Dynamic Nose and Tail Number system - Page 5 - ED Forums
 


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Old 02-17-2017, 02:14 AM   #41
gospadin
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First argument is the material name.
2nd argument is the material layer it affects (0 = diffuse, 2 = spec, etc.)
3rd argument is the filename without the extension. I don't think < or > is a valid filename character.
4th argument: "true" indicates it's built into the default DCS paths, "false" means you get it from the local directory.
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Old 02-17-2017, 04:30 PM   #42
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Yes I already know, thanks.

I just used < and > as an example in the same way as previously in this thread. You obviously replace that and everything in between with the relevant filename.
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Old 02-18-2017, 07:56 PM   #43
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Maybe I wasn't clear before. So here are pictures to illustrate the issue.

User made liveries:



Default liveries:



User made liveries:



Default liveries:



As you can see on a skin with a specific specular map, the polygons assigned to the dynamic numbering are really visible. You can see it on default liveries too, but it's more subtle.

But I guess this is beyond our control. So could the devs please implement specular attributes to the material on the dynamic numbering polygons?
That way, a specular map can be linked, and match the rest of the airframe's material. Thank you.
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