Few small things to improve the Fulcrum combat effectiveness and realism - ED Forums
 


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Old 07-22-2019, 10:05 PM   #1
FoxAlfa
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Default Few small things to improve the Fulcrum combat effectiveness and realism

I just wanted to compile a small list of improvements for the fulcrum that easy to do and would increases Fulcrum combat effectiveness ( so I am not going to ask for R-27 flight model update even though I think it is critical and the biggest thing hurting it, nor DL HUD mode display or AAQ radar modes since they would require a lot of work)

So here is the list:

1. CM counter. it just a two numbers to display you already have in the code. The display is '60' right behind the stick.
I can't even count how many times it got me killed not knowing the number of CM left.

2. HUD Steering Cue out of Bounds. The should be confined to the HUD itself.
I keep wasting precious time when locking the target in vertical search trying to figure where the hell is it just because the steering cue is nowhere to be found
https://drive.google.com/open?id=1Hz...JjDCtKNxJgCy-P

https://drive.google.com/open?id=1bv...3XPndIGOGRl70X

https://drive.google.com/open?id=1pk...RLuPLnORBcSpwX

3. Radar angles and modes hard reset. I hate when on jamming or mode change, target loss etc, angles and ranges reset... in the real aircraft those are hard switches with positions, the radar should stay where it is. Again this is adding confusion and time loss

4. Of course nav panel/number. Nothing brakes immersion like having to go to F10 map or such.

5. Lighten up more the RWR panel (improved but could use a bit more)

6. Sound launch Que when locked with ШЛЕМ like in RL.

7. The brightness setting of the HDD and HUD should be independent.

8. Ability to drop the center thank first, and then the wing tanks. Since now they drop all at once.

9. https://forums.eagle.ru/showpost.php...9&postcount=33

10.Smoke out of the engines should be reduces on low RPM:
https://www.youtube.com/watch?v=l1X4IYYYDVk

I know many ppl have gripes regarding the flight model, but with good curves on the controller I really cant find any faults on it, but that is my personal opinion and it might me wrong.
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Last edited by FoxAlfa; 10-26-2019 at 01:26 PM. Reason: Additional tweaks
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Old 07-22-2019, 11:39 PM   #2
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The HUD circle far outside of the regular HUD field of view is truly annoying.
And if the hud can display information that far from the center axis, then why can't it show the firing solution for the gun at a similar offset?
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Old 07-23-2019, 07:32 PM   #3
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Quote:
Originally Posted by FoxAlfa View Post
I just wanted to compile a small list of improvements for the fulcrum that easy to do and would increases Fulcrum combat effectiveness ( so I am not going to ask for R-27 flight model update even though I think it is critical and the biggest thing hurting it, nor DL HUD mode display or AAQ radar modes since they would require a lot of work)
+1 with all mentionned issues/requests.
MiG-29 could be outsanding with those few improvements.
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Old 07-23-2019, 08:48 PM   #4
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I was expecting a thread with unrealistic demands, but I agree on everything. Classy of you to not harp on the R-27!
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Old 07-24-2019, 10:58 PM   #5
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Sensible requests
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Old 07-27-2019, 08:11 PM   #6
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You want so hard the Mig-29 become in good shape right? and F-16 his counterpart at the next corner...

There is a very important book will explain it better. the second part.
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Old 07-30-2019, 08:01 AM   #7
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Quote:
Originally Posted by BlackPixxel View Post
The HUD circle far outside of the regular HUD field of view is truly annoying.
And if the hud can display information that far from the center axis, then why can't it show the firing solution for the gun at a similar offset?
It's not physically possible to display anything beyond the HUD view frame so it's a bug.
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Old 07-31-2019, 02:21 PM   #8
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I agree on everything you just said.
And I feel the navigation issue is the largest onw. Not knowing wich waypoint/airfield you have selected is a big turn off
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Old 07-31-2019, 02:52 PM   #9
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The biggest thing for me is how to land this beast without breaking somethings.
Those lists are nice thou. Thanks
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Old 07-31-2019, 06:44 PM   #10
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Quote:
Originally Posted by Oceandar View Post
The biggest thing for me is how to land this beast without breaking somethings.
Those lists are nice thou. Thanks
It have been slightly improved. Just keep 350kph, almost in touchdown leave throttle on idle and slightly pull up. So you will do a good and nice touchdown with 300kph.
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