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Old 11-08-2019, 12:05 AM   #21
Jester986
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Quote:
Originally Posted by SharpeXB View Post
You want to pay an extra $59 to find out that DCS is too difficult for your friends?
With me in the instructor seat ot wont be to difficult
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Old 11-08-2019, 01:15 AM   #22
zhukov032186
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Quote:
Originally Posted by SharpeXB View Post
You want to pay an extra $59 to find out that DCS is too difficult for your friends?
ROFL
I did that a few times gifting modules. Learned REALLLLY fast about that

@Jester
They're still going to have to invest in controls and RTFM at some point, which is when 90% of them will split. BTDT. Even the FC aircraft are more demanding than most have patience for.
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Last edited by zhukov032186; 11-08-2019 at 01:18 AM.
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Old 11-08-2019, 02:19 AM   #23
statrekmike
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While I have no inherent problems with the idea of paid "student licenses" or even free ones if possible, I don't really think that it will be the solution that some might think it would be. The trainers in DCS are in a odd place in that they are not really used as trainers by what is probably the majority of the players who buy them. I suspect that many who buy the trainers are doing so because they have very specific interest in a given trainer (like the L-39, C-101, Yak, or even the F-5 in some ways). Those that buy them are probably already experienced with other modules and probably already have a background in flight simming.

For new players who are just getting into the hobby, the trainers are not going to be (typically) the thing that draws them in. It will be the flashy, sexy aircraft like the F-16, F/A-18, or F-14. It will be the aircraft that can do missions, hold up in a fight, and generally offer a lot of "bang for the buck". Trainers don't really offer any of that. They are the kind of thing that someone gets as their third or fourth module, not their first.

There is another thing to consider. For the newest of new players (the ones who have no prior sim experience and don't know a lot about airplanes), a trainer in DCS isn't going to offer anything that another module can't do. This is something that always comes to mind when the trainer discussion comes up. A new player who wants to learn the basics of flying in DCS can do it just as well in a A-10C or a MiG-21. After that, such aircraft actually have something meaningful to offer in the mission variety/versatility department that the trainers simply can't compete with.
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Old 11-08-2019, 02:52 AM   #24
zhukov032186
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^ this
Every aircraft in the roster can be started in about two minutes and flown assuming you're not too lazy to watch a YouTube video or read a guide. The ''complexity'' of the weapons, nav systems, number of buttons, etc, is irrelevant as you do not need ANY of that in order to fly it. You can learn the basics on the just released F-16 just as easily as any other plane.

Aside from the novelty of coop flight which will wear off quickly, and enthusiasm for an airframe, none of the real world incentives to have trainers exist.

The planes do not have operating costs.
There are no consequences for a mistake.
There are no federally mandated hours restrictions.

If your buddy is still doing virtual ride-a-longs after the first flight or two, I'd say he/she absolutely needs to grow a pair or is just utterly hopeless. Flying is not that hard. It just requires two brain cells and the tiniest spark of ambition to get started. That's why the minimum age is only 14 in RL. If you can't match a 14yo's gumption this isn't the game for you lol
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