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DCS Carrier Discussion


Airhunter

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interesting how they segregate supercarrier owners from non... Non-owners = no spawn on deck and no landing wire contact... You wont be able to stop if you dont own it... Clever!!

 

How’s that going to work for chopper and harrier owners?

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*In reply to above*

 

Still not going to be able to use radios or interact with deck crew. Not much difference from what will be on Stennis except watching the crew work with the Hornets and Cats which is cool.

 

Harrier has its own carrier anyway with the proper length for takeoff. Id imagine it'll be very awkward on the SC to be doing your takeoff run (through the deck crew you can't communicate with to get out of the way) when all the compatible jets are moving around. Sure you can land but I'd argue the experience will be worse than doing so on the empty carriers.


Edited by Zee Pet

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From the DCS Supercarrier Operations Guide [29. March Draft], page 30, CASE I Recovery

 

In the list for the communication protocol between the pilot and Marshal - I miss a message from Marshal about the Holding Pattern Altitude for the flight.

 

page 31: are you sure, we have 4 Flights [4x 2-ships] on the same altitude?


Edited by mwd2

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  • ED Team

From the news letter

 

attachment.php?attachmentid=230825&stc=1&d=1585356486

 

Prepare for Supercarrier

Hit the deck running

 

attachment.php?attachmentid=231510&stc=1&d=1585883639


 

As we prepare to launch Supercarrier into early access, we have written a FAQ section to quick start your learning. Read community questions here.

 

The Supercarrier early access manual is now available for download. Prepare for Carrier OPS in DCS World by downloading the manual.

 

Wags is working hard on instructional videos. You can find more on his channel
.

 

See development screenshots here





 

Supercarrier

Development Report

 

attachment.php?attachmentid=231511&stc=1&d=1585883890



 

Supercarrier development has been progressing at a steady pace, we wanted to show off two areas many of you have been asking about;

 

Hangar Area

The basic structure has been completed.

 

Night Lighting

To provide an immersive nighttime experience, we are working on the addition of glow sticks and aircraft light flash signals. Vests also have reflective patches.

 





 

Stay At Home

Fly Warbirds free, and save

 



 



This is your chance to experience the P-51D Mustang, Fw 190A-8 Anton, and the Bf 109K-4 Kurfurst for free over the coming days. Visit our store for 50% off most of our modules until April 18th.

 

See the free trial schedule below and visit our E-shop or Steam.

 

April 3-4: Mustang

April 5-6: Fw 190 A8

April 7-8: Bf 109 K4

April 9-10: Persian Gulf Map

April 11-12: Nevada Map

April 13-14: F-86

April 15-16: MiG-15

April 17-18: Black Shark Ka-50

 

Visit our e-shop





 

Thank you all again for your support and passion.

 

Yours sincerely,

The Eagle Dynamics Team

 

 

attachment.php?attachmentid=230816&stc=1&d=1585356339attachment.php?attachmentid=230817&stc=1&d=1585356339attachment.php?attachmentid=230818&stc=1&d=1585356898attachment.php?attachmentid=230819&stc=1&d=1585356339attachment.php?attachmentid=230820&stc=1&d=1585356339attachment.php?attachmentid=230821&stc=1&d=1585356339attachment.php?attachmentid=230828&stc=1&d=1585356814

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For Case II and Case III, will there be a heavy rolling of the SC deck?

 

The IFLOLS has two modes of stabilization: line and inertial. The most precise is inertial stabilization. In line, the glide path is stabilized to infinity. As the deck pitches and rolls, the source lights are rolled to maintain a steady glideslope fixed in space. Inertial stabilization functions like line, but also compensates for the flight deck heave (the straight up and down component of deck motion). If the IFLOLS cannot keep up with the motion of the deck, the LSO can switch to the MOVLAS or simply perform "LSO talk downs." Only the most experienced LSOs will perform talk downs or control aircraft with MOVLAS during heavy sea states.


Edited by =Mac=
added info on IFLOLS

The Hornet is best at killing things on the ground. Now, if we could just get a GAU-8 in the nose next to the AN/APG-65, a titanium tub around the pilot, and a couple of J-58 engines in the tail...

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so... why so much work on the interior ? I admire the attention to detail ... is it because it can be viewed from outside so you want it to be complete?

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so... why so much work on the interior ? I admire the attention to detail ... is it because it can be viewed from outside so you want it to be complete?

I look at this module as expandable. They can expand on a lot of aspects of the SC. For example, adding more rooms/areas and expanding the deck crew's functionality. I think this will be a great base structure to expand upon for future addons to the SC. Maybe even one day we can walk up to the jet and get in or deck crew help startup the jet. A lot of possibilities.


Edited by pimp

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Please, no!

 

Call-the-Ball.jpg

 

 

I agree, that's the last thing you want to be faffing with in the groove. Just give us a key/button press.

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+1 on the single keystroke for this, and maybe an option for auto response as well...

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CASE 1 is normally zip lip anyway.

 

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CASE 1 is normally zip lip anyway.

 

Skyspin

 

ONLY during cyclic ops. NEVER during CQ.

 

And even during cyclic ops, if conditions warrant, a “99, low vis calls” may be announced on the radio, and the recovery will no longer be zip lip.

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We are all instantly carrier qualified with our module purchase.

 

 

I can stop on the deck more often than not, but the only reason the aircraft (and cross-deck pendant) can be reused is DCS hasn't modeled the damage I do landing at 950 fps near the left fault line.

 

 

Since I figured out how to turn on the needles I'm getting better at that, though.

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We'll see about that :)

 

I don't think you get it which is why the developers are spending countless hours programming boatloads of silliness that I will gladly shut off given the capability to do so.

 

And I am praying fervently to the Great Pixel that we are allowed to choose whether or not we participate in rote adherence to mind numbing carrier procedures.


Edited by pmiceli

 

 

 

 

EDsignaturefleet.jpg

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I don't think you get it which is why the developers are spending countless hours programming boatloads of silliness that I will gladly shut off given the capability to do so.

 

And I am praying fervently to the Great Pixel that we are allowed to choose whether or not we participate in rote adherence to mind numbing carrier procedures.

So why don't you just use the current Stennis? Mind numbing solved!

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So why don't you just use the current Stennis? Mind numbing solved!

 

The answer to your question is quite simple. I paid for the Supercarrier in order to be able to create missions with larger numbers of player slots on the carrier.

 

That is all I really want out of it.

 

This is supposed to be a sandbox. I don’t want brick walls in it.

 

 

 

 

EDsignaturefleet.jpg

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