Procedural terrain in DCS? - ED Forums
 


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Old 12-23-2016, 02:22 PM   #1
jackmckay
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Default Procedural terrain in DCS?

Is there any effort regarding ED team to advance terrain generation and mapping as in example: http://www.outerra.com/procedural/demo.html.

Other sims are already implementing this feature in game engines.

Another question: Is there any way to vary tree height according to base elevation. Could there be some way to add forestation layer random height bias?
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Old 01-13-2017, 01:43 PM   #2
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Also interested in terrain improvements (The T5 stuff?)
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Old 01-30-2017, 10:13 AM   #3
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very interesting !
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Old 02-03-2017, 10:38 AM   #4
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Hmm, not sure randomly created terrain makes sense in a simulator, when they are mapping whats actually there instead.
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