Jump to content

Tailwheel bounce


Reflected

Recommended Posts

I didn't make a video because it's so easy to reproduce:

 

Sit in all 4 ww2 birds, taxi fast, then hit the brakes so that the tail lifts. When the tail falls back the other warbirds don't bounce as opposed to the Spitfire. Its tail bounces back up like 8-10 times, as high back as it lifted in the first place. Do I need to provide supporting documents why it's utterly wrong? I hope not.

 

Thanks!

Link to comment
Share on other sites

I didn't make a video because it's so easy to reproduce:

 

Sit in all 4 ww2 birds, taxi fast, then hit the brakes so that the tail lifts. When the tail falls back the other warbirds don't bounce as opposed to the Spitfire. Its tail bounces back up like 8-10 times, as high back as it lifted in the first place. Do I need to provide supporting documents why it's utterly wrong? I hope not.

 

Thanks!

 

Used to happen in the K-4 too, when it was initially released...

 

Must have something to do with the modelling of damping on the tailwheel ( ? ) ... and yes, it looks weird the way it is now...

Flight Simulation is the Virtual Materialization of a Dream...

Link to comment
Share on other sites

Interessting! I'm just wondering: if it was the case with the K-4 too, how come they made the same mistake again, and now that they did, how come it still hasn't been ironed out?

 

I'm pretty sure it would make landing the Spit quite a bit easier.

 

Well, it's still in Early ( beta ) release, so additional fine tuning will certainly come before the final release.

 

The rudder authority with increasing dynamic pressure is yet another aspect that will eventually get fine tuned too.

Flight Simulation is the Virtual Materialization of a Dream...

Link to comment
Share on other sites

  • 3 weeks later...
Unable to reproduce effect as described in OP.

 

The OP says to taxi fast and hit the brakes, not to hit the brakes and start to taxi.

 

Anyway, the bouncing tailwheel feels odd, even if it bounces only 4 times and not eight.

Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil T-50CM, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro

Link to comment
Share on other sites

Dora bounces too, especially when it's low on fuel..

Specs:

Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080

 

Settings:

2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5

 

Link to comment
Share on other sites

Only time I see this is when taxiing too fast and too much brake.

Doesn't seem an issue and surely tells you your doing something wrong. Leadfoot.

 

Cooler Master HAF XB EVO , ASUS P8Z77-V, i7-3770K @ 4.6GHz, Noctua AC, 32GB Corsair Vengeance Pro, EVGA 1080TI 11GB, 2 Samsung 840 Pro 540GB SSDs Raid 0, 1TB HDD, EVGA SuperNOVA 1300W PS, G930 Wireless SS Headset, TrackIR5/Wireless Proclip, TM Warthog, Saitek Pro Combat Pedals, 75" Samsung 4K QLED, HP Reverb G2, Win 10

Link to comment
Share on other sites

It is just stupid how it bounces and does not break, neither the wheel nor the fuselage: looks like it is made of duranium with an external layer of bouncex. :)

 

I made a little video for fun when the module was released, but seeing how it is in alpha stage I expect that they know very well of this problem and will fix it in the future.

 

[sIGPIC][/sIGPIC]

Link to comment
Share on other sites

  • ED Team

New Damage model is in progress, but if you are consistently bouncing your plane that hard you may need to practice ground handling?

 

It is just stupid how it bounces and does not break, neither the wheel nor the fuselage: looks like it is made of duranium with an external layer of bouncex. :)

 

I made a little video for fun when the module was released, but seeing how it is in alpha stage I expect that they know very well of this problem and will fix it in the future.

 


Edited by NineLine

64Sig.png
Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

Link to comment
Share on other sites

  • 2 months later...

Looks like the bounce has been toned down in 1.5.8 OB to comparable level with other birds, i.e. one bounce after a "parking-brake propstrike-test" instead of previous four.

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

Link to comment
Share on other sites

  • 2 months later...

The FMOptions lua has not altered at all since early on. I just compared 1.5 and 2.5 versions to see if anything new is there - they are the same.

 

You can get rid of some bounce by changing the following line in that file:-

tailGearSpringForceFactor = 9000000 -- Original 17000000

 

I can't say I ever worked on spitfires, but I have worked on other tail draggers (DH Chipmunk), and if they bounced as much as this, I would have been worried.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...