Ali Fish Posted August 1, 2009 Share Posted August 1, 2009 (edited) so.... is the multiplayer port randomisation 'bug' fixed or not ? if its not i guess i'll need a new router..(can ED suggest a router that will allow me to host?)...or if it is fixed i'll buy a dvd copy of BS instead :) <maintains a calm approach to this> Edited August 1, 2009 by Ali Fish [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ED Team c0ff Posted August 2, 2009 ED Team Share Posted August 2, 2009 so.... is the multiplayer port randomisation 'bug' fixed or not ? if its not i guess i'll need a new router..(can ED suggest a router that will allow me to host?)...or if it is fixed i'll buy a dvd copy of BS instead :) <maintains a calm approach to this> FIXED. Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2. Link to comment Share on other sites More sharing options...
Distiler Posted August 2, 2009 Share Posted August 2, 2009 Will it include predesigned templates? Will it be possible to set players in the same ka-50 group? AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2 Link to comment Share on other sites More sharing options...
Ali Fish Posted August 2, 2009 Share Posted August 2, 2009 thanks cOff ! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
joey45 Posted August 2, 2009 Share Posted August 2, 2009 Will it be possible to set players in the same ka-50 group? this is a must for MP. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
ruprecht Posted August 4, 2009 Share Posted August 4, 2009 Shame that the multiplayer GUI problem with multiple monitors was not included. Hope to see that in the next patch. Simply displaying the GUI only on the CENTER display the same as the SP GUI, rather than spread across all displays, would make life easier for everyone using multiple screens. *edit* For those beginning to hyperventilate, this is not a complaint or a criticism of the patch. This is simply me saying that something I think is important was not included. I understand the reasons why not everything can be done in one patch. So calm down. DCS Wishlist: | Navy F-14 | Navy F/A-18 | AH-6 | Navy A-6 | Official Navy A-4 | Carrier Ops | Dynamic Campaign | Marine AH-1 | Streaming DCS sometimes: Link to comment Share on other sites More sharing options...
STP Dragon Posted August 4, 2009 Share Posted August 4, 2009 Why I get no answer for this? - Does this mean the ka-50 client slots (holdingtime 23h) can be activated? - Does this mean the flags are now global? At the moment all your flags are "false" if you are join a running game. Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK Link to comment Share on other sites More sharing options...
nemises Posted August 4, 2009 Share Posted August 4, 2009 ^^ allthough I cannot comment as I know no more than you do, from reading the Patch notes, and from other comments from the Admins, I belive that at least for the 2nd questions about Flag status's in multiplayer is "Yes" .. I certainly hope so, and rudimentary logic and functions can be implemented if so (ie. mission event timers, or "scoring" based on events, and other advanced things that we havent thought of yet! As for point 1, that would be cool if possible....allthough Servman for DCS allows for event based map rotation, which could serve a similar purpose? Link to comment Share on other sites More sharing options...
Dmut Posted August 4, 2009 Share Posted August 4, 2009 - Does this mean the flags are now global? At the moment all your flags are "false" if you are join a running game. even more - trigger's concept is changed, now they are running on server-side only. so no more problems with flags, etc "There are five dangerous faults which may affect a general: recklessness, which leads to destruction; cowardice, which leads to capture; a hasty temper, which can be provoked by insults; a delicacy of honor which is sensitive to shame; over-solicitude for his men, which exposes him to worry and trouble." Sun Tzu [sigpic]http://forums.eagle.ru/signaturepics/sigpic2354_5.gif[/sigpic] Link to comment Share on other sites More sharing options...
ED Team c0ff Posted August 4, 2009 ED Team Share Posted August 4, 2009 - Does this mean the ka-50 client slots (holdingtime 23h) can be activated Can you, please, explain, what does it mean? Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2. Link to comment Share on other sites More sharing options...
