Shaders mod for better VR performance (experimental) - Page 2 - ED Forums
 


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Old 07-09-2018, 10:42 AM   #11
Roller25
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@kegetys so we do not need to enable MSAA in the DCS settings? I noticed you don't have it enabled in your settings.

Awesome work. If this was just a quick attempt, I can't wait to see how you tweak it further!
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Old 07-09-2018, 10:02 PM   #12
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Working here.
Got my FPS back.

Tanks.

Edit : I really don't like this deferred shading thing.
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Old 07-09-2018, 10:07 PM   #13
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Tried it out briefly today. Running a GTX1060. Incredible improvement in FPS, it's absolutely fluid now. No loss in graphics quality; in fact, I was able to change shadows from flat to high without any visible loss in FPS. So... Better graphics coupled with a dramatic increase in FPS.

What sorcery is this?!
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Old 07-10-2018, 12:10 AM   #14
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Quote:
Originally Posted by mmaclauchlan View Post

What sorcery is this?!

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Old 07-10-2018, 12:20 AM   #15
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Are you a wizard?
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Old 07-10-2018, 12:22 AM   #16
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interesting. will check this out this weekend, (too much RL activities during the week). thanks OP.
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Old 07-10-2018, 03:59 AM   #17
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Impressive. I'm running a pretty decent rig, and was having FPS issues with the Hornet in the Gulf; this solves that. Be sweet if ED could implement something like this. Thanks for your work!
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Old 07-10-2018, 05:16 AM   #18
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Is it possible to get an ic ok version for mp or is there practically no changes that will work in that case

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Old 07-10-2018, 06:40 AM   #19
Kariyann71
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Hi Kegetys, you’ve done a great mod.
Yesterday night I tried to set my settings to MSAA 2x using your mod. Unfortunately DCS freeze during startup. Since I restored the legacy shaders directory, no problem ?
I run VR with a WMR headset via SteamVR.

Does anybody get the same issue ?


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Old 07-10-2018, 06:51 AM   #20
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I didn't noticed any difference. 45-90fps. Maybe I did something wrong. I'll try again.
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