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Old 01-16-2020, 02:49 PM   #471
beppe_goodoldrebel
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Quote:
Originally Posted by Aluminum Donkey View Post
That's too bad... Why are they doing it then?
Some other game has benefit from just moving to Vulkan.
It can be this case too in the "short" term.



Quote:
Originally Posted by Aluminum Donkey View Post
Will there be any advantage at all besides not using a Microsoft product? It's still gonna run on Windows...
Dont forget ED creates also training simulators for military.
This can mean they are "less" stricted to using Windows.
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Old 01-16-2020, 02:50 PM   #472
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"The Vulkan 1.2 specification was launched on January 15th, 2020, and integrates 23 proven extensions into the core Vulkan API, bringing significant developer-requested access to new hardware functionality, improved application performance, and enhanced API usability."
See above post for link....
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Old 01-16-2020, 05:32 PM   #473
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Realistically we should expect minimal improvement, despite how long its taking. It has taken over a decade for DCS to get to this stage;redoing the entire engine from scratch in two, with only a small portion of the dev team, is unlikely. Still, I'd love to be wrong on this one.
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Old 01-17-2020, 11:22 PM   #474
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Here are some older articles that are an interesting read about it.

"What this means practically for developers, is that on device with more cores you’ll simply be able to manage your threads better, and allowing rendering strategies that weren’t previously possible. As I alluded to last time, this will lead to better efficiency and better performance of applications that otherwise find themselves maxing out a single core!"

CPU bottlenecks

GPU waiting on the CPU
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Old 01-21-2020, 06:48 AM   #475
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Anyone has idea if vulkan will come this year and when?!?
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Old 01-21-2020, 06:52 AM   #476
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Anyone has idea if vulkan will come this year and when?!?

Don't turn blue and pass out holding your breath. It'll happen when (i.e. If) it happens.


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Old 01-21-2020, 03:59 PM   #477
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Yeah, I'm hopeful, but I don't see it coming till next year.
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Old 01-22-2020, 02:24 PM   #478
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Yeah, this isn't the first time they've mentioned Vulkan... just like they started hyping the F-18 nearly 3 years before the EA started... then it was 8 months before you could fire a Maverick.

I'm not complaining, just letting you know some previous time-lines. This stuff takes a while to develop. I'm also very excited about it... but not holding my breath.
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Old 01-23-2020, 04:14 AM   #479
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Originally Posted by Banzaiib View Post
Yeah, this isn't the first time they've mentioned Vulkan... just like they started hyping the F-18 nearly 3 years before the EA started... then it was 8 months before you could fire a Maverick.

I'm not complaining, just letting you know some previous time-lines. This stuff takes a while to develop. I'm also very excited about it... but not holding my breath.
ED likes to do things like that. By the time something actually gets released, it's been talked about for so many years that I'm no longer interested.

The Hornet module is really pretty cool, but I bought it when it was first released in Early Access. It's not finished yet, and I'm already mostly done with it

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Old 01-23-2020, 01:43 PM   #480
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Novemver 2017
Quote:
Originally Posted by Wags View Post
[...] We are also developing our engine to take advantage of the Vulcan API to further improve game performance. [...]
August 2018
Quote:
Originally Posted by Wags View Post
Base programming and testing should be finished next month. We'll then work on transferring our shaders to the new API. This is a very new technology for us, and it is quite possible that we will run into unforeseen issues during that phase. DCS World uses many complicated shaders that may not necessarily play nice with the Vulkan API.

Thanks!
If Wags wasn't overly optimistic in 2018, i don't think vulcan should be far off. Redoing the shaders is a lot of work, but it is also a workload that should be relatively easy to predict (not that many interdependencies). I assume that everything that got released since 2018 was already developed with vulcan in mind...
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