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Old 06-04-2019, 07:11 PM   #1001
John Hargreaves
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Originally Posted by Naruto View Post
Awesome news, I assume you'll be using the optimizes DCS maps with the Reverb impression?
Let's face it, if you could you would
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Old 06-04-2019, 07:12 PM   #1002
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Most definitely looking for your review. Hope you get a Valve Index loaner soon.
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Old 06-04-2019, 07:51 PM   #1003
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I have an HP Reverb "loaner" coming today and I'll try to give you some of my impressions in regards to DCS.

It's also my hope to bring it to the Flight Sim Expo this weekend in Orlando.

Thanks
So, I cant wait also . Thx Matt.
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Old 06-04-2019, 07:54 PM   #1004
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It will kill every other headset on the market, even the index!
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Old 06-04-2019, 08:13 PM   #1005
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Btw. video2
60 fps https://youtu.be/oCTfCnUd16U?t=369 at low settings (its better than Pimax 5K+ with default DCS!).
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Old 06-04-2019, 08:14 PM   #1006
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Originally Posted by boedha68 View Post
It will kill every other headset on the market, even the index!
It depends. I don't think the average system will be able to use it for DCS. But it will set a new bar for the high end of the market (9x00/2080ti). The Index and the riftS will sell better because more people can run them in DCS with more sane hardware.
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Old 06-04-2019, 08:18 PM   #1007
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Quote:
Originally Posted by YoYo View Post
Btw. video2
60 fps https://youtu.be/oCTfCnUd16U?t=369 at low settings (its better than Pimax 5K+ with default DCS!).
60fps with the GPU (2080ti?)at about 50%... With the un-optimized version of DCS.
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Old 06-04-2019, 08:19 PM   #1008
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It depends. I don't think the average system will be able to use it for DCS. But it will set a new bar for the high end of the market (9x00/2080ti). The Index and the riftS will sell better because more people can run them in DCS with more sane hardware.
Even a 2080ti won't be able to run it with high settings unless you remove shadows. But hopefully the VR improvements help out.
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Old 06-04-2019, 08:22 PM   #1009
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Quote:
Originally Posted by Harlikwin View Post
It depends. I don't think the average system will be able to use it for DCS. But it will set a new bar for the high end of the market (9x00/2080ti). The Index and the riftS will sell better because more people can run them in DCS with more sane hardware.
Oops.. 50% VR boost tomorrow... oops we can do play with the settings .. and there we are... "Heaven" Sorry, a little overexcited.
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Old 06-04-2019, 08:37 PM   #1010
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Quote:
Originally Posted by Harlikwin View Post
It depends. I don't think the average system will be able to use it for DCS. But it will set a new bar for the high end of the market (9x00/2080ti). The Index and the riftS will sell better because more people can run them in DCS with more sane hardware.
One interesting thing will be undersampling, which we've not seen a lot of in VR. It might be the case that DCS running at a SteamVR supersampling of 80% is still clearer than a Rift S or Odyssey Plus at 150%, while having very similar hardware needs.

Wags - when you do set the Reverb up, please try with a DCS Pixel Density of 1.0 and use the SteamVR settings 'Video' 'Enable custom resolution' to something like 210% (or whatever makes the per eye setting 2160x2160, on how SteamVR sees the Reverb base resolution). That will give you a proper view of how things look at the panel's native resolution (or close to it, SteamVR dimensions means there's some remapping).

Also, Win10 1903 currently reduces the render quality of WMR to half (from the default of 2.0) so you will have to roll back to 1809 if you use the newer version. Microsoft have acknowledged the bug and are working on a fix, but if you have 1903 then it won't look as good as it should (that goes for other WMR headsets too).

One of the things that is a problem from the HP Reverb as a general VR headset is how basic and awkward WMR is to use, and how many things are not set up correctly out of the box. It's frustrating as often the hardware is ok. The Index and the Rift S don't have this issues so much.

The video here:

https://www.youtube.com/watch?v=oCTf...youtu.be&t=369

..is a little frustrating, as the maker didn't enabled the WMR reprojection, undersampled to a 1609x1576 per eye resolution (far under the native panel res), and then used the lower 60 Hz option to make it work. While that's not a terrible idea, it's a little unusual, in that a 90 / 45 fps reprojection split would be more common (with some reduction in DCS settings like MSAA) and more typical of what we'd use.

I look forward to Matt's take on the headset.
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