New Helmet Decal - how to - Page 4 - ED Forums
 


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Old 04-18-2019, 11:51 PM   #31
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literally in the first post
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Old 04-19-2019, 09:34 AM   #32
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anyone ?
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Old 04-19-2019, 09:37 AM   #33
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Quote:
Originally Posted by razo+r View Post
literally in the first post

thats for a logo and not the entire helmet id suggest
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Old 04-23-2019, 09:05 PM   #34
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bump
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Old 05-03-2019, 07:33 AM   #35
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my first ever texture job
thx razbam!!
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Old 06-17-2019, 01:47 AM   #36
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Default decal issues

hi there,
im having some trouble getting logos onto the helmet. when i change the Lua as described on the first page, i get a smeared white/green effect on the sides of the helmet, and lose the detail on the oxygen mask as well as the reflection on the helmet visor. ive tried leaving the rest of the template clear, as well as trying it on the open beta and main game, but get the same results. if its not this then i get the 'no texture' digital camo on both the helmet and all of the visor. can anyone shed some light on this?
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Old 06-17-2019, 09:00 AM   #37
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heres a pic, ive included the onedrive link, im having trouble attaching the link as an IMG, im a bit rusty at this
https://1drv.ms/u/s!AienFLONS-YvkDLolJkqNothrmFb

Last edited by SmellyCat; 06-17-2019 at 09:03 AM. Reason: issues attaching image to post, included onedrive link instead.
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Old 06-17-2019, 03:34 PM   #38
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Not sure if this helps but a few has asked for it.

I have added a layer on the helmet to allow you the change the colour, the bottom layer is the markings and the top is the one you change the colour on like this:
Click image for larger version

Name:	helemt.JPG
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Size:	159.5 KB
ID:	212139


Here is a link to the PSD
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Old 06-17-2019, 10:14 PM   #39
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Awesome, thanks.
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Old 06-18-2019, 04:03 AM   #40
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thanks for the help, it turned out great!

playing round with the opacity of the helmet layers seems to give a nice metallic effect, especially at distance.


Last edited by SmellyCat; 06-18-2019 at 04:05 AM. Reason: bad link
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