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Launch Model Viewer,

 

Open Model,

/DCS World/Bazar/World/Shapes/A-10.edm

/DCS World/Bazar/World/Shapes/F-15C.edm

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  • 1 month later...

Latest plugin shows 2017 support! Havent tested yet

https://magnitude-3.com/

https://www.facebook.com/magnitude3llc

https://www.youtube.com/@magnitude_3

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i still dont see no reason to upgrade 3DS nor my plugin, lol. I'm perfectly happy and stable for once since Autodesk bought 3DS.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

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Animation playback has a bug showing objects out of place, or one argument controlling other objects with different argument numbers.......but

 

It still exports correctly with working animations. Also, no more normal map errors on split objects' seam lines.

https://magnitude-3.com/

https://www.facebook.com/magnitude3llc

https://www.youtube.com/@magnitude_3

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i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller

i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD

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So I should animate in 2011, save, open in 2017 and export from 2017 to remove seam errors from cutting number meshes?

 

or is the fixed normals part of the new exporter?


Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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Sometime after the 12000 series plugins were being released, there were vertex normal tangent errors on export. It didnt matter which version of max.

 

I can vouch that 2012-2017; The latest 13000 series has fixed it.

https://magnitude-3.com/

https://www.facebook.com/magnitude3llc

https://www.youtube.com/@magnitude_3

i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD

i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller

i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD

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  • 4 weeks later...

@-Rudel- What is currently the best set of plugins for exporting to DCS 2.5.2+?

MainMenulogo.png.6e3b585a30c5c1ba684bc2d91f3e37f0.png

 

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  • 2 weeks later...

I'm currently using 137679

https://magnitude-3.com/

https://www.facebook.com/magnitude3llc

https://www.youtube.com/@magnitude_3

i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD

i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller

i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD

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  • 3 weeks later...

When I installed the Tools latest versions for 2017 it caused 3dsmax to crash on startup. Had to do a fresh install of it. Additionally, when I use the Tools uninstall from Add/Remove Programs it always leaves an entry even after install and Windows has to delete it for me. Tested on multiple versions.

Would like to see:

Panavia Tornado

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English Electric Lightning.

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  • 2 weeks later...

Hi, DCS 2.5..freeze inside the ME when i try to load my model, as a test i created a simple cube with just materials on it, did the "make cool" thing and put it into my mods/Tech folder. DCS freeze when i load my model under structures

 

Any idea? Is there something like a tutorial how to do this correctly.. I'm a newbie with a 30days Version of 3DS max 2014

 

 

Thanks

If all real wars could only be fought in DCS.
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Is the lua file and entry lua correct also are the textures and edm file in the correct folders..

 

use the stand alone modelviewer to check the model.

for the stand alone version

 

textures go in Temptexures the edm goes in shapes folder.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

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Depending how you are exporting it.

 

If you are using the pop up menu thingy you can change the size there

 

If it's by the file export as then just rescale the model then export.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

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@joey45 one of my friends is working with 3ds Max 2016, I've put my fxb model on a stick and the latest edm tools, what happen is, I can see the edm toolbar, i can click on about, but when i click on the first thing nothing happen and when i click on export 3ds max crashes?

 

 

error2.jpg

 

Anyway can still export as edm the normal way like you would export everything else. Main menu Top left green button etc..

 

 

I don't know if this is the right location to ask this but i need to ask cause otherwise i might go crazy. Is the edm toolbar necessary to export.. cause my problem is that, yes the model works in DCS. It's still to big but i'll find a way to reseize it but the textures not showing up inside the Modelviewer and inside DCS, just the material.. and first I wanne make sure that i don't need the edm export toolbar..or can this allready cause the error of not having the textures showing up??

 

Lets start somewhere, when i import bitmaps in 3ds max, and assign those textures, does it matter if they are jpg, bmp, tga.. and whatelse type of pictures or do i need to have dds files first that i load up into 3ds and assign the to my model?? then safe and export as edm? nd then put this into my mods folder (I know how lua's need to be writen and all that texture folder etc, allready created some working mods)

 

Thanks guys and sorry for asking


Edited by Ghostrida9
If all real wars could only be fought in DCS.
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@joey45 one of my friends is working with 3ds Max 2016, I've put my fxb model on a stick and the latest edm tools, what happen is, I can see the edm toolbar, i can click on about, but when i click on the first thing nothing happen and when i click on export 3ds max crashes?

 

 

error2.jpg

 

Anyway can still export as edm the normal way like you would export everything else. Main menu Top left green button etc..

 

 

I don't know if this is the right location to ask this but i need to ask cause otherwise i might go crazy. Is the edm toolbar necessary to export.. cause my problem is that, yes the model works in DCS. It's still to big but i'll find a way to reseize it but the textures not showing up inside the Modelviewer and inside DCS, just the material.. and first I wanne make sure that i don't need the edm export toolbar..or can this allready cause the error of not having the textures showing up??

 

Lets start somewhere, when i import bitmaps in 3ds max, and assign those textures, does it matter if they are jpg, bmp, tga.. and whatelse type of pictures or do i need to have dds files first that i load up into 3ds and assign the to my model?? then safe and export as edm? nd then put this into my mods folder (I know how lua's need to be writen and all that texture folder etc, allready created some working mods)

 

Thanks guys and sorry for asking

 

What are your Unit Settings?

Should be 1 Unit = 1 Meters.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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I'm getting this error message in max 2014 which cropped up recently. " Missing DLL' s file name: EDMmaterialtool.DLC ". I've never gotten this before, and I can't seem to get rid of it. I have re-installed several different versions of the plug-in but no joy. Anyone have any ideas

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:pilotfly::director:Actualy, it would be great if you one of you guys who're way way more familiar with all this stuff could do a simple tutorial youtube video of showing the correct settings, creatin a simple cube with a different texture on each side/face. Then how the texture should look like and how you import this simple cube into DCSW as a working static object.

 

 

A second great video would be if someone could do a youtube tutorial video of creating a simple plane with a transparent alpha channel texture, png or tga.. like a tree on it, and how you get that to work into DCSW..

 

2 Simple videos like that would help us noobs a looootttt really. Can someone make it happen?

 

 

Later you guys could show how we do damage models to an object etc etc... I luv DCSW.. and it makes me a lil crazy cause i wanne start to see my 3D stuff inside DCSW


Edited by Ghostrida9
misspelling
If all real wars could only be fought in DCS.
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I would also be very interested in a simple tutorial as described by Ghostrida9. Just show me how to import a textured cube to DCS. I'm aching to use my modeling skills for this sim but I just can't find a good, simple and up-to-date tutorial on adding static objects.

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I don't have access to a version of max that ED supports so I can't help....

 

If I had any income I would get a months subscription from autodesk.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

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Blender Guru has some great beginner tutorials for Blender, which is free by the way. If I can do them just about anyone should be able to get a good start on 3d modeling.

 

 

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Leonardo Da Vinci

 

 

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John F. Kennedy

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