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Multiplayer difficulty/challenge for realism by KIA/POW/MIA


Fri13

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No imposing on people to wait a full 24 - 96 ( and essentially preventing them for flying) so many hours before being able to play on a server for being captured or dying virtually is a fast way of killing off your server population, and make people have a distaste for Multiplayer.

 

Should we also be forced to wait hours or days before our personal aircraft has its damage repaired? Or 30 min to an hour for refuel and rearming?

 

There comes a certain point where realism interfers with the fun factor even in a "simulation". and we all fly for fun.


Edited by Kev2go

 

Build:

 

Windows 10 64 bit Pro

Case/Tower: Corsair Graphite 760tm ,Asus Strix Z790 Motherboard, Intel Core i7 12700k ,Corsair Vengeance LPX DDR4 64gb ram (3600 mhz) , (Asus strix oc edition) Nvidia RTX 3080 12gb , Evga g2 850 watt psu, Hardrives ; Samsung 970 EVo, , Samsung evo 860 pro 1 TB SSD, Samsung evo 850 pro 1TB SSD,  WD 1TB HDD

 

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  • 2 weeks later...

U want to make a real sim or what? Guy posted some interesting proposal. Pilots life - simulated. Which opens another world of opportunities. Of course ED wont recognize that as damn good advice. Is it better to startup, fly 250km, and then just on final - CTD. Repetitive. Is that a better option?


Edited by jackmckay
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