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Old 02-19-2013, 02:24 PM   #21
TigersharkBAS
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It was disappointing to see soupyc's reply. I don't think boarder's or my reply was anything about hating. I specifically mention that isn't because Android is more popular. It's about the immaturity of the development environment.

If you are a developer you perhaps have a greater understanding of the subtle complexities at play here. It isn't just a "Apple is better" or "Android is more popular" mechanic at play here.

Most Android devices running 2.3 does not change the fact that there are a multitude of screen sizes for that each requiring different artwork to support the screen resolution. This equals more work.

The problem with developing for Android has nothing to do whether it is better hardware, more open or more popular.

It has everything to do with hardware fragmentation (UI designs for an ever increasing variety of formats), immaturity in integrated development and a return on investment of time in learning to develop for a platform that you are not familiar with.

Are we passing up an opportunity for increased revenue?....perhaps. But we don't do this for a living where we can justify the time vs. the potential revenue we may get.

Just some food for thought. I offer these links not to dump on Android but to offer some perspective and context as to why a developer might lean (both commercially and technically) toward a platform such as iOS (or even Win8 mobile for the matter).

Visualising Android Fragmentation
http://theunderstatement.com/post/11...ory-of-support

http://pxldot.com/18281312362

Commercial Evidence to suggest developing for Android does not necessarily mean " a major opportunity to increase that revenue" as you put it

http://www.tenfingercrunch.com/artic...o_usage_share/

Why Netflix isn't making an Android version (hint: piracy)
http://blog.netflix.com/2010/11/netflix-on-android.html

And finally...another piracy link
https://www.pcworld.com/article/2596...e_to_zero.html
http://www.wired.com/gamelife/2012/0...d-game-piracy/
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Last edited by TigersharkBAS; 02-19-2013 at 02:28 PM.
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Old 02-19-2013, 02:41 PM   #22
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Quote:
Originally Posted by TigersharkBAS View Post
It was disappointing to see soupyc's reply. I don't think boarder's or my reply was anything about hating. I specifically mention that isn't because Android is more popular. It's about the immaturity of the development environment.
Apologies for the misunderstanding, the hating comment was more directed at Boarders comment about ratings and whatnot.

Quote:

If you are a developer you perhaps have a greater understanding of the subtle complexities at play here. It isn't just a "Apple is better" or "Android is more popular" mechanic at play here.

Most Android devices running 2.3 does not change the fact that there are a multitude of screen sizes for that each requiring different artwork to support the screen resolution. This equals more work.

The problem with developing for Android has nothing to do whether it is better hardware, more open or more popular.

It has everything to do with hardware fragmentation (UI designs for an ever increasing variety of formats), immaturity in integrated development and a return on investment of time in learning to develop for a platform that you are not familiar with.
I was under the impression that the latest version of Android was meant to minimize device fragmentation. Plus, with as many devices are out there, wouldn't it be possible to allow the user to configure their 'display' setup and then customize panels from there?

Quote:
Are we passing up an opportunity for increased revenue?....perhaps. But we don't do this for a living where we can justify the time vs. the potential revenue we may get.
As a full time professional, I completely understand this. Again, my intent was not to crap on your efforts.

Quote:

Just some food for thought. I offer these links not to dump on Android but to offer some perspective and context as to why a developer might lean (both commercially and technically) toward a platform such as iOS (or even Win8 mobile for the matter).

Visualising Android Fragmentation
http://theunderstatement.com/post/11...ory-of-support

http://pxldot.com/18281312362

Commercial Evidence to suggest developing for Android does not necessarily mean " a major opportunity to increase that revenue" as you put it

http://www.tenfingercrunch.com/artic...o_usage_share/

Why Netflix isn't making an Android version (hint: piracy)
http://blog.netflix.com/2010/11/netflix-on-android.html

And finally...another piracy link
https://www.pcworld.com/article/2596...e_to_zero.html
http://www.wired.com/gamelife/2012/0...d-game-piracy/
The great majority of those links are from early 2012/2011. Have you looked into developing for Android 4.0? Netflix has an Android app, and its amazing. Piracy is a factor on all platforms. That shouldn't stop you.

Like I said, I love that you guys have taken something and made it a reality. Just trying to provoke a discussion.
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Old 02-19-2013, 07:10 PM   #23
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OK Soupy..points taken. Sorry about the misunderstanding as well.
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Old 02-27-2013, 03:47 PM   #24
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Quote:
Originally Posted by TigersharkBAS View Post
It was disappointing to see...
Yeah, this is pretty much my sentiment exactly. No bashing anything, in fact I like Android for what it is. I just wish it were easier to develop for, and less fragmented with devices. Until it's at least easier to develop for, I just can't spend time on it
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Old 02-27-2013, 06:43 PM   #25
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Think of Touch Control as a possible alternative to iControl DCS if you want to create your own layouts and add support for new modules as they come along.
Sorry iOS only no Android support.
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