set the Reverb up, please try with a DCS Pixel Density of 1.0 and use the SteamVR settings 'Video' 'Enable custom resolution' to something like 210% (or whatever makes the per eye setting 2160x2160, on how SteamVR sees the Reverb base resolution). That will give you a proper view of how things look at the panel's native resolution (or close to it, SteamVR dimensions means there's some remapping).

Also, Win10 1903 currently reduces the render quality of WMR to half (from the default of 2.0) so you will have to roll back to 1809 if you use the newer version. Microsoft have acknowledged the bug and are working on a fix, but if you have 1903 then it won't look as good as it should (that goes for other WMR headsets too).

One of the things that is a problem from the HP Reverb as a general VR headset is how basic and awkward WMR is to use, and how many things are not set up correctly out of the box. It's frustrating as often the hardware is ok. The Index and the Rift S don't have this issues so much.

The video here:

https://www.youtube.com/watch?v=oCTf...youtu.be&t=369

..is a little frustrating, as the maker didn't enabled the WMR reprojection, undersampled to a 1609x1576 per eye resolution (far under the native panel res), and then used the lower 60 Hz option to make it work. While that's not a terrible idea, it's a little unusual, in that a 90 / 45 fps reprojection split would be more common (with some reduction in DCS settings like MSAA) and more typical of what we'd use.

I look forward to Matt's take on the headset.
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Old 06-04-2019, 08:45 PM   #1012
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Can't believe HP have chosen not to implement a physical IPD adjustment, and call it enterprise after all.
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Old 06-04-2019, 08:51 PM   #1013
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Originally Posted by Harlikwin View Post
60fps with the GPU (2080ti?)at about 50%... With the un-optimized version of DCS.
I think it's a 100% because Reverb has 60 refresh rate as experimental option.
Perhaps with 90 You will see 50% so 45 fps. Reverb as I know will have 60/90.
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Old 06-04-2019, 08:55 PM   #1014
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Originally Posted by sze5003 View Post
Even a 2080ti won't be able to run it with high settings unless you remove shadows. But hopefully the VR improvements help out.
Well, that video posted of it running with decent looking settings at 60fps and 50% gpu kinda proves you wrong.
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Old 06-04-2019, 08:57 PM   #1015
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Can't believe HP have chosen not to implement a physical IPD adjustment, and call it enterprise after all.
It doesn't precisely because it is enterprise. All reviews have noted a large sweet spot. If you have multiple users having them dick around with IPD every time doesn't make sense, just put it on and it works does. Don't like it, wait for the Acer Ojo.
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Old 06-04-2019, 09:00 PM   #1016
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I think it's a 100% because Reverb has 60 refresh rate as experimental option.
Perhaps with 90 You will see 50% so 45 fps. Reverb as I know will have 60/90.
The video shows a frame rate of ~60 (avg of 58 or something) with the GPU being at 47-mid 50% usage. So quite a bit of headroom. I recall the reviewer saying he had to turn things way down to get it to run at 90fps, and that it wasn't good and the 45fps ASW sucked. So he tried the 60 which worked fine and he could turn on a bunch of eye candy. He was also using 200% SS when doing that.
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Old 06-04-2019, 09:22 PM   #1017
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Originally Posted by Harlikwin View Post
Well, that video posted of it running with decent looking settings at 60fps and 50% gpu kinda proves you wrong.
I thought this was the same guy on Reddit I talked to who told me he had to have everything on low in DCS to get 60fps. We will know soon enough when Wags tests it out.
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Old 06-04-2019, 09:38 PM   #1018
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I thought this was the same guy on Reddit I talked to who told me he had to have everything on low in DCS to get 60fps. We will know soon enough when Wags tests it out.
I thought it was very low to get 90/45 and then when he tried 60 he could turn stuff up. And still at 200% SS for whatever reason.
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Old 06-04-2019, 09:39 PM   #1019
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200% SS with such resolutions isn't a bit overkill anyway `?
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Old 06-04-2019, 09:41 PM   #1020
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I thought it was very low to get 90/45 and then when he tried 60 he could turn stuff up. And still at 200% SS for whatever reason.
Oh he initially had to turn shadows off to set other settings higher. But he said it was really tough to use the headset at 90hz because it required more power to get stable frames. But when he set to 60hz it played much nicer. Not sure what his steam SS was set to.
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