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Old 04-26-2017, 04:22 AM   #1
Spudknocker
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Default Any way to make AI Easier?

Hello! I ve been wondering if there is any way to make the AI easier when flying WW2 airplanes... Im getting frustrated with Bf-109's that can accelerate stright up like a F-15 or an Su-27. Is there any way to tune down the AI other than the high, veteran and average skill levels in the mission editor?

If tried to look for things such as triggers or objectives to make the AI cool it but nothing has worked so far... Will the AI be revamped for world war 2 aircraft when the damage model is improved?
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Old 04-26-2017, 09:49 AM   #2
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AFAIK, no other way than those standard AI levels, though you can use some tricks in the editor, like fueling 109 to 100% while keeping your own plane a bit unloaded, like 40% fuel maybe but bearing in mind that means for the Spitfire a really short flight time until she gets fixed in fuel consumption. P-51 would be fine even with a 25% of fuel. It's not magic nor a huge difference but that can help to some extent.


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Old 04-26-2017, 03:01 PM   #3
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give the Ai max fuel (as suggested above), ground ordinance, ground attack task, slow speed, no MW-50 and average skill set.

give yourself a good altitude and speed advantage

if that is not enough, put the Ai on the same side, give it some way points to fly to practice your shooting skills against a non-maneuvering target. You will get get some friendly kill indications or what ever, but who cares?
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Old 04-26-2017, 04:48 PM   #4
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its a good point, I am a warbird pilot in real life an I just get tired of 109's doing things I know they cannot and breaking the laws of physics in the process and kicking by butt every time haha!

Love flying the P-51 just wish the AI flew more realistically... Will the new damage model help that?
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Old 04-27-2017, 12:48 AM   #5
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Just don't set the AI 109s to the higher skill levels. Otherwise they are indeed god-like.
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Old 04-27-2017, 04:15 AM   #6
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I have found that setting the AI to a weapons HOLD ROE helps a little allowing me to make the opening moves of a fight
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Old 04-27-2017, 11:26 AM   #7
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Quote:
Originally Posted by Spudknocker View Post
its a good point, I am a warbird pilot in real life an I just get tired of 109's doing things I know they cannot and breaking the laws of physics in the process and kicking by butt every time haha!

Love flying the P-51 just wish the AI flew more realistically... Will the new damage model help that?
What warbirds do you fly, if I may ask? That's very interesting.


I know it can be annoying, but think 109K is a really stunning beast, the last model built in considerable quantities, and probably the best performer of all at least considering pure power and performances (you may dislike some quirks of the aeroplane itself though, but whenever it's all muscle you know that happens…). AI or not, a good human pilot can tear you apart repeatedly with a good discipline and all the advantage those performances give him. AI is just a bit different, but when you realise they are dumb and they make always the same mistakes you'll win easily (ace setting aside ).


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Old 04-27-2017, 03:16 PM   #8
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The flight models for AI are awful, for both of them.. but it's easier to win against an excellent AI Bf than winning against an excellent Spit.. The Spit can turn on spot without losing energy.. it's just ridiculous
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Old 04-27-2017, 04:15 PM   #9
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Ya Im getting more and more used to it and setting options for the enemy flight that seems to restrict them from making the first move which seems to make it more realistic

Sea Fury and Mustang with a teeny tiny amount of time in an L-39... I really need a VR set up that would be cool! HAHA! Im thinking I'll wait for the second Gen goggles
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Old 04-27-2017, 05:17 PM   #10
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The AI will get easier as you get better. Keep training.
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