VMFA117_Poko Posted August 4, 2009 Share Posted August 4, 2009 Can you, please, explain, what does it mean? I think Dragon meant: i.ex. FLAG IS TRUE --> Another new slots appear available :huh: or am I wrong...? Link to comment Share on other sites More sharing options...
nemises Posted August 4, 2009 Share Posted August 4, 2009 Can you, please, explain, what does it mean? I believe Dragon was asking , if a Client slot can be activated in the same way that an AI unit is; ie. by setting the Delay time (usually to 23 hours) , and using an "activate unit" trigger action. Link to comment Share on other sites More sharing options...
ED Team c0ff Posted August 5, 2009 ED Team Share Posted August 5, 2009 (edited) I believe Dragon was asking , if a Client slot can be activated in the same way that an AI unit is; ie. by setting the Delay time (usually to 23 hours) , and using an "activate unit" trigger action. Sorry, it is not possible with the current slot system. Something to think about. Thanks. EDIT: simple slot activation delay can be achieved with server-side scripts Edited August 5, 2009 by c0ff Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2. Link to comment Share on other sites More sharing options...
STP Dragon Posted August 5, 2009 Share Posted August 5, 2009 (edited) Can you, please, explain, what does it mean? Thank's nemesis, yes that's was my question. Please find No.5 in this topic: http://forums.eagle.ru/showthread.php?t=43496 cOff: Can you please tell me, how the scripts have to look like? Is it only a time-delay or can it be combined with a trigger? Edit: Very nice that the flags now on serverside! YES YES YES!!!! :D Edited August 5, 2009 by =STP= Dragon Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK Link to comment Share on other sites More sharing options...
STP Dragon Posted August 5, 2009 Share Posted August 5, 2009 One more question please... Only to know how many work is waiting for me... Will it be possible to sort the triggers in the triggerlist? e.g. by name or simple move it up or down? Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK Link to comment Share on other sites More sharing options...
ED Team Chizh Posted August 6, 2009 ED Team Share Posted August 6, 2009 One more question please... Only to know how many work is waiting for me... Will it be possible to sort the triggers in the triggerlist? e.g. by name or simple move it up or down? I wrote down your request to wish list for future. Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу Link to comment Share on other sites More sharing options...
STP Dragon Posted August 6, 2009 Share Posted August 6, 2009 (edited) So it is not implementet in the upcoming patch.... :( This will be a lot of work with the triggers.... I'm anxious to sort the triggers by the upcoming situations in the mission. If I want to add a trigger afterwards (because of 4 more players) I have to add 4 empty trigger at the end of the list and write every trigger new till I arrived the right position. Sometimes this let you bite into the table! Edited August 6, 2009 by =STP= Dragon Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK Link to comment Share on other sites More sharing options...
ZaltysZ Posted August 6, 2009 Share Posted August 6, 2009 Will INU coordinate corrections be required with this patch? Wir sehen uns in Walhalla. Link to comment Share on other sites More sharing options...
GGTharos Posted August 6, 2009 Share Posted August 6, 2009 No, they will not. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
VMFA117_Poko Posted August 6, 2009 Share Posted August 6, 2009 How's the patch testing? Is this going good or some problems came up on the way? Link to comment Share on other sites More sharing options...
ED Team Glowing_Amraam Posted August 6, 2009 ED Team Share Posted August 6, 2009 Well, without going into detail, i'd say it's going pretty well :) https://www.youtube.com/channel/UCgJRhtnqA-67pKmQ3A2GsgA ED youtube channel https://www.facebook.com/glowingamraam My facebook page Link to comment Share on other sites More sharing options...
VMFA117_Poko Posted August 6, 2009 Share Posted August 6, 2009 Poetry to my ears :) So we shouldnt expect any other delay (I'm not asking - only thinking on loud). Link to comment Share on other sites More sharing options...
Namenlos Ein Posted August 10, 2009 Share Posted August 10, 2009 By the way, patch 1.0.1 (English) and hot fix for French localization released already: http://www.digitalcombatsimulator.com/index.php?lang=en&end_pos=2364&scr=products Link to comment Share on other sites More sharing options...
159th_Viper Posted August 10, 2009 Share Posted August 10, 2009 Awesome :D Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
Martillo1 Posted August 10, 2009 Share Posted August 10, 2009 Downloading :) Vista, Suerte y al Toro! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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