Alpenwolf Posted June 20, 2019 Share Posted June 20, 2019 (edited) IN ASSOCIATION WITH https://104thphoenix.com/ WE PRESENT TO YOU ROUND 7 OF THE HELICOPTERS CONFLICT 104th_Maverick will be streaming and commentating Saturday the 13th of July, 1800 zulu Briefing is 30 minutes earlier - 1730 zulu Hosting Server: 104th Phoenix IP: 208.94.240.34 SRS: 208.94.240.34 Teamspeak 3 IP: ts50.gameservers.com:9132 Teamspeak 3 Password: phoenix Mission (1.5 hours duration): 1- Summer, midday and partially cloudy. 2- 20 Red players vs 20 Blue Players. 3- 12 available slots for KA-50's and 8 for Mi-8's. 4- 10 available slots for Gazelles (choose the type of Gazelle you want in your sign up) and 10 for UH-1's. (Up to 2 more Gazelles is possible) 5- Red operates from a western FARP with 5 helipads, and Blue operates from an eastern FARP with 5 helipads. Both designated as Main FARP. 6- Each coalition has 3 additional FARP's, each consisting of 1 helipad. FAPR North, FARP Middle and FARP South. 7- The 3 additional FARP's can be captured and recaptured multiple times, but not the main FARP's where pilots spawn. 8- Mi-8's and UH-1's can only pick up troops at the main FARP's, not the additional capturable FARP's. 9- You can rearm and refuel at the additional FARP's as long as the ground units are not destroyed. 10- To capture a FARP, you'd have to destroy the ground units there and then deploy some troops. 11- To recapture a lost FARP, you'd have to destroy the infantries on that FARP before deploying yours. 12- Captured FARP's are defended by only the troops you deploy. No units spawn there upon capturing. 13- The main FARP's (the ones at which pilots spawn) are not to be attacked. However, you can get close enough to intercept the enemy. 14- The coalition holding most FARP's (at least 4 out of 6 capturable FARP's) wins the day. 15- You can and someone really should sign up as a GCI operator. Whether by using LotATC or CA it's up to you. 16- GCI operates on SRS.
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