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New caucasus map


-IRRE-Rolluptito

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Before you know it, 2.5 will be here and you guys can move on to eagerly awaiting the Hornet release :)

 

Sith I know you get a kick out of taming the behavior of us whiny kids! :D

Is it safe to say that EA for the Hornet will be in 2018 now?

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Is that really the right question for this topic and do you really believe you will get a simple "yes" as an answer? :music_whistling:

 

I am not sure. I dont have an informed answer, but if I was a gambling man I would say probably, for sure, maybe.

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Is that really the right question for this topic and do you really believe you will get a simple "yes" as an answer? :music_whistling:

 

I stray from the topic from time to time and as the old saying goes you never know until you ask.

At least I know I am not going to get a yes or no answer at this point. Also Sith never disappoints me with his responses. It's good comedy! :D

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These screens do look very promising, though one thing sticks out like a sore thumb - the engine clearly struggles with scaling of sea waves, which look as if watched from 2000 ft rather than 20000 ft.

 

Seems to be opposite extreme of table-smooth-water-problem of Nevada and Normandy at the moment. Let's see how this aspect develops in the upcoming months.

 

I have posted about that exactly in these forums. Waves and white caps look too big from high altitudes, like you were flying much closer to the ground than you actually are. I also think that has an effect in how the sun reflection is handled (also too big shines over the waves).

 

Another little thing from the new pics is, beaches and waves breaking in those beaches are missing but love the new haze effect as well as how the horizon line seems to have been smoothed.

 

thanks for the pics.

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Those pics are the reason why 1.5 has been deleted for months now. I cannot wait.

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These screens do look very promising, though one thing sticks out like a sore thumb - the engine clearly struggles with scaling of sea waves, which look as if watched from 2000 ft rather than 20000 ft.

 

Seems to be opposite extreme of table-smooth-water-problem of Nevada and Normandy at the moment. Let's see how this aspect develops in the upcoming months.

 

Well I think that is dependent on a number of things, we dont know what Wags set up for wather and such, he might have had some extreme wind, and I dont think the ocean looks like glass from 20,000 feet, depending on conditions I think you could see some large white caps. But these are just Screenshots as well, pretty tough to judge I think.

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2.5 is going to be a really nice judging by the screenshots, looking forward to it's release and the removal of 1.5x form my system. So, what will serve as a beta for 2.5 for future updates,will there be a 2.5x alpha and beta?

 

 

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These screens do look very promising, though one thing sticks out like a sore thumb - the engine clearly struggles with scaling of sea waves, which look as if watched from 2000 ft rather than 20000 ft.

 

Seems to be opposite extreme of table-smooth-water-problem of Nevada and Normandy at the moment. Let's see how this aspect develops in the upcoming months.

 

Agree, however I'd be ok with this being fixed in a patch. I can deal with this little detail. I would hate to see the engine delayed because of this.

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These screens do look very promising, though one thing sticks out like a sore thumb - the engine clearly struggles with scaling of sea waves, which look as if watched from 2000 ft rather than 20000 ft.

 

Seems to be opposite extreme of table-smooth-water-problem of Nevada and Normandy at the moment. Let's see how this aspect develops in the upcoming months.

Agree, however I'd be ok with this being fixed in a patch. I can deal with this little detail. I would hate to see the engine delayed because of this.

 

+1 DCSW is an on going project. There will always be room for improvement in features and effects. I don't think the scaling of the waves should be a show stopper to release...unless you're skimming the surface of the ocean and a wave smacks your plane down! :D

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If I may, what exactly is being worked on for the new map at the moment? If you have any knowledge of that sort of thing, SiTh.

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Well I think that is dependent on a number of things, we dont know what Wags set up for wather and such, he might have had some extreme wind, and I dont think the ocean looks like glass from 20,000 feet, depending on conditions I think you could see some large white caps. But thes doubte are just Screenshots as well, pretty tough to judge I think.

'

Im a surfer myself and I can tell you with no doubt, these wawes are like 40 to 50 ft. high. Dont exist on Black Sea ;)

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These screens do look very promising, though one thing sticks out like a sore thumb - the engine clearly struggles with scaling of sea waves, which look as if watched from 2000 ft rather than 20000 ft.

 

Seems to be opposite extreme of table-smooth-water-problem of Nevada and Normandy at the moment. Let's see how this aspect develops in the upcoming months.

Funny, I've been thinking the exact same thing. When you look at the land it's easy to see that you're up at 20,000 feet, but when you look at the water you get the feeling that you're much closer. I think it's something that needs to be sorted because right now it sticks out and takes alot away from the photorealism.

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You should really be worried about waves knocking you out of the sky at 20k feet, no? ;)

 

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One of the questions we regularly get is how the updated Caucasus map will perform in VR. Generally, we/I am very hesitant to remark on expected performance because of the huge number of factors that can affect this. We have seen many cases of people having almost the exact same hardware, but experience greatly varying performance.

 

As such, I can only comment on how it performs for me, and this may or may not reflect your experience.

 

When flying today in the updated map in the Hornet, I spent much of it screaming down heavily wooded river valleys, with the occasional pop-ups to higher altitudes. Graphics setting was the default HIGH with tree rendering distance to set maximum and the visib range setting at HIGH. Pixel Density was set to 1.5. During all times, the FPS never dipped below 45 for a very smooth "space warp" experience.

 

Hope this helps.

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When flying today in the updated map in the Hornet...

 

Matt, you're so cruel! :xmas:

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One of the questions we regularly get is how the updated Caucasus map will perform in VR. Generally, we/I am very hesitant to remark on expected performance because of the huge number of factors that can affect this. We have seen many cases of people having almost the exact same hardware, but experience greatly varying performance.

 

As such, I can only comment on how it performs for me, and this may or may not reflect your experience.

 

When flying today in the updated map in the Hornet, I spent much of it screaming down heavily wooded river valleys, with the occasional pop-ups to higher altitudes. Graphics setting was the default HIGH with tree rendering distance to set maximum and the visib range setting at HIGH. Pixel Density was set to 1.5. During all times, the FPS never dipped below 45 for a very smooth "space warp" experience.

 

Hope this helps.

 

Thanks for the update. I hope the New Caucasus will have a better performance/stability than the old/current Caucasus. If that's the case, I'll be very happy.

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Matt, you're so cruel! :xmas:
Hahaha indeed, but i like

 

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