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Old 07-19-2019, 03:30 PM   #11
jef32
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Originally Posted by Stratos View Post
Excuse me? Duty? respecto to others? Creating a mod involves tons of time, seeing how ED doesn't want us in their field and trys to restrict the mod creation is tiring. And no, I don't want to share my mods with others, simply cause I can't. Thanks.

As I said, sharing a mod isnt't obligatory at all. You don't want to share the mods you're making with others, it's your absolute right and no one can say nothing about. But what will happen after the bad experience of the 2.5.5 switch?



Surely that many people will think that it's useless to download mods anymore since they risk to not working one day and crashing down hours and hours of work to built missions. That's what happened for me with the 2.5.5 and even if Dimitriov had gently made some items to replace some Ranger pack items, I spent hours and hours to try to correct the missions I've made. Nobody is forced to share a mod but if you do it, think a little to people using these mods. You're working hard to make a mod, I'm absolutly aware about that, but people using it can work hardly too to elaborate triggers and sophisticated missions using your mods. If you share it, and have no intentions to update, and that you don't want to share your models with the community, just say that the MAJ for the future versions of DCS will not be supported and I will not download the mod to not have a bad surprise later. Read the forum and see how many users are complaining with mods not working anymore since the 2.5.5. It's available for the mods using objects or planes. I don't speak about terrain mods like Mustang's mod. This kind of mod don't involve user's work, just a big big work for the modder. If, one day, it doesn't work anymore, it will not crash down hours and hours of building missions for the users.

Dimitriov, see C6, the topic about F1. I don't absolutly minimize the work of a modder. Especially your work and you give us, tons of hapiness using your mods. All that I want to say is that modders must be aware that not following the updates of DCS can make a mod unuseful involving the lost of hours of work downstream your work.It's like if someone offers a present but say that you willn't can use this present anymore in some months.
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Old 07-19-2019, 05:12 PM   #12
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- DCS will be updated in the future
- Mods will brake because of that
- ED is NOT responsible for user made mods
- some will not update them (understandable and fine with it)
- some will update their mods (thanks a lot!)

comes down to this, maybe sad for some mods, but having an evolving DCS is more important.

However, it WOULD be nice to have the user mod section on the website cleaned up.

PS:
Thanks to all modders for their work.
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Old 07-19-2019, 05:25 PM   #13
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Have I said somewhere that ED is reponsible of mods not working anymore ?
Have I said somewhere that ED would stop to upgrade DCS ?
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Old 07-19-2019, 05:29 PM   #14
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its a general statement not directed to a specific person, a short fact list if you will.
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Old 07-19-2019, 05:33 PM   #15
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aye constant updates miff me off too yous aint alone get it working right, then build the,new planes to suit the build and stop to change the build to suite new planes ¬¬
nice to see thing sliek the harrier f14s etc
but am also appreciative of al the mods and i feel for the poor buggers that spend hurs on them only to be fubard by eagles updates and another gripe i have DCS (DIGITAL COMBAT SIMULATOR) when the f(*&!!) hell do we have things liek the christen eagle ffs wana fy arobatics buy flight sim x or fs9 something to leave more space in the game and n ur systems for COMBAT planes just my gripe didnt get DCS to see cack civilian machines
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Old 07-19-2019, 05:40 PM   #16
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Quote:
Originally Posted by jef32 View Post
Hi


The recent switch in 2.5.5 has shown us how mods could be become obsolete in just one update of DCS.
Some of authors have updated their mods to be usable in 2.5.5, some others had the kindness to take time to create mods to replace the objects that are no longer working in 2.5.5,( Dimitriov ) but despite that, we have today many objects that are not working anymore and their authors havn't given sign of life since months or years. Ok, all their work is absolutly free and they gave us their work just with kindness. But today, we all can see that the user's file section become poorer and poorer. Just now skins and missions, sometimes sounds and rarely mods are published today in this section. If we want to be aware of the new mods, we have to come on this part of the forum. And we can see that authors like Ranger79, Joe-Rowe, Uputaut, Hawkeye60, Grinnelli.... and all these persons having given, only by kindness, the possibility to enhance a lot DCS with items giving life in our missions, aren't present here anymore despite the fact that many people like me are using intensively their mods in the missions we're building. So, what will happen if the future 2.5.6 make these mods unusable ? I fear for the future !
Most of the Mods no longer working are using an EDM Format that's at least 3 years old.

As the Graphics Engine Evolves and Even more so when it moves from DiriectX to VULKAN, older EDM Formats and Materials will be Phased out of support.
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Old 07-20-2019, 11:14 AM   #17
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Advancement has to happen. This is the most amazing sim and gives myself and others such enjoyment. My only problem is that I wish I was wealthy enough to get all the latest kit to make this really sing. I try to put so much into my missions and have to remove some stuff as it starts to pack up and that's the same for a lot of people. If a mod doesn't work, I just keep my eyes out for something new or save a little money to get a module or two in the sales.

That said, I will do my best to keep it going. Tallyho

Cheers

Last edited by tmansteve; 07-20-2019 at 11:22 AM.
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Old 07-20-2019, 01:16 PM   #18
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However, ED should add a property to every files added to the upload section where the modder would say on which version the mod was tested. They could also update it with the edit function.

If not, the section will get filled with legacy mods that no longer work and people would lose trust to download from there.
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Old 07-20-2019, 01:41 PM   #19
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Quote:
Originally Posted by Frag View Post
However, ED should add a property to every files added to the upload section where the modder would say on which version the mod was tested. They could also update it with the edit function.
The Modder can already do that on the description field. Also, if a user finds an outdated Mod, they could state that on the Mod's comments section.
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Old 07-20-2019, 04:39 PM   #20
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sounds reasonable to me
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