Few small things to improve the Fulcrum combat effectiveness and realism - Page 2 - ED Forums
 


Notices

Reply
 
Thread Tools Display Modes
Old 07-31-2019, 09:49 PM   #11
Kappi
Member
 
Kappi's Avatar
 
Join Date: Feb 2013
Location: Munich, Bavaria
Posts: 227
Default

+1
Totally agree to the list.
__________________
___________________________________________


Looking forward to it, Belsimtek!
Kappi is offline   Reply With Quote
Old 08-01-2019, 12:34 AM   #12
IvanK
ED Testers Team
 
IvanK's Avatar
 
Join Date: Oct 2007
Posts: 2,334
Default

and .... fix The fuel System please
IvanK is offline   Reply With Quote
Old 08-01-2019, 03:45 PM   #13
FoxAlfa
Member
 
FoxAlfa's Avatar
 
Join Date: Jul 2018
Posts: 217
Default

I forgot to add one more thing.

6. Sound launch Que when locked with ШЛЕМ like in RL.

https://youtu.be/YFw1iVmY2L8?t=2206
__________________
Arguing with an engineer is like wrestling with a pig in the mud, after a bit you realize the pig likes it.
FoxAlfa is offline   Reply With Quote
Old 08-01-2019, 09:10 PM   #14
Zeagle
Member
 
Zeagle's Avatar
 
Join Date: Dec 2018
Posts: 218
Default

+1 on the list of improvements....Nothing too difficult in there. I wish they would re-visit all the FC3 birds and just clean up the minor bugs and such
__________________
Eagles Nest dedicated server
Discord https://discord.gg/38fvxZ7
Zeagle is offline   Reply With Quote
Old 08-01-2019, 09:56 PM   #15
sLYFa
Member
 
sLYFa's Avatar
 
Join Date: Jul 2009
Location: Germany
Posts: 249
Default

Antenna gimbal limit indication would be nice too (the real 29 should have that)
__________________
i5-8600k @4.9Ghz, EVGA 1080ti LC, 32GB@2666Mhz, 512GB SSD
sLYFa is offline   Reply With Quote
Old 08-01-2019, 10:08 PM   #16
Fri13
Veteran
 
Join Date: Aug 2013
Posts: 3,728
Default

Good list, and very acceptable for the level the fixes would be. And many could be made to other FC3 as well.
__________________
i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.
i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Fri13 is offline   Reply With Quote
Old 08-01-2019, 10:53 PM   #17
AeriaGloria
Senior Member
 
AeriaGloria's Avatar
 
Join Date: May 2018
Location: LA
Posts: 1,239
Default

I don’t know how “small” these changes are, I certainly would give priority to the afore mentioned changes, but I was always surprised that the G and alpha limits aren’t expanded on the 9.13S, maybe there is no documentation.
Someone else early mentioned a fuel issue, could you elaborate?
AeriaGloria is offline   Reply With Quote
Old 08-04-2019, 09:36 PM   #18
FoxAlfa
Member
 
FoxAlfa's Avatar
 
Join Date: Jul 2018
Posts: 217
Default

7. The brightness setting of the HDD and HUD should be independent.
__________________
Arguing with an engineer is like wrestling with a pig in the mud, after a bit you realize the pig likes it.
FoxAlfa is offline   Reply With Quote
Old 08-05-2019, 10:00 AM   #19
Barbarossa
Junior Member
 
Join Date: Dec 2016
Location: Earth
Posts: 70
Default

It's nice to read about this plane!

Quote:
2. HUD Steering Cue out of Bounds. The should be confined to the HUD itself.
I keep wasting precious time when locking the target in vertical search trying to figure where the hell is it just because the steering cue is nowhere to be found
This point is essential!
+1

Barbarossa is offline   Reply With Quote
Old 08-05-2019, 12:46 PM   #20
pepin1234
Senior Member
 
pepin1234's Avatar
 
Join Date: Feb 2012
Posts: 2,770
Default

They seem to solve faster the fix request now. The AGM-88 guidance bug was fixed right after the customer ask for that. Let’s think positive they will listen us too. Crossed fingers.
__________________
pepin1234 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 09:57 PM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.